#include <inputhandler.h>
◆ InputHandler()
InputHandler::InputHandler |
( |
| ) |
|
|
inline |
◆ ~InputHandler()
virtual InputHandler::~InputHandler |
( |
| ) |
|
|
virtualdefault |
◆ cancelPressed()
virtual bool InputHandler::cancelPressed |
( |
| ) |
|
|
pure virtual |
◆ clear()
virtual void InputHandler::clear |
( |
| ) |
|
|
inlinevirtual |
◆ clearWasKeyPressed()
virtual void InputHandler::clearWasKeyPressed |
( |
| ) |
|
|
inlinevirtual |
◆ clearWasKeyReleased()
virtual void InputHandler::clearWasKeyReleased |
( |
| ) |
|
|
inlinevirtual |
◆ dontListenForKeys()
virtual void InputHandler::dontListenForKeys |
( |
| ) |
|
|
inlinevirtual |
◆ getJoystickDirection()
virtual float InputHandler::getJoystickDirection |
( |
| ) |
|
|
pure virtual |
◆ getJoystickSpeed()
virtual float InputHandler::getJoystickSpeed |
( |
| ) |
|
|
pure virtual |
◆ getMousePos()
virtual v2s32 InputHandler::getMousePos |
( |
| ) |
|
|
pure virtual |
◆ getMouseWheel()
virtual s32 InputHandler::getMouseWheel |
( |
| ) |
|
|
pure virtual |
◆ isKeyDown()
◆ isRandom()
virtual bool InputHandler::isRandom |
( |
| ) |
const |
|
inlinevirtual |
◆ listenForKey()
virtual void InputHandler::listenForKey |
( |
const KeyPress & | keyCode | ) |
|
|
inlinevirtual |
◆ releaseAllKeys()
virtual void InputHandler::releaseAllKeys |
( |
| ) |
|
|
inlinevirtual |
◆ setMousePos()
virtual void InputHandler::setMousePos |
( |
s32 | x, |
|
|
s32 | y ) |
|
pure virtual |
◆ step()
virtual void InputHandler::step |
( |
float | dtime | ) |
|
|
inlinevirtual |
◆ wasKeyDown()
◆ wasKeyPressed()
virtual bool InputHandler::wasKeyPressed |
( |
GameKeyType | k | ) |
|
|
pure virtual |
◆ wasKeyReleased()
virtual bool InputHandler::wasKeyReleased |
( |
GameKeyType | k | ) |
|
|
pure virtual |
◆ joystick
Referenced by RealInputHandler::RealInputHandler(), RealInputHandler::clear(), RealInputHandler::getJoystickDirection(), RealInputHandler::getJoystickSpeed(), Game::handleClientEvent_ShowFormSpec(), Game::handleClientEvent_ShowLocalFormSpec(), ClientLauncher::init_input(), RealInputHandler::isKeyDown(), ClientLauncher::main_menu(), Game::nodePlacement(), Game::openInventory(), Game::processPlayerInteraction(), RealInputHandler::releaseAllKeys(), Game::showDeathFormspecLegacy(), Game::showPauseMenu(), Game::updateCameraOrientation(), RealInputHandler::wasKeyDown(), RealInputHandler::wasKeyPressed(), and RealInputHandler::wasKeyReleased().
◆ keycache
The documentation for this class was generated from the following file: