#include <inputhandler.h>
◆ InputHandler()
| InputHandler::InputHandler |
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inline |
◆ ~InputHandler()
| virtual InputHandler::~InputHandler |
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virtualdefault |
◆ cancelPressed()
| virtual bool InputHandler::cancelPressed |
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pure virtual |
◆ clear()
| virtual void InputHandler::clear |
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inlinevirtual |
◆ clearWasKeyPressed()
| virtual void InputHandler::clearWasKeyPressed |
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inlinevirtual |
◆ clearWasKeyReleased()
| virtual void InputHandler::clearWasKeyReleased |
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inlinevirtual |
◆ getJoystickDirection()
| virtual float InputHandler::getJoystickDirection |
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pure virtual |
◆ getJoystickSpeed()
| virtual float InputHandler::getJoystickSpeed |
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pure virtual |
◆ getMousePos()
| virtual v2s32 InputHandler::getMousePos |
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pure virtual |
◆ getMouseWheel()
| virtual s32 InputHandler::getMouseWheel |
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pure virtual |
◆ isKeyDown()
◆ isRandom()
| virtual bool InputHandler::isRandom |
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const |
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inlinevirtual |
◆ releaseAllKeys()
| virtual void InputHandler::releaseAllKeys |
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inlinevirtual |
◆ reloadKeybindings()
| virtual void InputHandler::reloadKeybindings |
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inlinevirtual |
◆ setMousePos()
| virtual void InputHandler::setMousePos |
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s32 | x, |
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s32 | y ) |
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pure virtual |
◆ settingChangedCallback()
| void InputHandler::settingChangedCallback |
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const std::string & | name, |
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void * | data ) |
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inlinestatic |
◆ step()
| virtual void InputHandler::step |
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float | dtime | ) |
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inlinevirtual |
◆ wasKeyDown()
◆ wasKeyPressed()
| virtual bool InputHandler::wasKeyPressed |
( |
GameKeyType | k | ) |
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pure virtual |
◆ wasKeyReleased()
| virtual bool InputHandler::wasKeyReleased |
( |
GameKeyType | k | ) |
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pure virtual |
◆ joystick
The documentation for this class was generated from the following file: