Luanti 5.16.0-dev
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Client Class Reference

#include <client.h>

Inheritance diagram for Client:
Collaboration diagram for Client:

Public Member Functions

 Client (const char *playername, const std::string &password, MapDrawControl &control, IWritableTextureSource *tsrc, IWritableShaderSource *shsrc, IWritableItemDefManager *itemdef, NodeDefManager *nodedef, ISoundManager *sound, MtEventManager *event, RenderingEngine *rendering_engine, ItemVisualsManager *item_visuals, ELoginRegister allow_login_or_register)
 ~Client ()
 DISABLE_CLASS_COPY (Client)
void Stop ()
bool isShutdown ()
void connect (const Address &address, const std::string &address_name)
void step (float dtime)
void handleCommand (NetworkPacket *pkt)
void handleCommand_Null (NetworkPacket *pkt)
void handleCommand_Deprecated (NetworkPacket *pkt)
void handleCommand_Hello (NetworkPacket *pkt)
void handleCommand_AuthAccept (NetworkPacket *pkt)
void handleCommand_AcceptSudoMode (NetworkPacket *pkt)
void handleCommand_DenySudoMode (NetworkPacket *pkt)
void handleCommand_AccessDenied (NetworkPacket *pkt)
void handleCommand_RemoveNode (NetworkPacket *pkt)
void handleCommand_AddNode (NetworkPacket *pkt)
void handleCommand_NodemetaChanged (NetworkPacket *pkt)
void handleCommand_BlockData (NetworkPacket *pkt)
void handleCommand_Inventory (NetworkPacket *pkt)
void handleCommand_TimeOfDay (NetworkPacket *pkt)
void handleCommand_ChatMessage (NetworkPacket *pkt)
void handleCommand_ActiveObjectRemoveAdd (NetworkPacket *pkt)
void handleCommand_ActiveObjectMessages (NetworkPacket *pkt)
void handleCommand_Movement (NetworkPacket *pkt)
void handleCommand_Fov (NetworkPacket *pkt)
void handleCommand_HP (NetworkPacket *pkt)
void handleCommand_Breath (NetworkPacket *pkt)
void handleCommand_MovePlayer (NetworkPacket *pkt)
void handleCommand_MovePlayerRel (NetworkPacket *pkt)
void handleCommand_DeathScreenLegacy (NetworkPacket *pkt)
void handleCommand_AnnounceMedia (NetworkPacket *pkt)
void handleCommand_Media (NetworkPacket *pkt)
void handleCommand_NodeDef (NetworkPacket *pkt)
void handleCommand_ItemDef (NetworkPacket *pkt)
void handleCommand_PlaySound (NetworkPacket *pkt)
void handleCommand_StopSound (NetworkPacket *pkt)
void handleCommand_FadeSound (NetworkPacket *pkt)
void handleCommand_Privileges (NetworkPacket *pkt)
void handleCommand_InventoryFormSpec (NetworkPacket *pkt)
void handleCommand_DetachedInventory (NetworkPacket *pkt)
void handleCommand_ShowFormSpec (NetworkPacket *pkt)
void handleCommand_SpawnParticle (NetworkPacket *pkt)
void handleCommand_SpawnParticleBatch (NetworkPacket *pkt)
void handleCommand_AddParticleSpawner (NetworkPacket *pkt)
void handleCommand_DeleteParticleSpawner (NetworkPacket *pkt)
void handleCommand_HudAdd (NetworkPacket *pkt)
void handleCommand_HudRemove (NetworkPacket *pkt)
void handleCommand_HudChange (NetworkPacket *pkt)
void handleCommand_HudSetFlags (NetworkPacket *pkt)
void handleCommand_HudSetParam (NetworkPacket *pkt)
void handleCommand_HudSetSky (NetworkPacket *pkt)
void handleCommand_HudSetSun (NetworkPacket *pkt)
void handleCommand_HudSetMoon (NetworkPacket *pkt)
void handleCommand_HudSetStars (NetworkPacket *pkt)
void handleCommand_CloudParams (NetworkPacket *pkt)
void handleCommand_OverrideDayNightRatio (NetworkPacket *pkt)
void handleCommand_LocalPlayerAnimations (NetworkPacket *pkt)
void handleCommand_EyeOffset (NetworkPacket *pkt)
void handleCommand_UpdatePlayerList (NetworkPacket *pkt)
void handleCommand_ModChannelMsg (NetworkPacket *pkt)
void handleCommand_ModChannelSignal (NetworkPacket *pkt)
void handleCommand_SrpBytesSandB (NetworkPacket *pkt)
void handleCommand_FormspecPrepend (NetworkPacket *pkt)
void handleCommand_CSMRestrictionFlags (NetworkPacket *pkt)
void handleCommand_PlayerSpeed (NetworkPacket *pkt)
void handleCommand_MediaPush (NetworkPacket *pkt)
void handleCommand_MinimapModes (NetworkPacket *pkt)
void handleCommand_SetLighting (NetworkPacket *pkt)
void handleCommand_Camera (NetworkPacket *pkt)
void ProcessData (NetworkPacket *pkt)
void Send (NetworkPacket *pkt)
void interact (InteractAction action, const PointedThing &pointed)
void sendNodemetaFields (v3s16 p, const std::string &formname, const StringMap &fields)
void sendInventoryFields (const std::string &formname, const StringMap &fields)
void sendInventoryAction (InventoryAction *a)
void sendChatMessage (const std::wstring &message)
void clearOutChatQueue ()
void sendChangePassword (const std::string &oldpassword, const std::string &newpassword)
void sendDamage (u16 damage)
void sendRespawnLegacy ()
void sendReady ()
void sendHaveMedia (const std::vector< u32 > &tokens)
void sendUpdateClientInfo (const ClientDynamicInfo &info)
ClientEnvironmentgetEnv ()
ITextureSourcetsrc ()
ISoundManagersound ()
const std::vector< ModSpec > & getMods () const override
const ModSpecgetModSpec (const std::string &modname) const override
void removeNode (v3s16 p)
MapNode CSMGetNode (v3s16 p, bool *is_valid_position)
 Helper function for Client Side Modding CSM restrictions are applied there, this should not be used for core engine.
int CSMClampRadius (v3s16 pos, int radius)
v3s16 CSMClampPos (v3s16 pos)
void addNode (v3s16 p, MapNode n, bool remove_metadata=true)
void setPlayerControl (PlayerControl &control)
bool updateWieldedItem ()
InventorygetInventory (const InventoryLocation &loc) override
void inventoryAction (InventoryAction *a) override
void setPlayerItem (u16 item)
const std::set< std::string > & getConnectedPlayerNames ()
float getAnimationTime () const
int getCrackLevel ()
v3s16 getCrackPos ()
void setCrack (int level, v3s16 pos)
u16 getHP ()
bool checkPrivilege (const std::string &priv) const
const std::unordered_set< std::string > & getPrivilegeList () const
bool getChatMessage (std::wstring &message)
void typeChatMessage (const std::wstring &message)
u64 getMapSeed () const
void addUpdateMeshTask (v3s16 blockpos, bool ack_to_server=false, bool urgent=false)
void addUpdateMeshTaskWithEdge (v3s16 blockpos, bool ack_to_server=false, bool urgent=false)
void addUpdateMeshTaskForNode (v3s16 nodepos, bool ack_to_server=false, bool urgent=false)
bool hasClientEvents () const
ClientEventgetClientEvent ()
bool accessDenied () const
bool reconnectRequested () const
void setFatalError (const std::string &reason)
void setFatalError (const LuaError &e)
const std::string & accessDeniedReason () const
bool itemdefReceived () const
bool nodedefReceived () const
bool mediaReceived () const
bool activeObjectsReceived () const
u16 getProtoVersion () const
float mediaReceiveProgress ()
void drawLoadScreen (const std::wstring &text, float dtime, int percent)
void afterContentReceived ()
void showUpdateProgressTexture (void *args, float progress)
float getRTT ()
float getCurRate ()
bool hasServerReplied () const
MinimapgetMinimap ()
void setCamera (Camera *camera)
CameragetCamera ()
scene::ISceneManager * getSceneManager ()
bool isClient () override
IItemDefManagergetItemDefManager () override
const NodeDefManagergetNodeDefManager () override
ICraftDefManagergetCraftDefManager () override
ITextureSourcegetTextureSource ()
virtual IWritableShaderSourcegetShaderSource ()
u16 allocateUnknownNodeId (const std::string &name) override
virtual ISoundManagergetSoundManager ()
MtEventManagergetEventManager ()
virtual ParticleManagergetParticleManager ()
bool checkLocalPrivilege (const std::string &priv)
virtual scene::IAnimatedMesh * getMesh (const std::string &filename, bool cache=false)
ModVFSgetModVFS ()
ModStorageDatabasegetModStorageDatabase () override
ItemVisualsManagergetItemVisualsManager ()
void migrateModStorage ()
bool loadMedia (const std::string &data, const std::string &filename, bool from_media_push=false)
void request_media (const std::vector< std::string > &file_requests)
LocalClientState getState ()
void makeScreenshot ()
void pushToChatQueue (ChatMessage *cec)
ClientScriptinggetScript ()
bool modsLoaded () const
void pushToEventQueue (ClientEvent *event)
const Address getServerAddress ()
const std::string & getAddressName () const
u64 getCSMRestrictionFlags () const
bool checkCSMRestrictionFlag (CSMRestrictionFlags flag) const
bool joinModChannel (const std::string &channel) override
bool leaveModChannel (const std::string &channel) override
bool sendModChannelMessage (const std::string &channel, const std::string &message) override
ModChannelgetModChannel (const std::string &channel) override
const std::string & getFormspecPrepend () const
MeshGrid getMeshGrid ()
Public Member Functions inherited from con::PeerHandler
 PeerHandler ()=default
virtual ~PeerHandler ()=default
Public Member Functions inherited from InventoryManager
 InventoryManager ()=default
virtual ~InventoryManager ()=default
virtual void setInventoryModified (const InventoryLocation &loc)
Public Member Functions inherited from IGameDef
virtual IRollbackManagergetRollbackManager ()
virtual ModIPCStoregetModIPCStore ()
IItemDefManageridef ()
const NodeDefManagerndef ()
ICraftDefManagercdef ()
IRollbackManagerrollback ()
virtual const SubgameSpecgetGameSpec () const
virtual std::string getWorldPath () const
virtual std::string getModDataPath () const

Static Public Member Functions

static const std::string & getBuiltinLuaPath ()
static const std::string & getClientModsLuaPath ()

Public Attributes

bool m_simple_singleplayer_mode
bool m_internal_server
bool inhibit_inventory_revert = false

Private Member Functions

void loadMods ()
void peerAdded (con::IPeer *peer) override
void deletingPeer (con::IPeer *peer, bool timeout) override
void initLocalMapSaving (const Address &address, const std::string &hostname)
void ReceiveAll ()
void sendPlayerPos ()
void deleteAuthData ()
void sendInit (const std::string &playerName)
void startAuth (AuthMechanism chosen_auth_mechanism)
void sendDeletedBlocks (std::vector< v3s16 > &blocks)
void sendGotBlocks (const std::vector< v3s16 > &blocks)
void sendRemovedSounds (const std::vector< s32 > &soundList)
bool canSendChatMessage () const

Static Private Member Functions

static AuthMechanism choseAuthMech (const u32 mechs)

Private Attributes

float m_packetcounter_timer = 0.0f
float m_connection_reinit_timer = 0.1f
float m_avg_rtt_timer = 0.0f
float m_playerpos_send_timer = 0.0f
int m_playerpos_repeat_count = 0
IntervalLimiter m_map_timer_and_unload_interval
IWritableTextureSourcem_tsrc
IWritableShaderSourcem_shsrc
IWritableItemDefManagerm_itemdef
NodeDefManagerm_nodedef
ISoundManagerm_sound
MtEventManagerm_event
RenderingEnginem_rendering_engine
ItemVisualsManagerm_item_visuals_manager
std::unique_ptr< MeshUpdateManagerm_mesh_update_manager
ClientEnvironment m_env
std::unique_ptr< ParticleManagerm_particle_manager
std::unique_ptr< con::IConnectionm_con
std::string m_address_name
ELoginRegister m_allow_login_or_register = ELoginRegister::Any
Cameram_camera = nullptr
std::unique_ptr< Minimapm_minimap
u8 m_server_ser_ver
u16 m_proto_ver = 0
bool m_update_wielded_item = false
std::unique_ptr< Inventorym_inventory_from_server
float m_inventory_from_server_age = 0.0f
s32 m_mapblock_limit_logged = 0
PacketCounter m_packetcounter
float m_animation_time = 0.0f
int m_crack_level = -1
v3s16 m_crack_pos
std::queue< std::wstring > m_out_chat_queue
u32 m_last_chat_message_sent
float m_chat_message_allowance = 5.0f
std::queue< ChatMessage * > m_chat_queue
u32 m_sudo_auth_methods
u64 m_map_seed = 0
std::string m_playername
std::string m_password
std::string m_new_password
AuthMechanism m_chosen_auth_mech
void * m_auth_data = nullptr
bool m_access_denied = false
bool m_access_denied_reconnect = false
std::string m_access_denied_reason = ""
std::queue< ClientEvent * > m_client_event_queue
bool m_itemdef_received = false
bool m_nodedef_received = false
bool m_activeobjects_received = false
bool m_mods_loaded = false
std::vector< std::string > m_remote_media_servers
std::unique_ptr< ClientMediaDownloaderm_media_downloader
std::vector< std::pair< u32, std::shared_ptr< SingleMediaDownloader > > > m_pending_media_downloads
float m_recommended_send_interval = 0.1f
float m_removed_sounds_check_timer = 0.0f
std::unordered_map< s32, sound_handle_tm_sounds_server_to_client
std::unordered_map< sound_handle_t, s32 > m_sounds_client_to_server
std::unordered_map< sound_handle_t, u16 > m_sounds_to_objects
std::unordered_set< std::string > m_privileges
std::unordered_map< std::string, Inventory * > m_detached_inventories
StringMap m_mesh_data
LocalClientState m_state
std::unique_ptr< MapDatabasem_localdb
IntervalLimiter m_localdb_save_interval
u16 m_cache_save_interval
ClientScriptingm_script = nullptr
ModStorageDatabasem_mod_storage_database = nullptr
float m_mod_storage_save_timer = 10.0f
std::vector< ModSpecm_mods
std::unique_ptr< ModVFSm_mod_vfs
std::unique_ptr< SSCSMControllerm_sscsm_controller
bool m_shutdown = false
u64 m_csm_restriction_flags = CSMRestrictionFlags::CSM_RF_NONE
u32 m_csm_restriction_noderange = 8
std::unique_ptr< ModChannelMgrm_modchannel_mgr
MeshGrid m_mesh_grid

Constructor & Destructor Documentation

◆ Client()

Client::Client ( const char * playername,
const std::string & password,
MapDrawControl & control,
IWritableTextureSource * tsrc,
IWritableShaderSource * shsrc,
IWritableItemDefManager * itemdef,
NodeDefManager * nodedef,
ISoundManager * sound,
MtEventManager * event,
RenderingEngine * rendering_engine,
ItemVisualsManager * item_visuals,
ELoginRegister allow_login_or_register )

References AUTH_MECHANISM_NONE, SSCSMController::create(), DIR_DELIM, g_settings, getBuiltinLuaPath(), LC_Created, m_allow_login_or_register, m_cache_save_interval, m_chosen_auth_mech, m_env, m_event, m_item_visuals_manager, m_itemdef, m_last_chat_message_sent, m_media_downloader, m_mesh_grid, m_mesh_update_manager, m_minimap, m_mod_storage_database, m_modchannel_mgr, m_nodedef, m_particle_manager, m_password, m_rendering_engine, m_server_ser_ver, m_shsrc, m_sound, m_sscsm_controller, m_state, m_tsrc, ModVFS::m_vfs, p(), porting::path_user, ModVFS::scanModIntoMemory(), SER_FMT_VER_INVALID, and tsrc().

Referenced by DISABLE_CLASS_COPY().

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◆ ~Client()

Client::~Client ( )

References infostream, and m_localdb.

Member Function Documentation

◆ accessDenied()

bool Client::accessDenied ( ) const
inline

References m_access_denied.

◆ accessDeniedReason()

const std::string & Client::accessDeniedReason ( ) const
inline

◆ activeObjectsReceived()

bool Client::activeObjectsReceived ( ) const
inline

◆ addNode()

void Client::addNode ( v3s16 p,
MapNode n,
bool remove_metadata = true )

Referenced by handleCommand_AddNode().

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◆ addUpdateMeshTask()

void Client::addUpdateMeshTask ( v3s16 blockpos,
bool ack_to_server = false,
bool urgent = false )

References infostream, m_mods_loaded, and m_script.

Referenced by getClientEvent().

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◆ addUpdateMeshTaskForNode()

void Client::addUpdateMeshTaskForNode ( v3s16 nodepos,
bool ack_to_server = false,
bool urgent = false )

References m_env, m_mesh_update_manager, and p().

Referenced by getHP().

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◆ addUpdateMeshTaskWithEdge()

void Client::addUpdateMeshTaskWithEdge ( v3s16 blockpos,
bool ack_to_server = false,
bool urgent = false )

Referenced by handleCommand_BlockData().

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◆ afterContentReceived()

void Client::afterContentReceived ( )

◆ allocateUnknownNodeId()

u16 Client::allocateUnknownNodeId ( const std::string & name)
overridevirtual

Implements IGameDef.

◆ canSendChatMessage()

bool Client::canSendChatMessage ( ) const
private

References NetworkPacket::putRawString(), Send(), InventoryAction::serialize(), and TOSERVER_INVENTORY_ACTION.

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◆ checkCSMRestrictionFlag()

bool Client::checkCSMRestrictionFlag ( CSMRestrictionFlags flag) const
inline

◆ checkLocalPrivilege()

bool Client::checkLocalPrivilege ( const std::string & priv)
inline

References checkPrivilege().

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◆ checkPrivilege()

bool Client::checkPrivilege ( const std::string & priv) const
inline

References m_privileges.

Referenced by checkLocalPrivilege().

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◆ choseAuthMech()

AuthMechanism Client::choseAuthMech ( const u32 mechs)
staticprivate

References AUTH_MECHANISM_FIRST_SRP, AUTH_MECHANISM_LEGACY_PASSWORD, AUTH_MECHANISM_NONE, AUTH_MECHANISM_SRP, m_auth_data, m_chosen_auth_mech, and srp_user_delete().

Referenced by handleCommand_Hello().

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◆ clearOutChatQueue()

void Client::clearOutChatQueue ( )

◆ connect()

void Client::connect ( const Address & address,
const std::string & address_name )

◆ CSMClampPos()

v3s16 Client::CSMClampPos ( v3s16 pos)

References m_env, and p().

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◆ CSMClampRadius()

int Client::CSMClampRadius ( v3s16 pos,
int radius )

References BS, checkCSMRestrictionFlag, CSM_RF_LOOKUP_NODES, floatToInt(), m_csm_restriction_noderange, m_env, and p().

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◆ CSMGetNode()

MapNode Client::CSMGetNode ( v3s16 p,
bool * is_valid_position )

Helper function for Client Side Modding CSM restrictions are applied there, this should not be used for core engine.

Parameters
p
is_valid_position
Returns

◆ deleteAuthData()

void Client::deleteAuthData ( )
private

References CAMERA_MODE_THIRD_FRONT, m_camera, m_env, and TOSERVER_INTERACT.

Referenced by handleCommand_AcceptSudoMode(), handleCommand_AuthAccept(), and handleCommand_DenySudoMode().

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◆ deletingPeer()

void Client::deletingPeer ( con::IPeer * peer,
bool timeout )
overrideprivatevirtual

Implements con::PeerHandler.

◆ DISABLE_CLASS_COPY()

Client::DISABLE_CLASS_COPY ( Client )

References Client().

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◆ drawLoadScreen()

void Client::drawLoadScreen ( const std::wstring & text,
float dtime,
int percent )

◆ getAddressName()

const std::string & Client::getAddressName ( ) const
inline

References m_address_name.

◆ getAnimationTime()

float Client::getAnimationTime ( ) const
inline

References m_animation_time.

◆ getBuiltinLuaPath()

const std::string & Client::getBuiltinLuaPath ( )
static

References m_mods_loaded, and m_script.

Referenced by Client(), PauseMenuScripting::checkPathInternal(), and PauseMenuScripting::loadBuiltin().

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◆ getCamera()

Camera * Client::getCamera ( )
inline

References m_camera.

Referenced by OffsetCameraStep::reset(), DrawHUD::run(), DrawWield::run(), MapPostFxStep::run(), and OffsetCameraStep::run().

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◆ getChatMessage()

bool Client::getChatMessage ( std::wstring & message)

◆ getClientEvent()

ClientEvent * Client::getClientEvent ( )

References addUpdateMeshTask(), getNodeBlockPos(), infostream, m_env, m_mesh_update_manager, and MAP_BLOCKSIZE.

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◆ getClientModsLuaPath()

const std::string & Client::getClientModsLuaPath ( )
static

◆ getConnectedPlayerNames()

const std::set< std::string > & Client::getConnectedPlayerNames ( )
inline

References m_env.

◆ getCrackLevel()

int Client::getCrackLevel ( )
Returns
integer ∊ [0, crack_animation_length] or -1 for invalid

References sendInventoryAction().

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◆ getCrackPos()

v3s16 Client::getCrackPos ( )

◆ getCraftDefManager()

ICraftDefManager * Client::getCraftDefManager ( )
overridevirtual

Implements IGameDef.

References m_client_event_queue.

◆ getCSMRestrictionFlags()

u64 Client::getCSMRestrictionFlags ( ) const
inline

◆ getCurRate()

float Client::getCurRate ( )

◆ getEnv()

ClientEnvironment & Client::getEnv ( )
inline

References m_env.

Referenced by MapPostFxStep::run().

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◆ getEventManager()

MtEventManager * Client::getEventManager ( )

References m_shsrc.

◆ getFormspecPrepend()

const std::string & Client::getFormspecPrepend ( ) const

◆ getHP()

u16 Client::getHP ( )

References addUpdateMeshTaskForNode(), m_crack_level, and m_crack_pos.

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◆ getInventory()

Inventory * Client::getInventory ( const InventoryLocation & loc)
overridevirtual

Reimplemented from InventoryManager.

References m_env.

◆ getItemDefManager()

IItemDefManager * Client::getItemDefManager ( )
overridevirtual

Implements IGameDef.

References CHATMESSAGE_TYPE_SYSTEM, fmtgettext(), and pushToChatQueue().

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◆ getItemVisualsManager()

ItemVisualsManager * Client::getItemVisualsManager ( )
inline

◆ getMapSeed()

u64 Client::getMapSeed ( ) const
inline

References m_map_seed.

◆ getMesh()

scene::IAnimatedMesh * Client::getMesh ( const std::string & filename,
bool cache = false )
virtual

◆ getMeshGrid()

MeshGrid Client::getMeshGrid ( )
inline

References m_mesh_grid.

◆ getMinimap()

Minimap * Client::getMinimap ( )
inline

References m_minimap.

◆ getModChannel()

ModChannel * Client::getModChannel ( const std::string & channel)
overridevirtual

Implements IGameDef.

References STRING_MAX_LEN, and warningstream.

◆ getMods()

const std::vector< ModSpec > & Client::getMods ( ) const
overridevirtual

Implements IGameDef.

References m_minimap, and m_script.

◆ getModSpec()

const ModSpec * Client::getModSpec ( const std::string & modname) const
overridevirtual

Implements IGameDef.

◆ getModStorageDatabase()

ModStorageDatabase * Client::getModStorageDatabase ( )
inlineoverridevirtual

Implements IGameDef.

References m_mod_storage_database.

◆ getModVFS()

ModVFS * Client::getModVFS ( )
inline

References m_mod_vfs.

◆ getNodeDefManager()

const NodeDefManager * Client::getNodeDefManager ( )
overridevirtual

Implements IGameDef.

◆ getParticleManager()

ParticleManager * Client::getParticleManager ( )
virtual

References CONTENT_IGNORE, and errorstream.

◆ getPrivilegeList()

const std::unordered_set< std::string > & Client::getPrivilegeList ( ) const
inline

References m_privileges.

◆ getProtoVersion()

u16 Client::getProtoVersion ( ) const
inline

References m_proto_ver.

Referenced by handleCommand_LocalPlayerAnimations(), and hasServerReplied().

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◆ getRTT()

float Client::getRTT ( )

◆ getSceneManager()

scene::ISceneManager * Client::getSceneManager ( )

References m_update_wielded_item.

◆ getScript()

ClientScripting * Client::getScript ( )
inline

References m_script.

◆ getServerAddress()

const Address Client::getServerAddress ( )

◆ getShaderSource()

IWritableShaderSource * Client::getShaderSource ( )
virtual

References m_itemdef.

Referenced by PostProcessingStep::run().

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◆ getSoundManager()

ISoundManager * Client::getSoundManager ( )
virtual

References m_tsrc.

Referenced by sound().

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◆ getState()

LocalClientState Client::getState ( )
inline

References m_state.

◆ getTextureSource()

ITextureSource * Client::getTextureSource ( )

Referenced by tsrc().

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◆ handleCommand()

void Client::handleCommand ( NetworkPacket * pkt)
inline

References infostream.

Referenced by Send().

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◆ handleCommand_AcceptSudoMode()

void Client::handleCommand_AcceptSudoMode ( NetworkPacket * pkt)

References AUTH_MECHANISM_FIRST_SRP, AUTH_MECHANISM_NONE, deleteAuthData(), m_chosen_auth_mech, m_new_password, m_password, startAuth(), and verbosestream.

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◆ handleCommand_AccessDenied()

void Client::handleCommand_AccessDenied ( NetworkPacket * pkt)

◆ handleCommand_ActiveObjectMessages()

void Client::handleCommand_ActiveObjectMessages ( NetworkPacket * pkt)

References canRead(), deSerializeString16(), NetworkPacket::getSize(), NetworkPacket::getString(), m_env, and readU16().

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◆ handleCommand_ActiveObjectRemoveAdd()

void Client::handleCommand_ActiveObjectRemoveAdd ( NetworkPacket * pkt)

References m_activeobjects_received, m_env, and NetworkPacket::readLongString().

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◆ handleCommand_AddNode()

void Client::handleCommand_AddNode ( NetworkPacket * pkt)

References addNode(), MapNode::deSerialize(), NetworkPacket::getRemainingString(), m_server_ser_ver, p(), MapNode::serializedLength(), and NetworkPacket::skip().

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◆ handleCommand_AddParticleSpawner()

void Client::handleCommand_AddParticleSpawner ( NetworkPacket * pkt)

References canRead(), CE_ADD_PARTICLESPAWNER, ServerParticleTexture::deSerialize(), ParticleParamTypes::deSerializeParameterValue(), deSerializeString32(), NetworkPacket::getSize(), NetworkPacket::getString(), m_client_event_queue, m_proto_ver, p(), readF32(), readU16(), readU32(), and readU8().

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◆ handleCommand_AnnounceMedia()

void Client::handleCommand_AnnounceMedia ( NetworkPacket * pkt)

◆ handleCommand_AuthAccept()

void Client::handleCommand_AuthAccept ( NetworkPacket * pkt)

References actionstream, deleteAuthData(), infostream, LC_Init, m_address_name, m_con, m_internal_server, m_map_seed, m_recommended_send_interval, m_state, m_sudo_auth_methods, PEER_ID_SERVER, Address::print(), Send(), and TOSERVER_INIT2.

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◆ handleCommand_BlockData()

void Client::handleCommand_BlockData ( NetworkPacket * pkt)

◆ handleCommand_Breath()

void Client::handleCommand_Breath ( NetworkPacket * pkt)

References m_env, and LocalPlayer::setBreath().

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◆ handleCommand_Camera()

void Client::handleCommand_Camera ( NetworkPacket * pkt)

◆ handleCommand_ChatMessage()

void Client::handleCommand_ChatMessage ( NetworkPacket * pkt)

References actionstream, CHATMESSAGE_TYPE_MAX, m_script, ChatMessage::message, modsLoaded(), pushToChatQueue(), ChatMessage::sender, ChatMessage::timestamp, ChatMessage::type, unescape_enriched(), and wide_to_utf8().

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◆ handleCommand_CloudParams()

void Client::handleCommand_CloudParams ( NetworkPacket * pkt)

References CE_CLOUD_PARAMS, NetworkPacket::hasRemainingBytes(), and m_client_event_queue.

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◆ handleCommand_CSMRestrictionFlags()

void Client::handleCommand_CSMRestrictionFlags ( NetworkPacket * pkt)

References loadMods(), m_csm_restriction_flags, and m_csm_restriction_noderange.

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◆ handleCommand_DeathScreenLegacy()

void Client::handleCommand_DeathScreenLegacy ( NetworkPacket * pkt)

◆ handleCommand_DeleteParticleSpawner()

void Client::handleCommand_DeleteParticleSpawner ( NetworkPacket * pkt)

◆ handleCommand_DenySudoMode()

void Client::handleCommand_DenySudoMode ( NetworkPacket * pkt)

References CHATMESSAGE_TYPE_SYSTEM, deleteAuthData(), and pushToChatQueue().

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◆ handleCommand_Deprecated()

void Client::handleCommand_Deprecated ( NetworkPacket * pkt)

References NetworkPacket::getCommand(), NetworkPacket::getPeerId(), infostream, and toClientCommandTable.

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◆ handleCommand_DetachedInventory()

void Client::handleCommand_DetachedInventory ( NetworkPacket * pkt)

References Inventory::deSerialize(), NetworkPacket::getRemainingBytes(), NetworkPacket::getRemainingString(), infostream, m_detached_inventories, m_itemdef, and NetworkPacket::skip().

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◆ handleCommand_EyeOffset()

void Client::handleCommand_EyeOffset ( NetworkPacket * pkt)

References Player::eye_offset_first, Player::eye_offset_third, Player::eye_offset_third_front, NetworkPacket::hasRemainingBytes(), and m_env.

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◆ handleCommand_FadeSound()

void Client::handleCommand_FadeSound ( NetworkPacket * pkt)

References m_sound, m_sounds_server_to_client, and step().

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◆ handleCommand_FormspecPrepend()

void Client::handleCommand_FormspecPrepend ( NetworkPacket * pkt)

References Player::formspec_prepend, and m_env.

◆ handleCommand_Fov()

void Client::handleCommand_Fov ( NetworkPacket * pkt)

References NetworkPacket::hasRemainingBytes(), m_camera, m_env, and Player::setFov().

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◆ handleCommand_Hello()

void Client::handleCommand_Hello ( NetworkPacket * pkt)

◆ handleCommand_HP()

void Client::handleCommand_HP ( NetworkPacket * pkt)

References CE_PLAYER_DAMAGE, NetworkPacket::hasRemainingBytes(), LocalPlayer::hp, m_client_event_queue, m_env, m_script, and modsLoaded().

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◆ handleCommand_HudAdd()

void Client::handleCommand_HudAdd ( NetworkPacket * pkt)

References CE_HUDADD, dir(), NetworkPacket::hasRemainingBytes(), and m_client_event_queue.

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◆ handleCommand_HudChange()

◆ handleCommand_HudRemove()

void Client::handleCommand_HudRemove ( NetworkPacket * pkt)

References CE_HUDRM, and m_client_event_queue.

◆ handleCommand_HudSetFlags()

void Client::handleCommand_HudSetFlags ( NetworkPacket * pkt)

◆ handleCommand_HudSetMoon()

◆ handleCommand_HudSetParam()

void Client::handleCommand_HudSetParam ( NetworkPacket * pkt)

References LocalPlayer::hotbar_image, LocalPlayer::hotbar_selected_image, Player::hud_hotbar_itemcount, HUD_HOTBAR_ITEMCOUNT_MAX, HUD_PARAM_HOTBAR_IMAGE, HUD_PARAM_HOTBAR_ITEMCOUNT, HUD_PARAM_HOTBAR_SELECTED_IMAGE, m_env, and readS32().

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◆ handleCommand_HudSetSky()

◆ handleCommand_HudSetStars()

void Client::handleCommand_HudSetStars ( NetworkPacket * pkt)

References CE_SET_STARS, StarParams::count, StarParams::day_opacity, SkyboxDefaults::getStarDefaults(), NetworkPacket::hasRemainingBytes(), m_client_event_queue, StarParams::scale, StarParams::star_seed, StarParams::starcolor, and StarParams::visible.

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◆ handleCommand_HudSetSun()

◆ handleCommand_Inventory()

void Client::handleCommand_Inventory ( NetworkPacket * pkt)

References Inventory::deSerialize(), NetworkPacket::getSize(), NetworkPacket::getString(), Player::inventory, m_env, m_inventory_from_server, m_inventory_from_server_age, and m_update_wielded_item.

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◆ handleCommand_InventoryFormSpec()

void Client::handleCommand_InventoryFormSpec ( NetworkPacket * pkt)

References Player::inventory_formspec, LocalPlayer::inventory_formspec_override, m_env, and NetworkPacket::readLongString().

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◆ handleCommand_ItemDef()

void Client::handleCommand_ItemDef ( NetworkPacket * pkt)

References decompressZlib(), decompressZstd(), NetworkPacket::getSize(), infostream, m_itemdef, m_itemdef_received, m_mesh_update_manager, m_proto_ver, NetworkPacket::readLongString(), and sanity_check.

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◆ handleCommand_LocalPlayerAnimations()

void Client::handleCommand_LocalPlayerAnimations ( NetworkPacket * pkt)

References getProtoVersion(), LocalPlayer::last_animation, Player::local_animation_speed, Player::local_animations, m_env, and NO_ANIM.

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◆ handleCommand_Media()

void Client::handleCommand_Media ( NetworkPacket * pkt)

References decompressZstd(), errorstream, NetworkPacket::getSize(), infostream, m_media_downloader, m_mesh_update_manager, m_pending_media_downloads, m_proto_ver, NetworkPacket::readLongString(), and sanity_check.

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◆ handleCommand_MediaPush()

void Client::handleCommand_MediaPush ( NetworkPacket * pkt)

References clientMediaUpdateCache(), loadMedia(), m_pending_media_downloads, m_proto_ver, m_remote_media_servers, NetworkPacket::readLongString(), hashing::sha1(), string_allowed(), TEXTURENAME_ALLOWED_CHARS, and verbosestream.

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◆ handleCommand_MinimapModes()

void Client::handleCommand_MinimapModes ( NetworkPacket * pkt)

References m_minimap.

◆ handleCommand_ModChannelMsg()

void Client::handleCommand_ModChannelMsg ( NetworkPacket * pkt)

References NetworkPacket::getPeerId(), m_modchannel_mgr, m_script, and verbosestream.

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◆ handleCommand_ModChannelSignal()

◆ handleCommand_Movement()

◆ handleCommand_MovePlayer()

void Client::handleCommand_MovePlayer ( NetworkPacket * pkt)

References CE_PLAYER_FORCE_MOVE, infostream, m_client_event_queue, m_env, and LocalPlayer::setPosition().

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◆ handleCommand_MovePlayerRel()

void Client::handleCommand_MovePlayerRel ( NetworkPacket * pkt)

References LocalPlayer::addPosition(), and m_env.

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◆ handleCommand_NodeDef()

void Client::handleCommand_NodeDef ( NetworkPacket * pkt)

References decompressZlib(), decompressZstd(), NetworkPacket::getSize(), infostream, m_mesh_update_manager, m_nodedef, m_nodedef_received, m_proto_ver, NetworkPacket::readLongString(), and sanity_check.

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◆ handleCommand_NodemetaChanged()

void Client::handleCommand_NodemetaChanged ( NetworkPacket * pkt)

References NodeMetadataList::begin(), decompressZlib(), NodeMetadataList::deSerialize(), NodeMetadataList::end(), NetworkPacket::getSize(), Map::isValidPosition(), m_env, m_itemdef, NetworkPacket::readLongString(), and Map::setNodeMetadata().

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◆ handleCommand_Null()

void Client::handleCommand_Null ( NetworkPacket * pkt)
inline

◆ handleCommand_OverrideDayNightRatio()

void Client::handleCommand_OverrideDayNightRatio ( NetworkPacket * pkt)

◆ handleCommand_PlayerSpeed()

void Client::handleCommand_PlayerSpeed ( NetworkPacket * pkt)

References LocalPlayer::addVelocity(), and m_env.

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◆ handleCommand_PlaySound()

void Client::handleCommand_PlaySound ( NetworkPacket * pkt)

◆ handleCommand_Privileges()

void Client::handleCommand_Privileges ( NetworkPacket * pkt)

References infostream, and m_privileges.

◆ handleCommand_RemoveNode()

void Client::handleCommand_RemoveNode ( NetworkPacket * pkt)

References p(), and removeNode().

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◆ handleCommand_SetLighting()

◆ handleCommand_ShowFormSpec()

void Client::handleCommand_ShowFormSpec ( NetworkPacket * pkt)

References CE_SHOW_FORMSPEC, m_client_event_queue, and NetworkPacket::readLongString().

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◆ handleCommand_SpawnParticle()

void Client::handleCommand_SpawnParticle ( NetworkPacket * pkt)

References CE_SPAWN_PARTICLE, NetworkPacket::getSize(), NetworkPacket::getString(), m_client_event_queue, m_proto_ver, and p().

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◆ handleCommand_SpawnParticleBatch()

void Client::handleCommand_SpawnParticleBatch ( NetworkPacket * pkt)

References canRead(), CE_SPAWN_PARTICLE, decompressZstd(), deSerializeString32(), m_client_event_queue, m_proto_ver, p(), and NetworkPacket::readLongString().

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◆ handleCommand_SrpBytesSandB()

void Client::handleCommand_SrpBytesSandB ( NetworkPacket * pkt)

References AUTH_MECHANISM_LEGACY_PASSWORD, AUTH_MECHANISM_SRP, errorstream, infostream, m_auth_data, m_chosen_auth_mech, Send(), srp_user_process_challenge(), and TOSERVER_SRP_BYTES_M.

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◆ handleCommand_StopSound()

void Client::handleCommand_StopSound ( NetworkPacket * pkt)

◆ handleCommand_TimeOfDay()

void Client::handleCommand_TimeOfDay ( NetworkPacket * pkt)

References NetworkPacket::getSize(), and m_env.

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◆ handleCommand_UpdatePlayerList()

void Client::handleCommand_UpdatePlayerList ( NetworkPacket * pkt)

◆ hasClientEvents()

bool Client::hasClientEvents ( ) const
inline

References m_client_event_queue.

◆ hasServerReplied()

bool Client::hasServerReplied ( ) const
inline

References getProtoVersion().

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◆ initLocalMapSaving()

void Client::initLocalMapSaving ( const Address & address,
const std::string & hostname )
private

◆ interact()

void Client::interact ( InteractAction action,
const PointedThing & pointed )

◆ inventoryAction()

void Client::inventoryAction ( InventoryAction * a)
overridevirtual

◆ isClient()

bool Client::isClient ( )
inlineoverridevirtual

Implements IGameDef.

◆ isShutdown()

bool Client::isShutdown ( )

◆ itemdefReceived()

bool Client::itemdefReceived ( ) const
inline

References m_itemdef_received.

◆ joinModChannel()

bool Client::joinModChannel ( const std::string & channel)
overridevirtual

Implements IGameDef.

References m_rendering_engine.

◆ leaveModChannel()

bool Client::leaveModChannel ( const std::string & channel)
overridevirtual

Implements IGameDef.

References m_modchannel_mgr, Send(), and TOSERVER_MODCHANNEL_JOIN.

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◆ loadMedia()

bool Client::loadMedia ( const std::string & data,
const std::string & filename,
bool from_media_push = false )

References g_settings, m_mod_storage_database, and m_mod_storage_save_timer.

Referenced by handleCommand_MediaPush().

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◆ loadMods()

void Client::loadMods ( )
private

References m_mod_storage_database.

Referenced by handleCommand_CSMRestrictionFlags().

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◆ makeScreenshot()

void Client::makeScreenshot ( )

◆ mediaReceived()

bool Client::mediaReceived ( ) const
inline

References m_media_downloader.

◆ mediaReceiveProgress()

float Client::mediaReceiveProgress ( )

References m_client_event_queue.

◆ migrateModStorage()

void Client::migrateModStorage ( )

References m_sscsm_controller.

◆ modsLoaded()

bool Client::modsLoaded ( ) const
inline

References m_mods_loaded.

Referenced by handleCommand_ChatMessage(), and handleCommand_HP().

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◆ nodedefReceived()

bool Client::nodedefReceived ( ) const
inline

References m_nodedef_received.

◆ peerAdded()

void Client::peerAdded ( con::IPeer * peer)
overrideprivatevirtual

Implements con::PeerHandler.

◆ ProcessData()

void Client::ProcessData ( NetworkPacket * pkt)

◆ pushToChatQueue()

void Client::pushToChatQueue ( ChatMessage * cec)
inline

References m_chat_queue.

Referenced by getItemDefManager(), handleCommand_ChatMessage(), and handleCommand_DenySudoMode().

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◆ pushToEventQueue()

void Client::pushToEventQueue ( ClientEvent * event)

◆ ReceiveAll()

void Client::ReceiveAll ( )
private

References fs::IsDir().

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◆ reconnectRequested()

bool Client::reconnectRequested ( ) const
inline

◆ removeNode()

void Client::removeNode ( v3s16 p)

Referenced by handleCommand_RemoveNode().

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◆ request_media()

void Client::request_media ( const std::vector< std::string > & file_requests)

◆ Send()

void Client::Send ( NetworkPacket * pkt)

References handleCommand(), TOCLIENT_STATE_NOT_CONNECTED, and toClientCommandTable.

Referenced by canSendChatMessage(), handleCommand_AuthAccept(), handleCommand_SrpBytesSandB(), leaveModChannel(), sendNodemetaFields(), and sendReady().

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◆ sendChangePassword()

void Client::sendChangePassword ( const std::string & oldpassword,
const std::string & newpassword )

◆ sendChatMessage()

void Client::sendChatMessage ( const std::wstring & message)

◆ sendDamage()

void Client::sendDamage ( u16 damage)

References m_env.

◆ sendDeletedBlocks()

void Client::sendDeletedBlocks ( std::vector< v3s16 > & blocks)
private

◆ sendGotBlocks()

void Client::sendGotBlocks ( const std::vector< v3s16 > & blocks)
private

◆ sendHaveMedia()

void Client::sendHaveMedia ( const std::vector< u32 > & tokens)

References TOSERVER_PLAYERPOS.

◆ sendInit()

void Client::sendInit ( const std::string & playerName)
private

◆ sendInventoryAction()

void Client::sendInventoryAction ( InventoryAction * a)

References TOSERVER_INVENTORY_FIELDS.

Referenced by getCrackLevel().

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◆ sendInventoryFields()

void Client::sendInventoryFields ( const std::string & formname,
const StringMap & fields )

References p(), and TOSERVER_NODEMETA_FIELDS.

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◆ sendModChannelMessage()

bool Client::sendModChannelMessage ( const std::string & channel,
const std::string & message )
overridevirtual

Implements IGameDef.

◆ sendNodemetaFields()

void Client::sendNodemetaFields ( v3s16 p,
const std::string & formname,
const StringMap & fields )

References Send(), and TOSERVER_REMOVED_SOUNDS.

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◆ sendPlayerPos()

void Client::sendPlayerPos ( )
private

◆ sendReady()

void Client::sendReady ( )

References Send(), and TOSERVER_DAMAGE.

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◆ sendRemovedSounds()

void Client::sendRemovedSounds ( const std::vector< s32 > & soundList)
private

Referenced by handleCommand_PlaySound().

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◆ sendRespawnLegacy()

void Client::sendRespawnLegacy ( )

◆ sendUpdateClientInfo()

void Client::sendUpdateClientInfo ( const ClientDynamicInfo & info)

◆ setCamera()

void Client::setCamera ( Camera * camera)
inline

References m_camera.

◆ setCrack()

void Client::setCrack ( int level,
v3s16 pos )

◆ setFatalError() [1/2]

void Client::setFatalError ( const LuaError & e)

◆ setFatalError() [2/2]

void Client::setFatalError ( const std::string & reason)
inline

◆ setPlayerControl()

void Client::setPlayerControl ( PlayerControl & control)

References m_env, and p().

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◆ setPlayerItem()

void Client::setPlayerItem ( u16 item)

◆ showUpdateProgressTexture()

void Client::showUpdateProgressTexture ( void * args,
float progress )

◆ sound()

ISoundManager * Client::sound ( )
inline

References getSoundManager().

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◆ startAuth()

void Client::startAuth ( AuthMechanism chosen_auth_mechanism)
private

References AUTH_MECHANISM_NONE.

Referenced by handleCommand_AcceptSudoMode(), and handleCommand_Hello().

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◆ step()

void Client::step ( float dtime)

References m_access_denied_reason.

Referenced by handleCommand_FadeSound().

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◆ Stop()

void Client::Stop ( )

References DIR_DELIM, and porting::path_share.

◆ tsrc()

ITextureSource * Client::tsrc ( )
inline

References getTextureSource().

Referenced by Client(), and SmokePuffCSO::SmokePuffCSO().

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◆ typeChatMessage()

void Client::typeChatMessage ( const std::wstring & message)

◆ updateWieldedItem()

bool Client::updateWieldedItem ( )

Member Data Documentation

◆ inhibit_inventory_revert

bool Client::inhibit_inventory_revert = false

◆ m_access_denied

bool Client::m_access_denied = false
private

◆ m_access_denied_reason

std::string Client::m_access_denied_reason = ""
private

◆ m_access_denied_reconnect

bool Client::m_access_denied_reconnect = false
private

◆ m_activeobjects_received

bool Client::m_activeobjects_received = false
private

◆ m_address_name

std::string Client::m_address_name
private

◆ m_allow_login_or_register

ELoginRegister Client::m_allow_login_or_register = ELoginRegister::Any
private

Referenced by Client(), and handleCommand_Hello().

◆ m_animation_time

float Client::m_animation_time = 0.0f
private

Referenced by getAnimationTime().

◆ m_auth_data

void* Client::m_auth_data = nullptr
private

◆ m_avg_rtt_timer

float Client::m_avg_rtt_timer = 0.0f
private

◆ m_cache_save_interval

u16 Client::m_cache_save_interval
private

Referenced by Client().

◆ m_camera

Camera* Client::m_camera = nullptr
private

◆ m_chat_message_allowance

float Client::m_chat_message_allowance = 5.0f
private

◆ m_chat_queue

std::queue<ChatMessage *> Client::m_chat_queue
private

Referenced by pushToChatQueue().

◆ m_chosen_auth_mech

◆ m_client_event_queue

◆ m_con

std::unique_ptr<con::IConnection> Client::m_con
private

◆ m_connection_reinit_timer

float Client::m_connection_reinit_timer = 0.1f
private

◆ m_crack_level

int Client::m_crack_level = -1
private

Referenced by getHP().

◆ m_crack_pos

v3s16 Client::m_crack_pos
private

Referenced by getHP().

◆ m_csm_restriction_flags

◆ m_csm_restriction_noderange

u32 Client::m_csm_restriction_noderange = 8
private

◆ m_detached_inventories

std::unordered_map<std::string, Inventory*> Client::m_detached_inventories
private

◆ m_env

◆ m_event

MtEventManager* Client::m_event
private

Referenced by Client().

◆ m_internal_server

bool Client::m_internal_server

◆ m_inventory_from_server

std::unique_ptr<Inventory> Client::m_inventory_from_server
private

Referenced by handleCommand_Inventory().

◆ m_inventory_from_server_age

float Client::m_inventory_from_server_age = 0.0f
private

Referenced by handleCommand_Inventory().

◆ m_item_visuals_manager

ItemVisualsManager* Client::m_item_visuals_manager
private

Referenced by Client(), and getItemVisualsManager().

◆ m_itemdef

◆ m_itemdef_received

bool Client::m_itemdef_received = false
private

◆ m_last_chat_message_sent

u32 Client::m_last_chat_message_sent
private

Referenced by Client(), and sendChatMessage().

◆ m_localdb

std::unique_ptr<MapDatabase> Client::m_localdb
private

Referenced by ~Client(), and handleCommand_BlockData().

◆ m_localdb_save_interval

IntervalLimiter Client::m_localdb_save_interval
private

◆ m_map_seed

u64 Client::m_map_seed = 0
private

◆ m_map_timer_and_unload_interval

IntervalLimiter Client::m_map_timer_and_unload_interval
private

◆ m_mapblock_limit_logged

s32 Client::m_mapblock_limit_logged = 0
private

◆ m_media_downloader

std::unique_ptr<ClientMediaDownloader> Client::m_media_downloader
private

◆ m_mesh_data

StringMap Client::m_mesh_data
private

◆ m_mesh_grid

MeshGrid Client::m_mesh_grid
private

Referenced by Client(), and getMeshGrid().

◆ m_mesh_update_manager

◆ m_minimap

◆ m_mod_storage_database

ModStorageDatabase* Client::m_mod_storage_database = nullptr
private

◆ m_mod_storage_save_timer

float Client::m_mod_storage_save_timer = 10.0f
private

Referenced by loadMedia().

◆ m_mod_vfs

std::unique_ptr<ModVFS> Client::m_mod_vfs
private

Referenced by getModVFS().

◆ m_modchannel_mgr

std::unique_ptr<ModChannelMgr> Client::m_modchannel_mgr
private

◆ m_mods

std::vector<ModSpec> Client::m_mods
private

◆ m_mods_loaded

bool Client::m_mods_loaded = false
private

◆ m_new_password

std::string Client::m_new_password
private

◆ m_nodedef

NodeDefManager* Client::m_nodedef
private

Referenced by Client(), and handleCommand_NodeDef().

◆ m_nodedef_received

bool Client::m_nodedef_received = false
private

◆ m_out_chat_queue

std::queue<std::wstring> Client::m_out_chat_queue
private

◆ m_packetcounter

PacketCounter Client::m_packetcounter
private

◆ m_packetcounter_timer

float Client::m_packetcounter_timer = 0.0f
private

◆ m_particle_manager

std::unique_ptr<ParticleManager> Client::m_particle_manager
private

Referenced by Client().

◆ m_password

std::string Client::m_password
private

◆ m_pending_media_downloads

std::vector<std::pair<u32, std::shared_ptr<SingleMediaDownloader> > > Client::m_pending_media_downloads
private

◆ m_playername

std::string Client::m_playername
private

◆ m_playerpos_repeat_count

int Client::m_playerpos_repeat_count = 0
private

◆ m_playerpos_send_timer

float Client::m_playerpos_send_timer = 0.0f
private

◆ m_privileges

std::unordered_set<std::string> Client::m_privileges
private

◆ m_proto_ver

◆ m_recommended_send_interval

float Client::m_recommended_send_interval = 0.1f
private

◆ m_remote_media_servers

std::vector<std::string> Client::m_remote_media_servers
private

◆ m_removed_sounds_check_timer

float Client::m_removed_sounds_check_timer = 0.0f
private

◆ m_rendering_engine

RenderingEngine* Client::m_rendering_engine
private

Referenced by Client(), getCurRate(), and joinModChannel().

◆ m_script

◆ m_server_ser_ver

u8 Client::m_server_ser_ver
private

◆ m_shsrc

IWritableShaderSource* Client::m_shsrc
private

Referenced by Client(), and getEventManager().

◆ m_shutdown

bool Client::m_shutdown = false
private

◆ m_simple_singleplayer_mode

bool Client::m_simple_singleplayer_mode

◆ m_sound

◆ m_sounds_client_to_server

std::unordered_map<sound_handle_t, s32> Client::m_sounds_client_to_server
private

Referenced by connect(), and handleCommand_PlaySound().

◆ m_sounds_server_to_client

std::unordered_map<s32, sound_handle_t> Client::m_sounds_server_to_client
private

◆ m_sounds_to_objects

std::unordered_map<sound_handle_t, u16> Client::m_sounds_to_objects
private

Referenced by handleCommand_PlaySound().

◆ m_sscsm_controller

std::unique_ptr<SSCSMController> Client::m_sscsm_controller
private

Referenced by Client(), and migrateModStorage().

◆ m_state

◆ m_sudo_auth_methods

u32 Client::m_sudo_auth_methods
private

◆ m_tsrc

IWritableTextureSource* Client::m_tsrc
private

Referenced by Client(), getCurRate(), and getSoundManager().

◆ m_update_wielded_item

bool Client::m_update_wielded_item = false
private

The documentation for this class was generated from the following files: