Luanti 5.10.0-dev
 
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Client Class Reference

#include <client.h>

+ Inheritance diagram for Client:
+ Collaboration diagram for Client:

Public Member Functions

 Client (const char *playername, const std::string &password, MapDrawControl &control, IWritableTextureSource *tsrc, IWritableShaderSource *shsrc, IWritableItemDefManager *itemdef, NodeDefManager *nodedef, ISoundManager *sound, MtEventManager *event, RenderingEngine *rendering_engine, GameUI *game_ui, ELoginRegister allow_login_or_register)
 
 ~Client ()
 
 DISABLE_CLASS_COPY (Client)
 
void scanModSubfolder (const std::string &mod_name, const std::string &mod_path, std::string mod_subpath)
 
void scanModIntoMemory (const std::string &mod_name, const std::string &mod_path)
 
void Stop ()
 
bool isShutdown ()
 
void connect (const Address &address, const std::string &address_name, bool is_local_server)
 
void step (float dtime)
 
void handleCommand (NetworkPacket *pkt)
 
void handleCommand_Null (NetworkPacket *pkt)
 
void handleCommand_Deprecated (NetworkPacket *pkt)
 
void handleCommand_Hello (NetworkPacket *pkt)
 
void handleCommand_AuthAccept (NetworkPacket *pkt)
 
void handleCommand_AcceptSudoMode (NetworkPacket *pkt)
 
void handleCommand_DenySudoMode (NetworkPacket *pkt)
 
void handleCommand_AccessDenied (NetworkPacket *pkt)
 
void handleCommand_RemoveNode (NetworkPacket *pkt)
 
void handleCommand_AddNode (NetworkPacket *pkt)
 
void handleCommand_NodemetaChanged (NetworkPacket *pkt)
 
void handleCommand_BlockData (NetworkPacket *pkt)
 
void handleCommand_Inventory (NetworkPacket *pkt)
 
void handleCommand_TimeOfDay (NetworkPacket *pkt)
 
void handleCommand_ChatMessage (NetworkPacket *pkt)
 
void handleCommand_ActiveObjectRemoveAdd (NetworkPacket *pkt)
 
void handleCommand_ActiveObjectMessages (NetworkPacket *pkt)
 
void handleCommand_Movement (NetworkPacket *pkt)
 
void handleCommand_Fov (NetworkPacket *pkt)
 
void handleCommand_HP (NetworkPacket *pkt)
 
void handleCommand_Breath (NetworkPacket *pkt)
 
void handleCommand_MovePlayer (NetworkPacket *pkt)
 
void handleCommand_MovePlayerRel (NetworkPacket *pkt)
 
void handleCommand_DeathScreenLegacy (NetworkPacket *pkt)
 
void handleCommand_AnnounceMedia (NetworkPacket *pkt)
 
void handleCommand_Media (NetworkPacket *pkt)
 
void handleCommand_NodeDef (NetworkPacket *pkt)
 
void handleCommand_ItemDef (NetworkPacket *pkt)
 
void handleCommand_PlaySound (NetworkPacket *pkt)
 
void handleCommand_StopSound (NetworkPacket *pkt)
 
void handleCommand_FadeSound (NetworkPacket *pkt)
 
void handleCommand_Privileges (NetworkPacket *pkt)
 
void handleCommand_InventoryFormSpec (NetworkPacket *pkt)
 
void handleCommand_DetachedInventory (NetworkPacket *pkt)
 
void handleCommand_ShowFormSpec (NetworkPacket *pkt)
 
void handleCommand_SpawnParticle (NetworkPacket *pkt)
 
void handleCommand_AddParticleSpawner (NetworkPacket *pkt)
 
void handleCommand_DeleteParticleSpawner (NetworkPacket *pkt)
 
void handleCommand_HudAdd (NetworkPacket *pkt)
 
void handleCommand_HudRemove (NetworkPacket *pkt)
 
void handleCommand_HudChange (NetworkPacket *pkt)
 
void handleCommand_HudSetFlags (NetworkPacket *pkt)
 
void handleCommand_HudSetParam (NetworkPacket *pkt)
 
void handleCommand_HudSetSky (NetworkPacket *pkt)
 
void handleCommand_HudSetSun (NetworkPacket *pkt)
 
void handleCommand_HudSetMoon (NetworkPacket *pkt)
 
void handleCommand_HudSetStars (NetworkPacket *pkt)
 
void handleCommand_CloudParams (NetworkPacket *pkt)
 
void handleCommand_OverrideDayNightRatio (NetworkPacket *pkt)
 
void handleCommand_LocalPlayerAnimations (NetworkPacket *pkt)
 
void handleCommand_EyeOffset (NetworkPacket *pkt)
 
void handleCommand_UpdatePlayerList (NetworkPacket *pkt)
 
void handleCommand_ModChannelMsg (NetworkPacket *pkt)
 
void handleCommand_ModChannelSignal (NetworkPacket *pkt)
 
void handleCommand_SrpBytesSandB (NetworkPacket *pkt)
 
void handleCommand_FormspecPrepend (NetworkPacket *pkt)
 
void handleCommand_CSMRestrictionFlags (NetworkPacket *pkt)
 
void handleCommand_PlayerSpeed (NetworkPacket *pkt)
 
void handleCommand_MediaPush (NetworkPacket *pkt)
 
void handleCommand_MinimapModes (NetworkPacket *pkt)
 
void handleCommand_SetLighting (NetworkPacket *pkt)
 
void ProcessData (NetworkPacket *pkt)
 
void Send (NetworkPacket *pkt)
 
void interact (InteractAction action, const PointedThing &pointed)
 
void sendNodemetaFields (v3s16 p, const std::string &formname, const StringMap &fields)
 
void sendInventoryFields (const std::string &formname, const StringMap &fields)
 
void sendInventoryAction (InventoryAction *a)
 
void sendChatMessage (const std::wstring &message)
 
void clearOutChatQueue ()
 
void sendChangePassword (const std::string &oldpassword, const std::string &newpassword)
 
void sendDamage (u16 damage)
 
void sendRespawnLegacy ()
 
void sendReady ()
 
void sendHaveMedia (const std::vector< u32 > &tokens)
 
void sendUpdateClientInfo (const ClientDynamicInfo &info)
 
ClientEnvironmentgetEnv ()
 
ITextureSourcetsrc ()
 
ISoundManagersound ()
 
const std::vector< ModSpec > & getMods () const override
 
const ModSpecgetModSpec (const std::string &modname) const override
 
void removeNode (v3s16 p)
 
MapNode CSMGetNode (v3s16 p, bool *is_valid_position)
 Helper function for Client Side Modding CSM restrictions are applied there, this should not be used for core engine.
 
int CSMClampRadius (v3s16 pos, int radius)
 
v3s16 CSMClampPos (v3s16 pos)
 
void addNode (v3s16 p, MapNode n, bool remove_metadata=true)
 
void setPlayerControl (PlayerControl &control)
 
bool updateWieldedItem ()
 
InventorygetInventory (const InventoryLocation &loc) override
 
void inventoryAction (InventoryAction *a) override
 
void setPlayerItem (u16 item)
 
const std::set< std::string > & getConnectedPlayerNames ()
 
float getAnimationTime ()
 
int getCrackLevel ()
 
v3s16 getCrackPos ()
 
void setCrack (int level, v3s16 pos)
 
u16 getHP ()
 
bool checkPrivilege (const std::string &priv) const
 
const std::unordered_set< std::string > & getPrivilegeList () const
 
bool getChatMessage (std::wstring &message)
 
void typeChatMessage (const std::wstring &message)
 
u64 getMapSeed ()
 
void addUpdateMeshTask (v3s16 blockpos, bool ack_to_server=false, bool urgent=false)
 
void addUpdateMeshTaskWithEdge (v3s16 blockpos, bool ack_to_server=false, bool urgent=false)
 
void addUpdateMeshTaskForNode (v3s16 nodepos, bool ack_to_server=false, bool urgent=false)
 
void updateCameraOffset (v3s16 camera_offset)
 
bool hasClientEvents () const
 
ClientEventgetClientEvent ()
 
bool accessDenied () const
 
bool reconnectRequested () const
 
void setFatalError (const std::string &reason)
 
void setFatalError (const LuaError &e)
 
const std::string & accessDeniedReason () const
 
bool itemdefReceived () const
 
bool nodedefReceived () const
 
bool mediaReceived () const
 
bool activeObjectsReceived () const
 
u16 getProtoVersion () const
 
float mediaReceiveProgress ()
 
void drawLoadScreen (const std::wstring &text, float dtime, int percent)
 
void afterContentReceived ()
 
void showUpdateProgressTexture (void *args, u32 progress, u32 max_progress)
 
float getRTT ()
 
float getCurRate ()
 
bool hasServerReplied () const
 
MinimapgetMinimap ()
 
void setCamera (Camera *camera)
 
CameragetCamera ()
 
scene::ISceneManager * getSceneManager ()
 
IItemDefManagergetItemDefManager () override
 
const NodeDefManagergetNodeDefManager () override
 
ICraftDefManagergetCraftDefManager () override
 
ITextureSourcegetTextureSource ()
 
virtual IWritableShaderSourcegetShaderSource ()
 
u16 allocateUnknownNodeId (const std::string &name) override
 
virtual ISoundManagergetSoundManager ()
 
MtEventManagergetEventManager ()
 
virtual ParticleManagergetParticleManager ()
 
bool checkLocalPrivilege (const std::string &priv)
 
virtual scene::IAnimatedMesh * getMesh (const std::string &filename, bool cache=false)
 
const std::string * getModFile (std::string filename)
 
ModStorageDatabasegetModStorageDatabase () override
 
void migrateModStorage ()
 
bool loadMedia (const std::string &data, const std::string &filename, bool from_media_push=false)
 
void request_media (const std::vector< std::string > &file_requests)
 
LocalClientState getState ()
 
void makeScreenshot ()
 
void pushToChatQueue (ChatMessage *cec)
 
ClientScriptinggetScript ()
 
bool modsLoaded () const
 
void pushToEventQueue (ClientEvent *event)
 
const Address getServerAddress ()
 
const std::string & getAddressName () const
 
u64 getCSMRestrictionFlags () const
 
bool checkCSMRestrictionFlag (CSMRestrictionFlags flag) const
 
bool joinModChannel (const std::string &channel) override
 
bool leaveModChannel (const std::string &channel) override
 
bool sendModChannelMessage (const std::string &channel, const std::string &message) override
 
ModChannelgetModChannel (const std::string &channel) override
 
const std::string & getFormspecPrepend () const
 
MeshGrid getMeshGrid ()
 
- Public Member Functions inherited from con::PeerHandler
 PeerHandler ()=default
 
virtual ~PeerHandler ()=default
 
- Public Member Functions inherited from InventoryManager
 InventoryManager ()=default
 
virtual ~InventoryManager ()=default
 
virtual void setInventoryModified (const InventoryLocation &loc)
 
- Public Member Functions inherited from IGameDef
virtual IRollbackManagergetRollbackManager ()
 
virtual ModIPCStoregetModIPCStore ()
 
IItemDefManageridef ()
 
const NodeDefManagerndef ()
 
ICraftDefManagercdef ()
 
IRollbackManagerrollback ()
 
virtual const SubgameSpecgetGameSpec () const
 
virtual std::string getWorldPath () const
 
virtual std::string getModDataPath () const
 

Static Public Member Functions

static const std::string & getBuiltinLuaPath ()
 
static const std::string & getClientModsLuaPath ()
 

Public Attributes

bool m_simple_singleplayer_mode
 
bool inhibit_inventory_revert = false
 

Private Member Functions

void loadMods ()
 
void peerAdded (con::IPeer *peer) override
 
void deletingPeer (con::IPeer *peer, bool timeout) override
 
void initLocalMapSaving (const Address &address, const std::string &hostname, bool is_local_server)
 
void ReceiveAll ()
 
void sendPlayerPos ()
 
void deleteAuthData ()
 
void sendInit (const std::string &playerName)
 
void startAuth (AuthMechanism chosen_auth_mechanism)
 
void sendDeletedBlocks (std::vector< v3s16 > &blocks)
 
void sendGotBlocks (const std::vector< v3s16 > &blocks)
 
void sendRemovedSounds (const std::vector< s32 > &soundList)
 
bool canSendChatMessage () const
 

Static Private Member Functions

static AuthMechanism choseAuthMech (const u32 mechs)
 

Private Attributes

float m_packetcounter_timer = 0.0f
 
float m_connection_reinit_timer = 0.1f
 
float m_avg_rtt_timer = 0.0f
 
float m_playerpos_send_timer = 0.0f
 
IntervalLimiter m_map_timer_and_unload_interval
 
IWritableTextureSourcem_tsrc
 
IWritableShaderSourcem_shsrc
 
IWritableItemDefManagerm_itemdef
 
NodeDefManagerm_nodedef
 
ISoundManagerm_sound
 
MtEventManagerm_event
 
RenderingEnginem_rendering_engine
 
std::unique_ptr< MeshUpdateManagerm_mesh_update_manager
 
ClientEnvironment m_env
 
std::unique_ptr< ParticleManagerm_particle_manager
 
std::unique_ptr< con::IConnectionm_con
 
std::string m_address_name
 
ELoginRegister m_allow_login_or_register = ELoginRegister::Any
 
Cameram_camera = nullptr
 
Minimapm_minimap = nullptr
 
u8 m_server_ser_ver
 
u16 m_proto_ver = 0
 
bool m_update_wielded_item = false
 
Inventorym_inventory_from_server = nullptr
 
float m_inventory_from_server_age = 0.0f
 
PacketCounter m_packetcounter
 
float m_animation_time = 0.0f
 
int m_crack_level = -1
 
v3s16 m_crack_pos
 
std::queue< std::wstring > m_out_chat_queue
 
u32 m_last_chat_message_sent
 
float m_chat_message_allowance = 5.0f
 
std::queue< ChatMessage * > m_chat_queue
 
u32 m_sudo_auth_methods
 
u64 m_map_seed = 0
 
std::string m_playername
 
std::string m_password
 
std::string m_new_password
 
AuthMechanism m_chosen_auth_mech
 
void * m_auth_data = nullptr
 
bool m_access_denied = false
 
bool m_access_denied_reconnect = false
 
std::string m_access_denied_reason = ""
 
std::queue< ClientEvent * > m_client_event_queue
 
bool m_itemdef_received = false
 
bool m_nodedef_received = false
 
bool m_activeobjects_received = false
 
bool m_mods_loaded = false
 
std::vector< std::string > m_remote_media_servers
 
ClientMediaDownloaderm_media_downloader
 
std::vector< std::pair< u32, std::shared_ptr< SingleMediaDownloader > > > m_pending_media_downloads
 
bool m_time_of_day_set = false
 
float m_last_time_of_day_f = -1.0f
 
float m_time_of_day_update_timer = 0.0f
 
float m_recommended_send_interval = 0.1f
 
float m_removed_sounds_check_timer = 0.0f
 
std::unordered_map< s32, sound_handle_tm_sounds_server_to_client
 
std::unordered_map< sound_handle_t, s32 > m_sounds_client_to_server
 
std::unordered_map< sound_handle_t, u16 > m_sounds_to_objects
 
std::unordered_set< std::string > m_privileges
 
std::unordered_map< std::string, Inventory * > m_detached_inventories
 
StringMap m_mesh_data
 
LocalClientState m_state
 
GameUIm_game_ui
 
MapDatabasem_localdb = nullptr
 
IntervalLimiter m_localdb_save_interval
 
u16 m_cache_save_interval
 
ClientScriptingm_script = nullptr
 
ModStorageDatabasem_mod_storage_database = nullptr
 
float m_mod_storage_save_timer = 10.0f
 
std::vector< ModSpecm_mods
 
StringMap m_mod_vfs
 
bool m_shutdown = false
 
u64 m_csm_restriction_flags = CSMRestrictionFlags::CSM_RF_NONE
 
u32 m_csm_restriction_noderange = 8
 
std::unique_ptr< ModChannelMgrm_modchannel_mgr
 
MeshGrid m_mesh_grid
 

Constructor & Destructor Documentation

◆ Client()

Client::Client ( const char * playername,
const std::string & password,
MapDrawControl & control,
IWritableTextureSource * tsrc,
IWritableShaderSource * shsrc,
IWritableItemDefManager * itemdef,
NodeDefManager * nodedef,
ISoundManager * sound,
MtEventManager * event,
RenderingEngine * rendering_engine,
GameUI * game_ui,
ELoginRegister allow_login_or_register )

References Database::beginSave(), DIR_DELIM, g_settings, Settings::getBool(), Settings::getU16(), m_cache_save_interval, m_env, m_mesh_grid, m_minimap, m_mod_storage_database, porting::path_user, and ClientEnvironment::setLocalPlayer().

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◆ ~Client()

Member Function Documentation

◆ accessDenied()

bool Client::accessDenied ( ) const
inline

References m_access_denied.

◆ accessDeniedReason()

const std::string & Client::accessDeniedReason ( ) const
inline

◆ activeObjectsReceived()

bool Client::activeObjectsReceived ( ) const
inline

◆ addNode()

void Client::addNode ( v3s16 p,
MapNode n,
bool remove_metadata = true )

References Map::addNodeAndUpdate(), addUpdateMeshTaskWithEdge(), ClientEnvironment::getMap(), m_env, and p().

Referenced by handleCommand_AddNode().

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◆ addUpdateMeshTask()

void Client::addUpdateMeshTask ( v3s16 blockpos,
bool ack_to_server = false,
bool urgent = false )

References Map::getBlockNoCreateNoEx(), ClientEnvironment::getMap(), m_env, m_mesh_update_manager, p(), and MeshUpdateManager::updateBlock().

Referenced by addUpdateMeshTaskForNode().

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◆ addUpdateMeshTaskForNode()

void Client::addUpdateMeshTaskForNode ( v3s16 nodepos,
bool ack_to_server = false,
bool urgent = false )

References addUpdateMeshTask(), ClientEnvironment::getMap(), getNodeBlockPos(), infostream, m_env, m_mesh_update_manager, MAP_BLOCKSIZE, p(), and MeshUpdateManager::updateBlock().

Referenced by setCrack().

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◆ addUpdateMeshTaskWithEdge()

void Client::addUpdateMeshTaskWithEdge ( v3s16 blockpos,
bool ack_to_server = false,
bool urgent = false )

References ClientEnvironment::getMap(), m_env, m_mesh_update_manager, and MeshUpdateManager::updateBlock().

Referenced by addNode(), handleCommand_BlockData(), and removeNode().

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◆ afterContentReceived()

◆ allocateUnknownNodeId()

u16 Client::allocateUnknownNodeId ( const std::string & name)
overridevirtual

Implements IGameDef.

References CONTENT_IGNORE, errorstream, and FATAL_ERROR.

◆ canSendChatMessage()

bool Client::canSendChatMessage ( ) const
private

References CLIENT_CHAT_MESSAGE_LIMIT_PER_10S, m_chat_message_allowance, and m_last_chat_message_sent.

Referenced by sendChatMessage(), and step().

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◆ checkCSMRestrictionFlag()

bool Client::checkCSMRestrictionFlag ( CSMRestrictionFlags flag) const
inline

◆ checkLocalPrivilege()

bool Client::checkLocalPrivilege ( const std::string & priv)
inline

References checkPrivilege().

Referenced by LocalPlayer::applyControl(), LocalPlayer::move(), LocalPlayer::old_move(), ClientEnvironment::step(), GenericCAO::step(), and Camera::update().

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◆ checkPrivilege()

bool Client::checkPrivilege ( const std::string & priv) const
inline

References m_privileges.

Referenced by checkLocalPrivilege(), and GUIFormSpecMenu::OnEvent().

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◆ choseAuthMech()

AuthMechanism Client::choseAuthMech ( const u32 mechs)
staticprivate

References AUTH_MECHANISM_FIRST_SRP, AUTH_MECHANISM_LEGACY_PASSWORD, AUTH_MECHANISM_NONE, and AUTH_MECHANISM_SRP.

Referenced by handleCommand_Hello(), and sendChangePassword().

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◆ clearOutChatQueue()

void Client::clearOutChatQueue ( )

References m_out_chat_queue.

◆ connect()

void Client::connect ( const Address & address,
const std::string & address_name,
bool is_local_server )

References con::IConnection::Connect(), CONNECTION_TIMEOUT, con::createMTP(), infostream, initLocalMapSaving(), Address::isIPv6(), LC_Created, m_access_denied, m_access_denied_reason, m_access_denied_reconnect, m_address_name, m_con, m_proto_ver, m_state, Address::print(), and sanity_check.

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◆ CSMClampPos()

v3s16 Client::CSMClampPos ( v3s16 pos)

References BS, checkCSMRestrictionFlag, CSM_RF_LOOKUP_NODES, floatToInt(), ClientEnvironment::getLocalPlayer(), LocalPlayer::getPosition(), m_csm_restriction_noderange, and m_env.

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◆ CSMClampRadius()

int Client::CSMClampRadius ( v3s16 pos,
int radius )

References BS, checkCSMRestrictionFlag, CSM_RF_LOOKUP_NODES, floatToInt(), ClientEnvironment::getLocalPlayer(), LocalPlayer::getPosition(), m_csm_restriction_noderange, and m_env.

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◆ CSMGetNode()

MapNode Client::CSMGetNode ( v3s16 p,
bool * is_valid_position )

Helper function for Client Side Modding CSM restrictions are applied there, this should not be used for core engine.

Parameters
p
is_valid_position
Returns

References BS, checkCSMRestrictionFlag, CSM_RF_LOOKUP_NODES, floatToInt(), ClientEnvironment::getLocalPlayer(), ClientEnvironment::getMap(), Map::getNode(), LocalPlayer::getPosition(), m_csm_restriction_noderange, m_env, and p().

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◆ deleteAuthData()

void Client::deleteAuthData ( )
private

References AUTH_MECHANISM_FIRST_SRP, AUTH_MECHANISM_LEGACY_PASSWORD, AUTH_MECHANISM_NONE, AUTH_MECHANISM_SRP, m_auth_data, m_chosen_auth_mech, and srp_user_delete().

Referenced by ~Client(), handleCommand_AcceptSudoMode(), handleCommand_AuthAccept(), and handleCommand_DenySudoMode().

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◆ deletingPeer()

void Client::deletingPeer ( con::IPeer * peer,
bool timeout )
overrideprivatevirtual

◆ DISABLE_CLASS_COPY()

Client::DISABLE_CLASS_COPY ( Client )

◆ drawLoadScreen()

void Client::drawLoadScreen ( const std::wstring & text,
float dtime,
int percent )

References RenderingEngine::draw_load_screen(), guienv, m_rendering_engine, m_tsrc, and RenderingEngine::run().

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◆ getAddressName()

const std::string & Client::getAddressName ( ) const
inline

References m_address_name.

◆ getAnimationTime()

float Client::getAnimationTime ( )

References m_animation_time.

Referenced by ClientMap::renderMap().

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◆ getBuiltinLuaPath()

const std::string & Client::getBuiltinLuaPath ( )
static

References DIR_DELIM, and porting::path_share.

Referenced by loadMods().

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◆ getCamera()

Camera * Client::getCamera ( )
inline

◆ getChatMessage()

◆ getClientEvent()

ClientEvent * Client::getClientEvent ( )

◆ getClientModsLuaPath()

const std::string & Client::getClientModsLuaPath ( )
static

References DIR_DELIM, and porting::path_share.

Referenced by loadMods().

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◆ getConnectedPlayerNames()

const std::set< std::string > & Client::getConnectedPlayerNames ( )
inline

References ClientEnvironment::getPlayerNames(), and m_env.

Referenced by GUIChatConsole::OnEvent().

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◆ getCrackLevel()

int Client::getCrackLevel ( )

References m_crack_level.

Referenced by MeshUpdateQueue::addBlock(), and ClientMap::renderMap().

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◆ getCrackPos()

v3s16 Client::getCrackPos ( )

References m_crack_pos.

Referenced by MeshUpdateQueue::addBlock().

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◆ getCraftDefManager()

ICraftDefManager * Client::getCraftDefManager ( )
overridevirtual

Implements IGameDef.

◆ getCSMRestrictionFlags()

u64 Client::getCSMRestrictionFlags ( ) const
inline

◆ getCurRate()

float Client::getCurRate ( )

References con::CUR_DL_RATE, con::CUR_INC_RATE, con::IConnection::getLocalStat(), and m_con.

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◆ getEnv()

ClientEnvironment & Client::getEnv ( )
inline

References m_env.

Referenced by PlayerInventoryFormSource::getForm(), Camera::notifyFovChange(), GameGlobalShaderConstantSetter::onSetConstants(), ClientMap::renderMap(), ShadowRenderer::renderShadowMap(), MapPostFxStep::run(), and Camera::update().

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◆ getEventManager()

MtEventManager * Client::getEventManager ( )

References m_event.

Referenced by LocalPlayer::applyControl(), LocalPlayer::move(), LocalPlayer::old_move(), Camera::step(), and ClientEnvironment::step().

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◆ getFormspecPrepend()

const std::string & Client::getFormspecPrepend ( ) const

References Player::formspec_prepend, ClientEnvironment::getLocalPlayer(), and m_env.

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◆ getHP()

u16 Client::getHP ( )

References ClientEnvironment::getLocalPlayer(), LocalPlayer::hp, and m_env.

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◆ getInventory()

Inventory * Client::getInventory ( const InventoryLocation & loc)
overridevirtual

Reimplemented from InventoryManager.

References InventoryLocation::CURRENT_PLAYER, InventoryLocation::DETACHED, FATAL_ERROR, NodeMetadata::getInventory(), ClientEnvironment::getLocalPlayer(), ClientEnvironment::getMap(), Player::getName(), Map::getNodeMetadata(), Player::inventory, m_detached_inventories, m_env, InventoryLocation::name, InventoryLocation::NODEMETA, InventoryLocation::p, InventoryLocation::PLAYER, InventoryLocation::type, and InventoryLocation::UNDEFINED.

Referenced by Game::openInventory().

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◆ getItemDefManager()

IItemDefManager * Client::getItemDefManager ( )
overridevirtual

Implements IGameDef.

References m_itemdef.

◆ getMapSeed()

u64 Client::getMapSeed ( )
inline

References m_map_seed.

◆ getMesh()

scene::IAnimatedMesh * Client::getMesh ( const std::string & filename,
bool cache = false )
virtual

References errorstream, FATAL_ERROR_IF, RenderingEngine::get_filesystem(), RenderingEngine::get_scene_manager(), m_mesh_data, m_rendering_engine, and RenderingEngine::removeMesh().

Referenced by GenericCAO::addToScene(), and GUIFormSpecMenu::parseModel().

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◆ getMeshGrid()

MeshGrid Client::getMeshGrid ( )
inline

References m_mesh_grid.

Referenced by MeshUpdateQueue::addBlock(), MeshUpdateQueue::fillDataFromMapBlocks(), ClientMap::renderMap(), ClientMap::renderMapShadows(), and ClientMap::updateDrawList().

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◆ getMinimap()

Minimap * Client::getMinimap ( )
inline

References m_minimap.

Referenced by GameGlobalShaderConstantSetter::onSetConstants(), GenericCAO::removeFromScene(), and GenericCAO::updateMarker().

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◆ getModChannel()

ModChannel * Client::getModChannel ( const std::string & channel)
overridevirtual

Implements IGameDef.

References ModChannelMgr::getModChannel(), and m_modchannel_mgr.

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◆ getModFile()

const std::string * Client::getModFile ( std::string filename)

References m_mod_vfs.

◆ getMods()

const std::vector< ModSpec > & Client::getMods ( ) const
overridevirtual

Implements IGameDef.

◆ getModSpec()

const ModSpec * Client::getModSpec ( const std::string & modname) const
overridevirtual

Implements IGameDef.

◆ getModStorageDatabase()

ModStorageDatabase * Client::getModStorageDatabase ( )
inlineoverridevirtual

Implements IGameDef.

References m_mod_storage_database.

◆ getNodeDefManager()

const NodeDefManager * Client::getNodeDefManager ( )
overridevirtual

Implements IGameDef.

References m_nodedef.

Referenced by Minimap::Minimap().

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◆ getParticleManager()

ParticleManager * Client::getParticleManager ( )
virtual

References m_particle_manager.

◆ getPrivilegeList()

const std::unordered_set< std::string > & Client::getPrivilegeList ( ) const
inline

References m_privileges.

◆ getProtoVersion()

u16 Client::getProtoVersion ( ) const
inline

References m_proto_ver.

Referenced by handleCommand_LocalPlayerAnimations(), and hasServerReplied().

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◆ getRTT()

float Client::getRTT ( )

References con::AVG_RTT, con::IConnection::getPeerStat(), m_con, and PEER_ID_SERVER.

Referenced by step().

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◆ getSceneManager()

scene::ISceneManager * Client::getSceneManager ( )

References RenderingEngine::get_scene_manager(), and m_rendering_engine.

Referenced by ClientEnvironment::addActiveObject(), and GUIFormSpecMenu::parseModel().

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◆ getScript()

ClientScripting * Client::getScript ( )
inline

References m_script.

Referenced by LocalFormspecHandler::gotText().

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◆ getServerAddress()

const Address Client::getServerAddress ( )

References con::IConnection::GetPeerAddress(), m_con, and PEER_ID_SERVER.

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◆ getShaderSource()

IWritableShaderSource * Client::getShaderSource ( )
virtual

References m_shsrc.

Referenced by Minimap::Minimap(), GenericCAO::addToScene(), ClientMap::renderMapShadows(), and PostProcessingStep::run().

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◆ getSoundManager()

ISoundManager * Client::getSoundManager ( )
virtual

References m_sound.

Referenced by sound().

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◆ getState()

LocalClientState Client::getState ( )
inline

References m_state.

◆ getTextureSource()

ITextureSource * Client::getTextureSource ( )

References m_tsrc.

Referenced by Minimap::Minimap(), and tsrc().

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◆ handleCommand()

void Client::handleCommand ( NetworkPacket * pkt)
inline

References NetworkPacket::getCommand(), ToClientCommandHandler::handler, and toClientCommandTable.

Referenced by ProcessData().

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◆ handleCommand_AcceptSudoMode()

void Client::handleCommand_AcceptSudoMode ( NetworkPacket * pkt)

References AUTH_MECHANISM_FIRST_SRP, AUTH_MECHANISM_NONE, deleteAuthData(), m_chosen_auth_mech, m_new_password, m_password, startAuth(), and verbosestream.

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◆ handleCommand_AccessDenied()

void Client::handleCommand_AccessDenied ( NetworkPacket * pkt)

◆ handleCommand_ActiveObjectMessages()

void Client::handleCommand_ActiveObjectMessages ( NetworkPacket * pkt)

References deSerializeString16(), errorstream, NetworkPacket::getSize(), NetworkPacket::getString(), m_env, ClientEnvironment::processActiveObjectMessage(), readU16(), and BaseException::what().

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◆ handleCommand_ActiveObjectRemoveAdd()

void Client::handleCommand_ActiveObjectRemoveAdd ( NetworkPacket * pkt)

References ClientEnvironment::addActiveObject(), infostream, m_activeobjects_received, m_env, NetworkPacket::readLongString(), ClientEnvironment::removeActiveObject(), and BaseException::what().

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◆ handleCommand_AddNode()

void Client::handleCommand_AddNode ( NetworkPacket * pkt)

References addNode(), MapNode::deSerialize(), NetworkPacket::getSize(), NetworkPacket::getU8(), NetworkPacket::getU8Ptr(), m_server_ser_ver, p(), and MapNode::serializedLength().

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◆ handleCommand_AddParticleSpawner()

void Client::handleCommand_AddParticleSpawner ( NetworkPacket * pkt)

References CE_ADD_PARTICLESPAWNER, ServerParticleTexture::deSerialize(), ParticleParamTypes::deSerializeParameterValue(), deSerializeString32(), NetworkPacket::getSize(), NetworkPacket::getString(), m_client_event_queue, m_proto_ver, p(), readF32(), readU16(), readU32(), and readU8().

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◆ handleCommand_AnnounceMedia()

◆ handleCommand_AuthAccept()

void Client::handleCommand_AuthAccept ( NetworkPacket * pkt)

References BS, deleteAuthData(), ClientEnvironment::getLocalPlayer(), infostream, LC_Init, m_env, m_map_seed, m_recommended_send_interval, m_state, m_sudo_auth_methods, Send(), LocalPlayer::setPosition(), and TOSERVER_INIT2.

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◆ handleCommand_BlockData()

void Client::handleCommand_BlockData ( NetworkPacket * pkt)

◆ handleCommand_Breath()

void Client::handleCommand_Breath ( NetworkPacket * pkt)

References ClientEnvironment::getLocalPlayer(), m_env, and LocalPlayer::setBreath().

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◆ handleCommand_ChatMessage()

void Client::handleCommand_ChatMessage ( NetworkPacket * pkt)

References CHATMESSAGE_TYPE_MAX, m_script, ChatMessage::message, modsLoaded(), ScriptApiClient::on_receiving_message(), pushToChatQueue(), ChatMessage::sender, ChatMessage::timestamp, ChatMessage::type, and wide_to_utf8().

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◆ handleCommand_CloudParams()

void Client::handleCommand_CloudParams ( NetworkPacket * pkt)

References CE_CLOUD_PARAMS, NetworkPacket::getRemainingBytes(), and m_client_event_queue.

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◆ handleCommand_CSMRestrictionFlags()

void Client::handleCommand_CSMRestrictionFlags ( NetworkPacket * pkt)

References loadMods(), m_csm_restriction_flags, and m_csm_restriction_noderange.

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◆ handleCommand_DeathScreenLegacy()

void Client::handleCommand_DeathScreenLegacy ( NetworkPacket * pkt)

◆ handleCommand_DeleteParticleSpawner()

void Client::handleCommand_DeleteParticleSpawner ( NetworkPacket * pkt)

◆ handleCommand_DenySudoMode()

void Client::handleCommand_DenySudoMode ( NetworkPacket * pkt)

References CHATMESSAGE_TYPE_SYSTEM, deleteAuthData(), and pushToChatQueue().

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◆ handleCommand_Deprecated()

void Client::handleCommand_Deprecated ( NetworkPacket * pkt)

References NetworkPacket::getCommand(), NetworkPacket::getPeerId(), infostream, ToClientCommandHandler::name, and toClientCommandTable.

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◆ handleCommand_DetachedInventory()

void Client::handleCommand_DetachedInventory ( NetworkPacket * pkt)

References Inventory::deSerialize(), NetworkPacket::getRemainingBytes(), NetworkPacket::getRemainingString(), infostream, m_detached_inventories, and m_itemdef.

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◆ handleCommand_EyeOffset()

void Client::handleCommand_EyeOffset ( NetworkPacket * pkt)

References Player::eye_offset_first, Player::eye_offset_third, Player::eye_offset_third_front, ClientEnvironment::getLocalPlayer(), and m_env.

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◆ handleCommand_FadeSound()

void Client::handleCommand_FadeSound ( NetworkPacket * pkt)

References ISoundManager::fadeSound(), m_sound, m_sounds_server_to_client, and step().

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◆ handleCommand_FormspecPrepend()

void Client::handleCommand_FormspecPrepend ( NetworkPacket * pkt)

References Player::formspec_prepend, ClientEnvironment::getLocalPlayer(), and m_env.

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◆ handleCommand_Fov()

void Client::handleCommand_Fov ( NetworkPacket * pkt)

References ClientEnvironment::getLocalPlayer(), m_camera, m_env, Camera::notifyFovChange(), and Player::setFov().

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◆ handleCommand_Hello()

◆ handleCommand_HP()

void Client::handleCommand_HP ( NetworkPacket * pkt)

References CE_PLAYER_DAMAGE, ClientEnvironment::getLocalPlayer(), LocalPlayer::hp, m_client_event_queue, m_env, m_script, modsLoaded(), and ScriptApiClient::on_hp_modification().

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◆ handleCommand_HudAdd()

void Client::handleCommand_HudAdd ( NetworkPacket * pkt)

References CE_HUDADD, dir(), and m_client_event_queue.

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◆ handleCommand_HudChange()

◆ handleCommand_HudRemove()

void Client::handleCommand_HudRemove ( NetworkPacket * pkt)

References CE_HUDRM, and m_client_event_queue.

◆ handleCommand_HudSetFlags()

void Client::handleCommand_HudSetFlags ( NetworkPacket * pkt)

References ClientEnvironment::getLocalPlayer(), Minimap::getModeDef(), Minimap::getModeIndex(), HUD_FLAG_MINIMAP_RADAR_VISIBLE, Player::hud_flags, m_env, m_minimap, MINIMAP_TYPE_RADAR, Minimap::nextMode(), and MinimapModeDef::type.

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◆ handleCommand_HudSetMoon()

◆ handleCommand_HudSetParam()

void Client::handleCommand_HudSetParam ( NetworkPacket * pkt)

References ClientEnvironment::getLocalPlayer(), LocalPlayer::hotbar_image, LocalPlayer::hotbar_selected_image, Player::hud_hotbar_itemcount, HUD_HOTBAR_ITEMCOUNT_MAX, HUD_PARAM_HOTBAR_IMAGE, HUD_PARAM_HOTBAR_ITEMCOUNT, HUD_PARAM_HOTBAR_SELECTED_IMAGE, m_env, and readS32().

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◆ handleCommand_HudSetSky()

◆ handleCommand_HudSetStars()

void Client::handleCommand_HudSetStars ( NetworkPacket * pkt)

References CE_SET_STARS, StarParams::count, StarParams::day_opacity, SkyboxDefaults::getStarDefaults(), m_client_event_queue, StarParams::scale, StarParams::starcolor, and StarParams::visible.

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◆ handleCommand_HudSetSun()

◆ handleCommand_Inventory()

void Client::handleCommand_Inventory ( NetworkPacket * pkt)

References Inventory::deSerialize(), ClientEnvironment::getLocalPlayer(), NetworkPacket::getSize(), NetworkPacket::getString(), Player::inventory, m_env, m_inventory_from_server, m_inventory_from_server_age, and m_update_wielded_item.

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◆ handleCommand_InventoryFormSpec()

void Client::handleCommand_InventoryFormSpec ( NetworkPacket * pkt)

References ClientEnvironment::getLocalPlayer(), Player::inventory_formspec, m_env, and NetworkPacket::readLongString().

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◆ handleCommand_ItemDef()

void Client::handleCommand_ItemDef ( NetworkPacket * pkt)

References decompressZlib(), IWritableItemDefManager::deSerialize(), NetworkPacket::getSize(), infostream, MeshUpdateManager::isRunning(), m_itemdef, m_itemdef_received, m_mesh_update_manager, m_proto_ver, NetworkPacket::readLongString(), and sanity_check.

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◆ handleCommand_LocalPlayerAnimations()

void Client::handleCommand_LocalPlayerAnimations ( NetworkPacket * pkt)

References ClientEnvironment::getLocalPlayer(), getProtoVersion(), LocalPlayer::last_animation, Player::local_animation_speed, Player::local_animations, m_env, and NO_ANIM.

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◆ handleCommand_Media()

void Client::handleCommand_Media ( NetworkPacket * pkt)

References ClientMediaDownloader::conventionalTransferDone(), errorstream, NetworkPacket::getSize(), infostream, MeshUpdateManager::isRunning(), ClientMediaDownloader::isStarted(), m_media_downloader, m_mesh_update_manager, m_pending_media_downloads, NetworkPacket::readLongString(), and sanity_check.

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◆ handleCommand_MediaPush()

void Client::handleCommand_MediaPush ( NetworkPacket * pkt)

References SHA1::addBytes(), clientMediaUpdateCache(), SHA1::getDigest(), loadMedia(), m_pending_media_downloads, m_proto_ver, m_remote_media_servers, NetworkPacket::readLongString(), string_allowed(), TEXTURENAME_ALLOWED_CHARS, and verbosestream.

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◆ handleCommand_MinimapModes()

void Client::handleCommand_MinimapModes ( NetworkPacket * pkt)

References Minimap::addMode(), Minimap::clearModes(), m_minimap, and Minimap::setModeIndex().

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◆ handleCommand_ModChannelMsg()

void Client::handleCommand_ModChannelMsg ( NetworkPacket * pkt)

References ModChannelMgr::channelRegistered(), NetworkPacket::getPeerId(), m_modchannel_mgr, m_script, ScriptApiModChannels::on_modchannel_message(), and verbosestream.

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◆ handleCommand_ModChannelSignal()

◆ handleCommand_Movement()

◆ handleCommand_MovePlayer()

void Client::handleCommand_MovePlayer ( NetworkPacket * pkt)

References CE_PLAYER_FORCE_MOVE, ClientEnvironment::getLocalPlayer(), infostream, m_client_event_queue, m_env, and LocalPlayer::setPosition().

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◆ handleCommand_MovePlayerRel()

void Client::handleCommand_MovePlayerRel ( NetworkPacket * pkt)

References LocalPlayer::addPosition(), ClientEnvironment::getLocalPlayer(), and m_env.

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◆ handleCommand_NodeDef()

void Client::handleCommand_NodeDef ( NetworkPacket * pkt)

References decompressZlib(), NodeDefManager::deSerialize(), NetworkPacket::getSize(), infostream, MeshUpdateManager::isRunning(), m_mesh_update_manager, m_nodedef, m_nodedef_received, m_proto_ver, NetworkPacket::readLongString(), and sanity_check.

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◆ handleCommand_NodemetaChanged()

void Client::handleCommand_NodemetaChanged ( NetworkPacket * pkt)

References NodeMetadataList::begin(), decompressZlib(), NodeMetadataList::deSerialize(), NodeMetadataList::end(), ClientEnvironment::getMap(), NetworkPacket::getSize(), Map::isValidPosition(), m_env, m_itemdef, NetworkPacket::readLongString(), and Map::setNodeMetadata().

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◆ handleCommand_Null()

void Client::handleCommand_Null ( NetworkPacket * pkt)
inline

◆ handleCommand_OverrideDayNightRatio()

void Client::handleCommand_OverrideDayNightRatio ( NetworkPacket * pkt)

◆ handleCommand_PlayerSpeed()

void Client::handleCommand_PlayerSpeed ( NetworkPacket * pkt)

References LocalPlayer::addVelocity(), ClientEnvironment::getLocalPlayer(), and m_env.

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◆ handleCommand_PlaySound()

◆ handleCommand_Privileges()

void Client::handleCommand_Privileges ( NetworkPacket * pkt)

References infostream, and m_privileges.

◆ handleCommand_RemoveNode()

void Client::handleCommand_RemoveNode ( NetworkPacket * pkt)

References NetworkPacket::getSize(), p(), and removeNode().

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◆ handleCommand_SetLighting()

◆ handleCommand_ShowFormSpec()

void Client::handleCommand_ShowFormSpec ( NetworkPacket * pkt)

References CE_SHOW_FORMSPEC, m_client_event_queue, and NetworkPacket::readLongString().

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◆ handleCommand_SpawnParticle()

void Client::handleCommand_SpawnParticle ( NetworkPacket * pkt)

References CE_SPAWN_PARTICLE, NetworkPacket::getSize(), NetworkPacket::getString(), m_client_event_queue, m_proto_ver, and p().

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◆ handleCommand_SrpBytesSandB()

void Client::handleCommand_SrpBytesSandB ( NetworkPacket * pkt)

References AUTH_MECHANISM_LEGACY_PASSWORD, AUTH_MECHANISM_SRP, errorstream, infostream, m_auth_data, m_chosen_auth_mech, Send(), srp_user_process_challenge(), and TOSERVER_SRP_BYTES_M.

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◆ handleCommand_StopSound()

void Client::handleCommand_StopSound ( NetworkPacket * pkt)

References m_sound, m_sounds_server_to_client, and ISoundManager::stopSound().

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◆ handleCommand_TimeOfDay()

void Client::handleCommand_TimeOfDay ( NetworkPacket * pkt)

References NetworkPacket::getSize(), infostream, m_env, m_last_time_of_day_f, m_time_of_day_set, m_time_of_day_update_timer, Environment::setTimeOfDay(), and Environment::setTimeOfDaySpeed().

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◆ handleCommand_UpdatePlayerList()

void Client::handleCommand_UpdatePlayerList ( NetworkPacket * pkt)

References ClientEnvironment::addPlayerName(), m_env, PLAYER_LIST_ADD, PLAYER_LIST_INIT, PLAYER_LIST_REMOVE, and ClientEnvironment::removePlayerName().

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◆ hasClientEvents()

bool Client::hasClientEvents ( ) const
inline

References m_client_event_queue.

◆ hasServerReplied()

bool Client::hasServerReplied ( ) const
inline

References getProtoVersion().

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◆ initLocalMapSaving()

void Client::initLocalMapSaving ( const Address & address,
const std::string & hostname,
bool is_local_server )
private

References actionstream, Database::beginSave(), fs::CreateAllDirs(), g_settings, Settings::getBool(), infostream, fs::IsDir(), m_localdb, set_world_path, and str_replace().

Referenced by connect().

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◆ interact()

void Client::interact ( InteractAction action,
const PointedThing & pointed )

References CAMERA_MODE_THIRD_FRONT, errorstream, Camera::getCameraMode(), ClientEnvironment::getClientMap(), ClientEnvironment::getLocalPlayer(), Player::getWieldIndex(), LC_Ready, m_camera, m_env, m_state, NetworkPacket::putLongString(), Send(), PointedThing::serialize(), TOSERVER_INTERACT, and writePlayerPos().

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◆ inventoryAction()

void Client::inventoryAction ( InventoryAction * a)
overridevirtual

Reimplemented from InventoryManager.

References InventoryAction::clientApply(), and sendInventoryAction().

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◆ isShutdown()

bool Client::isShutdown ( )

References MeshUpdateManager::isRunning(), m_mesh_update_manager, and m_shutdown.

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◆ itemdefReceived()

bool Client::itemdefReceived ( ) const
inline

References m_itemdef_received.

◆ joinModChannel()

bool Client::joinModChannel ( const std::string & channel)
overridevirtual

Implements IGameDef.

References ModChannelMgr::channelRegistered(), ModChannelMgr::joinChannel(), m_modchannel_mgr, Send(), and TOSERVER_MODCHANNEL_JOIN.

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◆ leaveModChannel()

bool Client::leaveModChannel ( const std::string & channel)
overridevirtual

Implements IGameDef.

References ModChannelMgr::channelRegistered(), ModChannelMgr::leaveChannel(), m_modchannel_mgr, Send(), and TOSERVER_MODCHANNEL_LEAVE.

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◆ loadMedia()

bool Client::loadMedia ( const std::string & data,
const std::string & filename,
bool from_media_push = false )

References ISoundManager::addSoundToGroup(), errorstream, FATAL_ERROR_IF, g_client_translations, RenderingEngine::get_filesystem(), RenderingEngine::get_video_driver(), IWritableTextureSource::insertSourceImage(), Translations::isTranslationFile(), ISoundManager::loadSoundData(), Translations::loadTranslation(), m_mesh_data, m_rendering_engine, m_sound, m_tsrc, removeStringEnd(), TRACESTREAM, and verbosestream.

Referenced by handleCommand_MediaPush().

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◆ loadMods()

◆ makeScreenshot()

void Client::makeScreenshot ( )

References CHATMESSAGE_TYPE_SYSTEM, fs::CreateDir(), DIR_DELIM, g_settings, Settings::get(), RenderingEngine::get_video_driver(), Settings::getS32(), infostream, fs::IsPathAbsolute(), itos(), m_rendering_engine, mt_localtime(), MYMAX, MYMIN, porting::path_user, fs::PathExists(), pushToChatQueue(), SCREENSHOT_MAX_SERIAL_TRIES, and utf8_to_wide().

Referenced by GUIFormSpecMenu::OnEvent().

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◆ mediaReceived()

bool Client::mediaReceived ( ) const
inline

References m_media_downloader.

Referenced by afterContentReceived().

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◆ mediaReceiveProgress()

float Client::mediaReceiveProgress ( )

References ClientMediaDownloader::getProgress(), and m_media_downloader.

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◆ migrateModStorage()

void Client::migrateModStorage ( )

References DIR_DELIM, ModStorageDatabaseFiles::getModEntries(), infostream, fs::IsDir(), ModStorageDatabaseFiles::listMods(), m_mod_storage_database, porting::path_user, fs::Rename(), and ModStorageDatabase::setModEntry().

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◆ modsLoaded()

bool Client::modsLoaded ( ) const
inline

References m_mods_loaded.

Referenced by LocalFormspecHandler::gotText(), handleCommand_ChatMessage(), handleCommand_HP(), and ClientEnvironment::step().

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◆ nodedefReceived()

bool Client::nodedefReceived ( ) const
inline

References m_nodedef_received.

◆ peerAdded()

void Client::peerAdded ( con::IPeer * peer)
overrideprivatevirtual

Implements con::PeerHandler.

References con::IPeer::id, and infostream.

◆ ProcessData()

void Client::ProcessData ( NetworkPacket * pkt)

References PacketCounter::add(), g_profiler, NetworkPacket::getCommand(), NetworkPacket::getPeerId(), Profiler::graphAdd(), handleCommand(), infostream, m_packetcounter, m_server_ser_ver, PEER_ID_SERVER, SER_FMT_VER_INVALID, TOCLIENT_NUM_MSG_TYPES, TOCLIENT_STATE_NOT_CONNECTED, and toClientCommandTable.

Referenced by ReceiveAll().

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◆ pushToChatQueue()

void Client::pushToChatQueue ( ChatMessage * cec)
inline

References m_chat_queue.

Referenced by handleCommand_ChatMessage(), handleCommand_DenySudoMode(), and makeScreenshot().

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◆ pushToEventQueue()

void Client::pushToEventQueue ( ClientEvent * event)

References m_client_event_queue.

◆ ReceiveAll()

void Client::ReceiveAll ( )
private

References NetworkPacket::clear(), FATAL_ERROR_IF, porting::getTimeMs(), infostream, m_con, ProcessData(), con::IConnection::TryReceive(), and BaseException::what().

Referenced by step().

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◆ reconnectRequested()

bool Client::reconnectRequested ( ) const
inline

◆ removeNode()

void Client::removeNode ( v3s16 p)

References addUpdateMeshTaskWithEdge(), ClientEnvironment::getMap(), m_env, p(), and Map::removeNodeAndUpdate().

Referenced by handleCommand_RemoveNode().

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◆ request_media()

void Client::request_media ( const std::vector< std::string > & file_requests)

References FATAL_ERROR_IF, NetworkPacket::getSize(), infostream, Send(), TOSERVER_REQUEST_MEDIA, and writeU16().

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◆ scanModIntoMemory()

void Client::scanModIntoMemory ( const std::string & mod_name,
const std::string & mod_path )
inline

References scanModSubfolder().

Referenced by loadMods().

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◆ scanModSubfolder()

void Client::scanModSubfolder ( const std::string & mod_name,
const std::string & mod_path,
std::string mod_subpath )

References DIR_DELIM, DIR_DELIM_CHAR, fs::GetDirListing(), infostream, m_mod_vfs, fs::ReadFile(), and scanModSubfolder().

Referenced by scanModIntoMemory(), and scanModSubfolder().

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◆ Send()

void Client::Send ( NetworkPacket * pkt)

References FATAL_ERROR_IF, NetworkPacket::getCommand(), m_con, PEER_ID_SERVER, con::IConnection::Send(), and serverCommandFactoryTable.

Referenced by handleCommand_AuthAccept(), handleCommand_SrpBytesSandB(), interact(), joinModChannel(), leaveModChannel(), request_media(), sendChatMessage(), sendDamage(), sendDeletedBlocks(), sendGotBlocks(), sendHaveMedia(), sendInit(), sendInventoryAction(), sendInventoryFields(), sendModChannelMessage(), sendNodemetaFields(), sendPlayerPos(), sendReady(), sendRemovedSounds(), sendRespawnLegacy(), sendUpdateClientInfo(), setPlayerItem(), and startAuth().

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◆ sendChangePassword()

void Client::sendChangePassword ( const std::string & oldpassword,
const std::string & newpassword )

References choseAuthMech(), ClientEnvironment::getLocalPlayer(), m_env, m_new_password, m_password, m_sudo_auth_methods, and startAuth().

Referenced by GUIPasswordChange::processInput().

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◆ sendChatMessage()

void Client::sendChatMessage ( const std::wstring & message)

References canSendChatMessage(), CLIENT_CHAT_MESSAGE_LIMIT_PER_10S, g_settings, Settings::getS16(), infostream, m_chat_message_allowance, m_last_chat_message_sent, m_out_chat_queue, Send(), and TOSERVER_CHAT_MESSAGE.

Referenced by step(), and typeChatMessage().

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◆ sendDamage()

void Client::sendDamage ( u16 damage)

References Send(), and TOSERVER_DAMAGE.

Referenced by step().

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◆ sendDeletedBlocks()

void Client::sendDeletedBlocks ( std::vector< v3s16 > & blocks)
private

References Send(), and TOSERVER_DELETEDBLOCKS.

Referenced by step().

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◆ sendGotBlocks()

void Client::sendGotBlocks ( const std::vector< v3s16 > & blocks)
private

References Send(), and TOSERVER_GOTBLOCKS.

Referenced by step().

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◆ sendHaveMedia()

void Client::sendHaveMedia ( const std::vector< u32 > & tokens)

References sanity_check, Send(), and TOSERVER_HAVE_MEDIA.

Referenced by step().

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◆ sendInit()

void Client::sendInit ( const std::string & playerName)
private

References CLIENT_PROTOCOL_VERSION_MIN, LATEST_PROTOCOL_VERSION, Send(), SER_FMT_VER_HIGHEST_READ, and TOSERVER_INIT.

Referenced by step().

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◆ sendInventoryAction()

void Client::sendInventoryAction ( InventoryAction * a)

References NetworkPacket::putRawString(), Send(), InventoryAction::serialize(), and TOSERVER_INVENTORY_ACTION.

Referenced by inventoryAction().

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◆ sendInventoryFields()

void Client::sendInventoryFields ( const std::string & formname,
const StringMap & fields )

References FATAL_ERROR_IF, NetworkPacket::putLongString(), Send(), and TOSERVER_INVENTORY_FIELDS.

Referenced by TextDestPlayerInventory::gotText().

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◆ sendModChannelMessage()

bool Client::sendModChannelMessage ( const std::string & channel,
const std::string & message )
overridevirtual

Implements IGameDef.

References ModChannelMgr::canWriteOnChannel(), m_modchannel_mgr, Send(), STRING_MAX_LEN, TOSERVER_MODCHANNEL_MSG, and warningstream.

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◆ sendNodemetaFields()

void Client::sendNodemetaFields ( v3s16 p,
const std::string & formname,
const StringMap & fields )

References FATAL_ERROR_IF, p(), NetworkPacket::putLongString(), Send(), and TOSERVER_NODEMETA_FIELDS.

Referenced by TextDestNodeMetadata::gotText(), and TextDestNodeMetadata::gotText().

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◆ sendPlayerPos()

◆ sendReady()

void Client::sendReady ( )

References FORMSPEC_API_VERSION, g_version_hash, NetworkPacket::putRawString(), Send(), and TOSERVER_CLIENT_READY.

Referenced by afterContentReceived().

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◆ sendRemovedSounds()

void Client::sendRemovedSounds ( const std::vector< s32 > & soundList)
private

References Send(), and TOSERVER_REMOVED_SOUNDS.

Referenced by handleCommand_PlaySound(), and step().

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◆ sendRespawnLegacy()

void Client::sendRespawnLegacy ( )

References Send(), and TOSERVER_RESPAWN_LEGACY.

Referenced by LocalFormspecHandler::gotText().

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◆ sendUpdateClientInfo()

void Client::sendUpdateClientInfo ( const ClientDynamicInfo & info)

References ClientDynamicInfo::max_fs_size, ClientDynamicInfo::real_gui_scaling, ClientDynamicInfo::real_hud_scaling, ClientDynamicInfo::render_target_size, Send(), TOSERVER_UPDATE_CLIENT_INFO, and ClientDynamicInfo::touch_controls.

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◆ setCamera()

void Client::setCamera ( Camera * camera)
inline

References m_camera.

◆ setCrack()

void Client::setCrack ( int level,
v3s16 pos )

References addUpdateMeshTaskForNode(), m_crack_level, and m_crack_pos.

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◆ setFatalError() [1/2]

void Client::setFatalError ( const LuaError & e)
inline

References setFatalError(), and BaseException::what().

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◆ setFatalError() [2/2]

void Client::setFatalError ( const std::string & reason)
inline

References m_access_denied, and m_access_denied_reason.

Referenced by setFatalError().

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◆ setPlayerControl()

void Client::setPlayerControl ( PlayerControl & control)

References Player::control, ClientEnvironment::getLocalPlayer(), and m_env.

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◆ setPlayerItem()

void Client::setPlayerItem ( u16 item)

References ClientEnvironment::getLocalPlayer(), m_env, m_update_wielded_item, Send(), Player::setWieldIndex(), and TOSERVER_PLAYERITEM.

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◆ showUpdateProgressTexture()

void Client::showUpdateProgressTexture ( void * args,
u32 progress,
u32 max_progress )

References RenderingEngine::draw_load_screen(), porting::getTimeMs(), TextureUpdateArgs::guienv, TextureUpdateArgs::last_percent, TextureUpdateArgs::last_time_ms, m_rendering_engine, TextureUpdateArgs::text_base, and TextureUpdateArgs::tsrc.

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◆ sound()

ISoundManager * Client::sound ( )
inline

References getSoundManager().

Referenced by GenericCAO::step().

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◆ startAuth()

void Client::startAuth ( AuthMechanism chosen_auth_mechanism)
private

References AUTH_MECHANISM_FIRST_SRP, AUTH_MECHANISM_LEGACY_PASSWORD, AUTH_MECHANISM_NONE, AUTH_MECHANISM_SRP, FATAL_ERROR_IF, generate_srp_verifier_and_salt(), ClientEnvironment::getLocalPlayer(), Player::getName(), lowercase(), m_auth_data, m_chosen_auth_mech, m_env, m_password, Send(), SRP_NG_2048, SRP_OK, SRP_SHA256, srp_user_new(), srp_user_start_authentication(), TOSERVER_FIRST_SRP, TOSERVER_SRP_BYTES_A, and translate_password().

Referenced by handleCommand_AcceptSudoMode(), handleCommand_Hello(), and sendChangePassword().

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◆ step()

void Client::step ( float dtime)

References MeshUpdateResult::ack_list, Minimap::addBlock(), ClientEnvEvent::amount, Database::beginSave(), BS, canSendChatMessage(), CE_PLAYER_DAMAGE, CEE_PLAYER_DAMAGE, MeshGrid::cell_size, PacketCounter::clear(), MapSector::createBlankBlock(), DTIME_LIMIT, Map::emergeSector(), Database::endSave(), FATAL_ERROR_IF, ISoundManager::freeId(), g_profiler, g_settings, RenderingEngine::get_shadow_renderer(), ClientEnvironment::getActiveObject(), MapSector::getBlockNoCreateNoEx(), ClientEnvironment::getClientEnvEvent(), Settings::getFloat(), ClientEnvironment::getLocalPlayer(), ClientEnvironment::getMap(), MapBlockMesh::getMesh(), Player::getName(), MeshUpdateManager::getNextResult(), MeshGrid::getOffsetIndex(), ClientActiveObject::getPosition(), getRTT(), Settings::getS32(), ClientActiveObject::getVelocity(), Profiler::graphAdd(), ClientEnvironment::hasClientEnvEvents(), infostream, inhibit_inventory_revert, Player::inventory, ClientMediaDownloader::isDone(), ClientMediaDownloader::isStarted(), LC_Created, LC_Ready, m_animation_time, m_avg_rtt_timer, m_cache_save_interval, m_client_event_queue, m_connection_reinit_timer, m_env, m_inventory_from_server, m_inventory_from_server_age, m_localdb, m_localdb_save_interval, m_map_timer_and_unload_interval, m_media_downloader, m_mesh_grid, m_mesh_update_manager, m_minimap, m_mod_storage_database, m_mod_storage_save_timer, m_out_chat_queue, m_packetcounter, m_packetcounter_timer, m_pending_media_downloads, m_playerpos_send_timer, m_recommended_send_interval, m_removed_sounds_check_timer, m_sound, m_sounds_client_to_server, m_sounds_server_to_client, m_sounds_to_objects, m_state, m_time_of_day_update_timer, m_update_wielded_item, MeshUpdateResult::map_blocks, MAX_TILE_LAYERS, MeshUpdateResult::mesh, MapBlockMesh::moveMinimapMapblocks(), MeshUpdateResult::p, p(), ClientEnvEvent::player_damage, ISoundManager::pollRemovedSounds(), PacketCounter::print(), ReceiveAll(), MapBlock::refDrop(), ClientEnvEvent::send_to_server, sendChatMessage(), sendDamage(), sendDeletedBlocks(), sendGotBlocks(), sendHaveMedia(), sendInit(), sendPlayerPos(), sendRemovedSounds(), MeshUpdateResult::solid_sides, ClientEnvironment::step(), ClientMediaDownloader::step(), IntervalLimiter::step(), ISoundManager::step(), PacketCounter::sum(), Map::timerUpdate(), ClientEnvEvent::type, ISoundManager::updateSoundPosVel(), and MeshUpdateResult::urgent.

Referenced by handleCommand_FadeSound().

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◆ Stop()

void Client::Stop ( )

References Database::endSave(), infostream, m_localdb, m_mesh_update_manager, m_mods_loaded, m_script, m_shutdown, ScriptApiClient::on_shutdown(), and MeshUpdateManager::stop().

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◆ tsrc()

ITextureSource * Client::tsrc ( )
inline

References getTextureSource().

Referenced by SmokePuffCSO::SmokePuffCSO(), GenericCAO::step(), and GenericCAO::updateTextures().

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◆ typeChatMessage()

void Client::typeChatMessage ( const std::wstring & message)

References infostream, m_mods_loaded, m_script, ScriptApiClient::on_sending_message(), sendChatMessage(), and wide_to_utf8().

Referenced by GUIChatConsole::OnEvent().

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◆ updateCameraOffset()

void Client::updateCameraOffset ( v3s16 camera_offset)

◆ updateWieldedItem()

bool Client::updateWieldedItem ( )

References Inventory::getList(), ClientEnvironment::getLocalPlayer(), Player::inventory, m_env, and m_update_wielded_item.

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Member Data Documentation

◆ inhibit_inventory_revert

bool Client::inhibit_inventory_revert = false

Referenced by GUIFormSpecMenu::OnEvent(), and step().

◆ m_access_denied

bool Client::m_access_denied = false
private

◆ m_access_denied_reason

std::string Client::m_access_denied_reason = ""
private

◆ m_access_denied_reconnect

bool Client::m_access_denied_reconnect = false
private

◆ m_activeobjects_received

bool Client::m_activeobjects_received = false
private

◆ m_address_name

std::string Client::m_address_name
private

Referenced by connect(), and getAddressName().

◆ m_allow_login_or_register

ELoginRegister Client::m_allow_login_or_register = ELoginRegister::Any
private

Referenced by handleCommand_Hello().

◆ m_animation_time

float Client::m_animation_time = 0.0f
private

Referenced by getAnimationTime(), and step().

◆ m_auth_data

void* Client::m_auth_data = nullptr
private

◆ m_avg_rtt_timer

float Client::m_avg_rtt_timer = 0.0f
private

Referenced by step().

◆ m_cache_save_interval

u16 Client::m_cache_save_interval
private

Referenced by Client(), and step().

◆ m_camera

Camera* Client::m_camera = nullptr
private

◆ m_chat_message_allowance

float Client::m_chat_message_allowance = 5.0f
private

◆ m_chat_queue

std::queue<ChatMessage *> Client::m_chat_queue
private

Referenced by getChatMessage(), and pushToChatQueue().

◆ m_chosen_auth_mech

◆ m_client_event_queue

◆ m_con

std::unique_ptr<con::IConnection> Client::m_con
private

◆ m_connection_reinit_timer

float Client::m_connection_reinit_timer = 0.1f
private

Referenced by step().

◆ m_crack_level

int Client::m_crack_level = -1
private

Referenced by getCrackLevel(), and setCrack().

◆ m_crack_pos

v3s16 Client::m_crack_pos
private

Referenced by getCrackPos(), and setCrack().

◆ m_csm_restriction_flags

◆ m_csm_restriction_noderange

u32 Client::m_csm_restriction_noderange = 8
private

◆ m_detached_inventories

std::unordered_map<std::string, Inventory*> Client::m_detached_inventories
private

◆ m_env

◆ m_event

MtEventManager* Client::m_event
private

Referenced by getEventManager().

◆ m_game_ui

GameUI* Client::m_game_ui
private

◆ m_inventory_from_server

Inventory* Client::m_inventory_from_server = nullptr
private

◆ m_inventory_from_server_age

float Client::m_inventory_from_server_age = 0.0f
private

Referenced by handleCommand_Inventory(), and step().

◆ m_itemdef

◆ m_itemdef_received

bool Client::m_itemdef_received = false
private

◆ m_last_chat_message_sent

u32 Client::m_last_chat_message_sent
private

◆ m_last_time_of_day_f

float Client::m_last_time_of_day_f = -1.0f
private

Referenced by handleCommand_TimeOfDay().

◆ m_localdb

MapDatabase* Client::m_localdb = nullptr
private

◆ m_localdb_save_interval

IntervalLimiter Client::m_localdb_save_interval
private

Referenced by step().

◆ m_map_seed

u64 Client::m_map_seed = 0
private

◆ m_map_timer_and_unload_interval

IntervalLimiter Client::m_map_timer_and_unload_interval
private

Referenced by step().

◆ m_media_downloader

◆ m_mesh_data

StringMap Client::m_mesh_data
private

Referenced by getMesh(), and loadMedia().

◆ m_mesh_grid

MeshGrid Client::m_mesh_grid
private

Referenced by Client(), getMeshGrid(), and step().

◆ m_mesh_update_manager

◆ m_minimap

◆ m_mod_storage_database

ModStorageDatabase* Client::m_mod_storage_database = nullptr
private

◆ m_mod_storage_save_timer

float Client::m_mod_storage_save_timer = 10.0f
private

Referenced by step().

◆ m_mod_vfs

StringMap Client::m_mod_vfs
private

Referenced by getModFile(), and scanModSubfolder().

◆ m_modchannel_mgr

◆ m_mods

std::vector<ModSpec> Client::m_mods
private

Referenced by loadMods().

◆ m_mods_loaded

bool Client::m_mods_loaded = false
private

◆ m_new_password

std::string Client::m_new_password
private

◆ m_nodedef

NodeDefManager* Client::m_nodedef
private

◆ m_nodedef_received

bool Client::m_nodedef_received = false
private

◆ m_out_chat_queue

std::queue<std::wstring> Client::m_out_chat_queue
private

◆ m_packetcounter

PacketCounter Client::m_packetcounter
private

Referenced by ProcessData(), and step().

◆ m_packetcounter_timer

float Client::m_packetcounter_timer = 0.0f
private

Referenced by step().

◆ m_particle_manager

std::unique_ptr<ParticleManager> Client::m_particle_manager
private

Referenced by getParticleManager().

◆ m_password

std::string Client::m_password
private

◆ m_pending_media_downloads

std::vector<std::pair<u32, std::shared_ptr<SingleMediaDownloader> > > Client::m_pending_media_downloads
private

◆ m_playername

std::string Client::m_playername
private

◆ m_playerpos_send_timer

float Client::m_playerpos_send_timer = 0.0f
private

Referenced by step().

◆ m_privileges

std::unordered_set<std::string> Client::m_privileges
private

◆ m_proto_ver

◆ m_recommended_send_interval

float Client::m_recommended_send_interval = 0.1f
private

Referenced by handleCommand_AuthAccept(), and step().

◆ m_remote_media_servers

std::vector<std::string> Client::m_remote_media_servers
private

◆ m_removed_sounds_check_timer

float Client::m_removed_sounds_check_timer = 0.0f
private

Referenced by step().

◆ m_rendering_engine

◆ m_script

◆ m_server_ser_ver

u8 Client::m_server_ser_ver
private

◆ m_shsrc

IWritableShaderSource* Client::m_shsrc
private

◆ m_shutdown

bool Client::m_shutdown = false
private

Referenced by ~Client(), isShutdown(), and Stop().

◆ m_simple_singleplayer_mode

bool Client::m_simple_singleplayer_mode

◆ m_sound

◆ m_sounds_client_to_server

std::unordered_map<sound_handle_t, s32> Client::m_sounds_client_to_server
private

◆ m_sounds_server_to_client

std::unordered_map<s32, sound_handle_t> Client::m_sounds_server_to_client
private

◆ m_sounds_to_objects

std::unordered_map<sound_handle_t, u16> Client::m_sounds_to_objects
private

Referenced by handleCommand_PlaySound(), and step().

◆ m_state

◆ m_sudo_auth_methods

u32 Client::m_sudo_auth_methods
private

◆ m_time_of_day_set

bool Client::m_time_of_day_set = false
private

Referenced by handleCommand_TimeOfDay().

◆ m_time_of_day_update_timer

float Client::m_time_of_day_update_timer = 0.0f
private

Referenced by handleCommand_TimeOfDay(), and step().

◆ m_tsrc

◆ m_update_wielded_item

bool Client::m_update_wielded_item = false
private

The documentation for this class was generated from the following files: