#include <shader.h>
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| CachedVertexShaderSetting (const char *name) |
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void | set (const T value[count], video::IMaterialRendererServices *services) |
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| set (const v2f value, video::IMaterialRendererServices *services) |
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| set (const v3f value, video::IMaterialRendererServices *services) |
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| set (const video::SColorf value, video::IMaterialRendererServices *services) |
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| set (const core::matrix4 &value, video::IMaterialRendererServices *services) |
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◆ CachedVertexShaderSetting()
template<typename T , std::size_t count = 1, bool cache = true>
The documentation for this class was generated from the following file: