#include <serverenvironment.h>
◆ add()
| bool ActiveBlockList::add |
( |
v3s16 | p | ) |
|
|
inline |
◆ clear()
| void ActiveBlockList::clear |
( |
| ) |
|
|
inline |
◆ contains()
| bool ActiveBlockList::contains |
( |
v3s16 | p | ) |
const |
|
inline |
◆ remove()
| void ActiveBlockList::remove |
( |
v3s16 | p | ) |
|
|
inline |
◆ size()
| auto ActiveBlockList::size |
( |
| ) |
const |
|
inline |
◆ update()
| void ActiveBlockList::update |
( |
std::vector< PlayerSAO * > & | active_players, |
|
|
s16 | active_block_range, |
|
|
s16 | active_object_range, |
|
|
std::set< v3s16 > & | blocks_removed, |
|
|
std::set< v3s16 > & | blocks_added, |
|
|
std::set< v3s16 > & | extra_blocks_added ) |
◆ m_abm_list
| std::set<v3s16> ActiveBlockList::m_abm_list |
◆ m_forceloaded_list
| std::set<v3s16> ActiveBlockList::m_forceloaded_list |
◆ m_list
| std::set<v3s16> ActiveBlockList::m_list |
The documentation for this class was generated from the following files: