Classes | |
struct | Flags |
Public Member Functions | |
Game () | |
~Game () | |
bool | startup (bool *kill, InputHandler *input, RenderingEngine *rendering_engine, const GameStartData &game_params, std::string &error_message, bool *reconnect, ChatBackend *chat_backend) |
void | run () |
void | shutdown () |
Protected Member Functions | |
bool | init (const std::string &map_dir, const std::string &address, u16 port, const SubgameSpec &gamespec) |
bool | initSound () |
bool | createSingleplayerServer (const std::string &map_dir, const SubgameSpec &gamespec, u16 port) |
void | copyServerClientCache () |
bool | createClient (const GameStartData &start_data) |
bool | initGui () |
bool | connectToServer (const GameStartData &start_data, bool *connect_ok, bool *aborted) |
bool | getServerContent (bool *aborted) |
void | updateInteractTimers (f32 dtime) |
bool | checkConnection () |
bool | handleCallbacks () |
void | processQueues () |
void | updateProfilers (const RunStats &stats, const FpsControl &draw_times, f32 dtime) |
void | updateDebugState () |
void | updateStats (RunStats *stats, const FpsControl &draw_times, f32 dtime) |
void | updateProfilerGraphs (ProfilerGraph *graph) |
void | processUserInput (f32 dtime) |
void | processKeyInput () |
void | processItemSelection (u16 *new_playeritem) |
bool | shouldShowTouchControls () |
void | dropSelectedItem (bool single_item=false) |
void | openInventory () |
void | openConsole (float scale, const wchar_t *line=NULL) |
void | toggleFreeMove () |
void | toggleFreeMoveAlt () |
void | togglePitchMove () |
void | toggleFast () |
void | toggleNoClip () |
void | toggleCinematic () |
void | toggleBlockBounds () |
void | toggleAutoforward () |
void | toggleMinimap (bool shift_pressed) |
void | toggleFog () |
void | toggleDebug () |
void | toggleUpdateCamera () |
void | increaseViewRange () |
void | decreaseViewRange () |
void | toggleFullViewRange () |
void | checkZoomEnabled () |
void | updateCameraDirection (CameraOrientation *cam, float dtime) |
void | updateCameraOrientation (CameraOrientation *cam, float dtime) |
void | updatePlayerControl (const CameraOrientation &cam) |
void | updatePauseState () |
void | step (f32 dtime) |
void | processClientEvents (CameraOrientation *cam) |
void | updateCamera (f32 dtime) |
void | updateSound (f32 dtime) |
void | processPlayerInteraction (f32 dtime, bool show_hud) |
PointedThing | updatePointedThing (const core::line3d< f32 > &shootline, bool liquids_pointable, const std::optional< Pointabilities > &pointabilities, bool look_for_object, const v3s16 &camera_offset) |
void | handlePointingAtNothing (const ItemStack &playerItem) |
void | handlePointingAtNode (const PointedThing &pointed, const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime) |
void | handlePointingAtObject (const PointedThing &pointed, const ItemStack &playeritem, const v3f &player_position, bool show_debug) |
void | handleDigging (const PointedThing &pointed, const v3s16 &nodepos, const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime) |
void | updateFrame (ProfilerGraph *graph, RunStats *stats, f32 dtime, const CameraOrientation &cam) |
void | updateClouds (float dtime) |
void | updateShadows () |
void | drawScene (ProfilerGraph *graph, RunStats *stats) |
void | showOverlayMessage (const char *msg, float dtime, int percent, float *indef_pos=nullptr) |
bool | fogEnabled () |
void | readSettings () |
bool | isKeyDown (GameKeyType k) |
bool | wasKeyDown (GameKeyType k) |
bool | wasKeyPressed (GameKeyType k) |
bool | wasKeyReleased (GameKeyType k) |
Static Protected Member Functions | |
static void | settingChangedCallback (const std::string &setting_name, void *data) |
Static Private Attributes | |
static const ClientEventHandler | clientEventHandler [CLIENTEVENT_MAX] |
Game::Game | ( | ) |
References g_settings, readSettings(), Settings::registerChangedCallback(), and settingChangedCallback().
Game::~Game | ( | ) |
References camera, clearTextureNameCache(), client, Settings::deregisterAllChangedCallbacks(), draw_control, eventmgr, RenderingEngine::finalize(), g_settings, hud, itemdef_manager, m_rendering_engine, nodedef_manager, quicktune, server, shader_src, sound_manager, soundmaker, and texture_src.
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References error_message, errorstream, fmtgettext(), and reconnect_requested.
Referenced by getServerContent(), and run().
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References PlayerFovSpec::fov, Player::getFov(), LocalPlayer::getZoomFOV(), m_game_ui, and GameUI::showTranslatedStatusText().
Referenced by processKeyInput().
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References GameStartData::address, GameStartData::allow_login_or_register, IPv6AddressBytes::bytes, InputHandler::cancelPressed(), InputHandler::clear(), Client, device, draw_control, FrameMarker::end(), error_message, errorstream, eventmgr, fmtgettext(), g_settings, GAME_CONNECTION_TIMEOUT, GAME_FALLBACK_TIMEOUT, Settings::getBool(), Address::getPort(), infostream, input, Address::isAny(), Address::isIPv6(), Address::isValid(), itemdef_manager, LC_Init, FpsControl::limit(), m_game_ui, m_rendering_engine, N_, GameStartData::name, nodedef_manager, GameStartData::password, reconnect_requested, FpsControl::reset(), Address::Resolve(), RenderingEngine::run(), Address::serializeString(), Address::setAddress(), Address::setPort(), shader_src, showOverlayMessage(), simple_singleplayer_mode, GameParams::socket_port, sound_manager, FrameMarker::started(), step(), texture_src, warningstream, and BaseException::what().
Referenced by createClient().
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References clientMediaUpdateCacheCopy(), and infostream.
Referenced by createSingleplayerServer().
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References IWritableShaderSource::addShaderConstantSetterFactory(), camera, clouds, connectToServer(), crack_animation_length, device, draw_control, driver, error_message, errorstream, g_version_hash, getServerContent(), IWritableTextureSource::getTexture(), hud, LocalPlayer::hurt_tilt_strength, LocalPlayer::hurt_tilt_timer, initGui(), Player::inventory, m_cache_enable_clouds, m_rendering_engine, mapper, N_, ShadowRenderer::preInit(), shader_src, showOverlayMessage(), simple_singleplayer_mode, sky, smgr, texture_src, and utf8_to_wide().
Referenced by startup().
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References InputHandler::cancelPressed(), InputHandler::clear(), copyServerClientCache(), device, error_message, errorstream, fmtgettext(), g_settings, Settings::get(), Settings::getBool(), input, Address::isIPv6(), FpsControl::limit(), m_rendering_engine, m_shutdown_progress, N_, FpsControl::reset(), Address::Resolve(), RenderingEngine::run(), runInThread(), Address::serializeString(), Server, Address::setAddress(), showOverlayMessage(), simple_singleplayer_mode, warningstream, and BaseException::what().
Referenced by init().
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References fwgettext(), g_settings, Settings::getS16(), itos(), m_game_ui, Settings::set(), GameUI::showStatusText(), and sky.
Referenced by processKeyInput().
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References BS, camera, CAMERA_MODE_FIRST, CAMERA_MODE_THIRD_FRONT, GameRunData::damage_flash, ProfilerGraph::draw(), RenderingEngine::draw_scene(), RunStats::drawtime, driver, GameRunData::fog_range, FOG_RANGE_ALL, fogEnabled(), g_fontengine, g_profiler, g_touchcontrols, Camera::getCameraMode(), FontEngine::getFont(), Profiler::graphAdd(), HUD_FLAG_CROSSHAIR_VISIBLE, HUD_FLAG_WIELDITEM_VISIBLE, Player::hud_flags, isTouchCrosshairDisabled(), GameUI::m_flags, m_game_ui, m_rendering_engine, PRECISION_MICRO, runData, sky, TimeTaker::stop(), and ZoneScoped.
Referenced by updateFrame().
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References IDropAction::count, MoveAction::from_i, MoveAction::from_inv, MoveAction::from_list, and InventoryLocation::setCurrentPlayer().
Referenced by processKeyInput().
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References m_cache_enable_fog, and sky.
Referenced by drawScene().
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References InputHandler::cancelPressed(), checkConnection(), InputHandler::clear(), device, RenderingEngine::draw_load_screen(), FrameMarker::end(), error_message, errorstream, g_settings, Settings::getBool(), guienv, infostream, input, LC_Init, FpsControl::limit(), m_rendering_engine, FpsControl::reset(), RenderingEngine::run(), FrameMarker::started(), step(), texture_src, utf8_to_wide(), and wstrgettext().
Referenced by createClient().
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References MainGameCallback::changepassword_requested, MainGameCallback::changevolume_requested, MainGameCallback::disconnect_requested, g_gamecallback, g_menumgr, guienv, guiroot, input, InputHandler::keycache, MainGameCallback::keyconfig_changed, MainGameCallback::keyconfig_requested, KeyCache::populate(), MainGameCallback::show_open_url_dialog, and texture_src.
Referenced by run().
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References Player::addHud(), HudElement::align, HudElement::dir, HudElement::item, m_hud_server_to_client, HudElement::name, HudElement::number, HudElement::offset, HudElement::pos, HudElement::scale, HudElement::size, HudElement::style, HudElement::text, HudElement::text2, HudElement::type, HudElement::world_pos, and HudElement::z_index.
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References CASE_SET, dir(), Player::getHud(), HUD_STAT_ALIGN, HUD_STAT_DIR, HUD_STAT_ITEM, HUD_STAT_NAME, HUD_STAT_NUMBER, HUD_STAT_OFFSET, HUD_STAT_POS, HUD_STAT_SCALE, HUD_STAT_SIZE, HUD_STAT_STYLE, HUD_STAT_TEXT, HUD_STAT_TEXT2, HUD_STAT_WORLD_POS, HUD_STAT_Z_INDEX, ClientEvent::hudchange, HudElementStat_END, ClientEventHudChange::id, m_hud_server_to_client, and ClientEventHudChange::stat.
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References ClientEvent::hudrm, ClientEvent::id, m_hud_server_to_client, and Player::removeHud().
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References FATAL_ERROR.
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References ClientEvent::amount, GameRunData::damage_flash, ClientEvent::effect, LocalPlayer::getCAO(), GenericCAO::getProperties(), ObjectProperties::hp_max, LocalPlayer::hurt_tilt_strength, LocalPlayer::hurt_tilt_timer, MYMIN, MtEvent::PLAYER_DAMAGE, ClientEvent::player_damage, PLAYER_MAX_HP_DEFAULT, rangelim, and runData.
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References CameraOrientation::camera_pitch, and CameraOrientation::camera_yaw.
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References ClientEvent::moon_params, MoonParams::scale, sky, MoonParams::texture, texture_src, MoonParams::tonemap, and MoonParams::visible.
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References SkyboxParams::bgcolor, SkyboxParams::body_orbit_tilt, SkyboxParams::clouds, draw_control, SkyboxParams::fog_color, SkyboxParams::fog_distance, SkyboxParams::fog_moon_tint, SkyboxParams::fog_start, SkyboxParams::fog_sun_tint, SkyboxParams::fog_tint_type, g_settings, Settings::getFloat(), Settings::getS16(), infostream, rangelim, ClientEvent::set_sky, sky, SkyboxParams::sky_color, texture_src, SkyboxParams::textures, SkyboxParams::type, and MapDrawControl::wanted_range.
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References GUIFormSpecMenu::create(), ClientEvent::formname, ClientEvent::formspec, RenderingEngine::get_gui_env(), GameUI::getFormspecGUI(), GameUI::getFormspecName(), input, InputHandler::joystick, m_game_ui, m_rendering_engine, GUIModalMenu::quitMenu(), ClientEvent::show_formspec, sound_manager, and GameUI::updateFormspec().
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References GUIFormSpecMenu::create(), ClientEvent::formname, ClientEvent::formspec, RenderingEngine::get_gui_env(), GameUI::getFormspecGUI(), input, InputHandler::joystick, m_game_ui, m_rendering_engine, ClientEvent::show_formspec, and sound_manager.
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References GameRunData::btn_down_for_dig, camera, crack_animation_length, GameRunData::dig_index, GameRunData::dig_instantly, GameRunData::dig_time, GameRunData::dig_time_complete, DigParams::diggable, GameRunData::digging, GameRunData::digging_blocked, g_settings, SoundSpec::gain, NodeDefManager::get(), Settings::getBool(), getDigParams(), NodeDefManager::getId(), Map::getNode(), ItemStack::getToolCapabilities(), infostream, INTERACT_DIGGING_COMPLETED, INTERACT_START_DIGGING, itemdef_manager, m_cache_enable_particles, SoundMaker::m_player_leftpunch_sound, m_repeat_dig_time, DigParams::main_group, SoundSpec::name, nodedef_manager, GameRunData::nodig_delay_timer, runData, Camera::setDigging(), soundmaker, DigParams::time, and ItemStack::wear.
Referenced by handlePointingAtNode().
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References camera, KeyType::DIG, GameRunData::digging_blocked, NodeDefManager::get(), ItemStack::getDefinition(), Map::getNode(), Map::getNodeMetadata(), SimpleMetadata::getString(), handleDigging(), infostream, isKeyDown(), itemdef_manager, m_game_ui, SoundMaker::m_player_rightpunch_sound, m_repeat_place_time, ContentFeatures::name, PointedThing::node_abovesurface, PointedThing::node_undersurface, nodedef_manager, nodePlacement(), GameRunData::nodig_delay_timer, KeyType::PLACE, GameRunData::repeat_place_timer, runData, Camera::setDigging(), GameUI::setInfoText(), soundmaker, unescape_translate(), utf8_to_wide(), and wasKeyPressed().
Referenced by processPlayerInteraction().
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References infostream, INTERACT_ACTIVATE, POINTEDTHING_NOTHING, and PointedThing::type.
Referenced by processPlayerInteraction().
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References ClientActiveObject::debugInfoText(), KeyType::DIG, dir(), ClientActiveObject::directReportPunch(), ClientActiveObject::getPosition(), infostream, ClientActiveObject::infoText(), INTERACT_PLACE, INTERACT_START_DIGGING, isKeyDown(), m_game_ui, object_hit_delay, GameRunData::object_hit_delay_timer, KeyType::PLACE, GameRunData::punching, runData, GameRunData::selected_object, GameUI::setInfoText(), GameRunData::time_from_last_punch, unescape_translate(), utf8_to_wide(), wasKeyDown(), and wasKeyPressed().
Referenced by processPlayerInteraction().
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References fwgettext(), g_settings, Settings::getS16(), itos(), m_game_ui, Settings::set(), GameUI::showStatusText(), and sky.
Referenced by processKeyInput().
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References createItemDefManager(), createNodeDefManager(), createShaderSource(), createSingleplayerServer(), createTextureSource(), eventmgr, initSound(), itemdef_manager, N_, nodedef_manager, quicktune, shader_src, showOverlayMessage(), and texture_src.
Referenced by startup().
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References ChatBackend::applySettings(), chat_backend, ChatBackend::clearRecentChat(), device, g_menumgr, g_touchcontrols, gui_chat_console, guienv, GameUI::init(), isTouchCrosshairDisabled(), m_game_ui, TouchControls::setUseCrosshair(), shouldShowTouchControls(), and texture_src.
Referenced by createClient().
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References createOpenALSoundManager(), eventmgr, g_settings, g_sound_manager_singleton, Settings::getBool(), infostream, nodedef_manager, SoundMaker::registerReceiver(), sound_manager, and soundmaker.
Referenced by init().
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References input, and InputHandler::isKeyDown().
Referenced by handlePointingAtNode(), handlePointingAtObject(), nodePlacement(), processKeyInput(), processPlayerInteraction(), and updatePlayerControl().
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References camera, CAMERA_MODE_FIRST, Camera::getCameraMode(), and m_touch_use_crosshair.
Referenced by drawScene(), initGui(), processPlayerInteraction(), and updateCamera().
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References BS, ContentFeatures::buildable_to, CPT2_4DIR, CPT2_COLOR, CPT2_COLORED_4DIR, CPT2_COLORED_FACEDIR, CPT2_COLORED_WALLMOUNTED, CPT2_FACEDIR, CPT2_WALLMOUNTED, GUIFormSpecMenu::create(), dir(), ContentFeatures::drawtype, errorstream, facedir_dirs, floatToInt(), g_settings, NodeDefManager::get(), RenderingEngine::get_gui_env(), Settings::getBool(), MapNode::getFaceDir(), NodeDefManager::getId(), Map::getNode(), MapNode::getParam2(), LocalPlayer::getStandingNodePos(), SimpleMetadata::getString(), MapNode::getWallMountedDir(), ContentFeatures::groups, infostream, input, INTERACT_PLACE, isKeyDown(), InputHandler::isRandom(), itemgroup_get(), InputHandler::joystick, m_game_ui, SoundMaker::m_player_rightpunch_sound, m_rendering_engine, ItemStack::metadata, MYMAX, mystoi(), ItemDefinition::name, NDT_SIGNLIKE, NDT_TORCHLIKE, ItemDefinition::node_placement_prediction, nodedef_manager, p(), ContentFeatures::param_type_2, ItemDefinition::place_param2, ContentFeatures::rightclickable, InventoryLocation::setNodeMeta(), MapNode::setParam2(), KeyType::SNEAK, sound_manager, ItemDefinition::sound_place, ItemDefinition::sound_place_failed, soundmaker, GameUI::updateFormspec(), verbosestream, ContentFeatures::walkable, and ItemDefinition::wallmounted_rotate_vertical.
Referenced by handlePointingAtNode().
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References gui_chat_console, porting::hasPhysicalKeyboardAndroid(), and porting::showTextInputDialog().
Referenced by processKeyInput().
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References GUIFormSpecMenu::create(), RenderingEngine::get_gui_env(), LocalPlayer::getCAO(), PlayerInventoryFormSource::getForm(), Client::getInventory(), infostream, input, InputHandler::joystick, PlayerInventoryFormSource::m_client, m_game_ui, m_rendering_engine, InventoryLocation::setCurrentPlayer(), sound_manager, and GameUI::updateFormspec().
Referenced by processKeyInput().
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References paused_animated_nodes, pauseNodeAnimation(), and smgr.
Referenced by updatePauseState().
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References CLIENTEVENT_MAX, clientEventHandler, FATAL_ERROR_IF, and ClientEventHandler::handler.
Referenced by run().
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References dir(), g_touchcontrols, TouchControls::getHotbarSelection(), Player::getMaxHotbarItemcount(), InputHandler::getMouseWheel(), Player::getWieldIndex(), KeyType::HOTBAR_NEXT, KeyType::HOTBAR_PREV, input, m_enable_hotbar_mouse_wheel, m_invert_hotbar_mouse_wheel, MYMIN, KeyType::SLOT_1, and wasKeyDown().
Referenced by processUserInput().
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References KeyType::AUTOFORWARD, KeyType::BACKWARD, InputHandler::cancelPressed(), KeyType::CHAT, checkZoomEnabled(), KeyType::CINEMATIC, KeyType::CMD, KeyType::CMD_LOCAL, KeyType::CONSOLE, QuicktuneShortcutter::dec(), KeyType::DEC_VOLUME, KeyType::DECREASE_VIEWING_RANGE, decreaseViewRange(), KeyType::DROP, dropSelectedItem(), KeyType::FASTMOVE, KeyType::FREEMOVE, fwgettext(), g_settings, Settings::getBool(), Settings::getFloat(), QuicktuneShortcutter::getMessage(), gui_chat_console, QuicktuneShortcutter::hasMessage(), QuicktuneShortcutter::inc(), KeyType::INC_VOLUME, KeyType::INCREASE_VIEWING_RANGE, increaseViewRange(), input, KeyType::INVENTORY, isKeyDown(), KeyType::JUMP, GameRunData::jump_timer_up, m_game_ui, KeyType::MINIMAP, KeyType::MUTE, myround(), QuicktuneShortcutter::next(), KeyType::NOCLIP, openConsole(), openInventory(), KeyType::PITCHMOVE, QuicktuneShortcutter::prev(), quicktune, KeyType::QUICKTUNE_DEC, KeyType::QUICKTUNE_INC, KeyType::QUICKTUNE_NEXT, KeyType::QUICKTUNE_PREV, KeyType::RANGESELECT, GameRunData::reset_jump_timer, runData, KeyType::SCREENSHOT, Settings::setBool(), Settings::setFloat(), showPauseMenu(), GameUI::showStatusText(), GameUI::showTranslatedStatusText(), KeyType::SNEAK, KeyType::TOGGLE_BLOCK_BOUNDS, KeyType::TOGGLE_CHAT, KeyType::TOGGLE_DEBUG, KeyType::TOGGLE_FOG, KeyType::TOGGLE_HUD, KeyType::TOGGLE_PROFILER, KeyType::TOGGLE_UPDATE_CAMERA, toggleAutoforward(), toggleBlockBounds(), GameUI::toggleChat(), toggleCinematic(), toggleDebug(), toggleFast(), toggleFog(), toggleFreeMove(), toggleFreeMoveAlt(), toggleFullViewRange(), GameUI::toggleHud(), toggleMinimap(), toggleNoClip(), togglePitchMove(), GameUI::toggleProfiler(), toggleUpdateCamera(), utf8_to_wide(), wasKeyDown(), wasKeyPressed(), and KeyType::ZOOM.
Referenced by processUserInput().
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References TouchControls::applyContextControls(), BS, GameRunData::btn_down_for_dig, camera, CAMERA_MODE_FIRST, CAMERA_MODE_THIRD, CAMERA_MODE_THIRD_FRONT, InputHandler::clearWasKeyPressed(), JoystickController::clearWasKeyPressed(), InputHandler::clearWasKeyReleased(), JoystickController::clearWasKeyReleased(), Player::control, KeyType::DIG, PlayerControl::dig, GameRunData::dig_instantly, GameRunData::dig_time, GameRunData::digging, GameRunData::digging_blocked, PointedThing::dump(), g_settings, g_touchcontrols, Settings::getBool(), Camera::getCameraMode(), ItemStack::getDefinition(), Camera::getDirection(), Camera::getHeadPosition(), TouchInteraction::getMode(), Camera::getOffset(), Camera::getPosition(), LocalPlayer::getPosition(), TouchControls::getShootline(), getToolRange(), Player::getWieldedItem(), handlePointingAtNode(), handlePointingAtNothing(), handlePointingAtObject(), hud, HUD_FLAG_BASIC_DEBUG, Player::hud_flags, infostream, input, INTERACT_STOP_DIGGING, INTERACT_USE, intToFloat(), isKeyDown(), isTouchCrosshairDisabled(), itemdef_manager, InputHandler::joystick, ItemDefinition::liquids_pointable, GameUI::m_flags, m_game_ui, SoundMaker::m_player_leftpunch_sound, SoundMaker::m_player_leftpunch_sound2, PointedThing::node_undersurface, GameRunData::nodig_delay_timer, KeyType::PLACE, PlayerControl::place, ItemDefinition::pointabilities, GameRunData::pointed_old, POINTEDTHING_NODE, POINTEDTHING_NOTHING, POINTEDTHING_OBJECT, GameRunData::punching, GameRunData::repeat_place_timer, runData, Camera::setDigging(), ItemDefinition::sound_use, ItemDefinition::sound_use_air, soundmaker, ItemDefinition::touch_interaction, PointedThing::type, updatePointedThing(), Hud::updateSelectionMesh(), ItemDefinition::usable, wasKeyDown(), wasKeyPressed(), and wasKeyReleased().
Referenced by run().
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References IWritableShaderSource::processQueue(), IWritableTextureSource::processQueue(), shader_src, and texture_src.
Referenced by run().
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References InputHandler::clear(), device, g_touchcontrols, GameUI::getFormspecGUI(), gui_chat_console, guienv, TouchControls::hide(), infostream, input, isMenuActive(), GameRunData::jump_timer_down, GameRunData::jump_timer_up, m_cache_doubletap_jump, m_game_focused, m_game_ui, GameRunData::new_playeritem, processItemSelection(), processKeyInput(), InputHandler::releaseAllKeys(), runData, shouldShowTouchControls(), TouchControls::show(), InputHandler::step(), TouchControls::step(), and texture_src.
Referenced by run().
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References g_settings, Settings::get(), Settings::getBool(), Settings::getFloat(), LL_MAX, LL_NONE, m_cache_cam_smoothing, m_cache_disable_escape_sequences, m_cache_doubletap_jump, m_cache_enable_clouds, m_cache_enable_fog, m_cache_enable_free_move, m_cache_enable_joysticks, m_cache_enable_noclip, m_cache_enable_particles, m_cache_joystick_frustum_sensitivity, m_cache_mouse_sensitivity, m_chat_log_buf, m_does_lost_focus_pause_game, m_enable_hotbar_mouse_wheel, m_invert_hotbar_mouse_wheel, m_invert_mouse, m_repeat_dig_time, m_repeat_place_time, rangelim, CaptureLogOutput::setLogLevel(), Logger::stringToLevel(), and warningstream.
Referenced by Game().
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References paused_animated_nodes.
Referenced by updatePauseState().
void Game::run | ( | ) |
References RenderingEngine::autosaveScreensizeAndCo(), CameraOrientation::camera_pitch, CameraOrientation::camera_yaw, checkConnection(), GameUI::clearInfoText(), client_display_info, device, dynamic_info_send_timer, FrameMarker::end(), g_gamecallback, g_menumgr, g_profiler, g_settings, Settings::getBool(), Settings::getFloat(), Settings::getU16(), Profiler::graphPop(), handleCallbacks(), isMenuActive(), kill, FpsControl::limit(), m_cache_cam_smoothing, m_does_lost_focus_pause_game, GameUI::m_flags, m_game_ui, m_is_paused, m_rendering_engine, m_touch_simulate_aux1, MainMenuManager::pausesGame(), processClientEvents(), processPlayerInteraction(), processQueues(), processUserInput(), FpsControl::reset(), RenderingEngine::run(), showPauseMenu(), MainGameCallback::shutdown_requested, FrameMarker::started(), step(), updateCamera(), updateCameraDirection(), updateDebugState(), updateFrame(), updateInteractTimers(), updatePauseState(), updatePlayerControl(), updateProfilerGraphs(), updateProfilers(), updateSound(), updateStats(), and ZoneScoped.
Referenced by the_game().
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References device, g_settings, Settings::get(), RenderingEngine::getLastPointerType(), is_yes(), and Touch.
Referenced by initGui(), and processUserInput().
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References GUIFormSpecMenu::create(), RenderingEngine::get_gui_env(), GameUI::getFormspecGUI(), input, InputHandler::joystick, m_game_ui, m_rendering_engine, SIZE_TAG, and sound_manager.
Referenced by handleClientEvent_DeathscreenLegacy().
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References RenderingEngine::draw_load_screen(), guienv, m_rendering_engine, texture_src, and wstrgettext().
Referenced by connectToServer(), createClient(), createSingleplayerServer(), init(), and shutdown().
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References GUIFormSpecMenu::create(), g_settings, g_touchcontrols, Settings::get(), RenderingEngine::get_gui_env(), Settings::getBool(), GameUI::getFormspecGUI(), input, InputHandler::joystick, m_game_ui, m_rendering_engine, simple_singleplayer_mode, SIZE_TAG, sound_manager, str_formspec_escape(), and strgettext().
Referenced by processKeyInput(), and run().
void Game::shutdown | ( | ) |
References ChatBackend::addMessage(), chat_backend, GameUI::clearText(), client, clouds, GameUI::deleteFormspec(), MainMenuManager::deletingMenu(), device, g_menumgr, g_touchcontrols, GameUI::getFormspecGUI(), gui_chat_console, TouchControls::hide(), m_game_ui, m_rendering_engine, m_shutdown_progress, MainMenuManager::m_stack, MainMenuManager::menuCount(), N_, IWritableShaderSource::processQueue(), IWritableTextureSource::processQueue(), GUIModalMenu::quitMenu(), FpsControl::reset(), RenderingEngine::run(), runInThread(), server, shader_src, showOverlayMessage(), sky, sleep_ms, sound_manager, soundmaker, and texture_src.
Referenced by the_game().
bool Game::startup | ( | bool * | kill, |
InputHandler * | input, | ||
RenderingEngine * | rendering_engine, | ||
const GameStartData & | game_params, | ||
std::string & | error_message, | ||
bool * | reconnect, | ||
ChatBackend * | chat_backend ) |
References GameStartData::address, chat_backend, Translations::clear(), createClient(), device, driver, error_message, g_client_translations, g_settings, GameParams::game_spec, RenderingEngine::get_raw_device(), RenderingEngine::get_scene_manager(), Settings::getBool(), hud, init(), GameUI::initFlags(), RenderingEngine::initialize(), input, GameStartData::isSinglePlayer(), InputHandler::keycache, kill, m_first_loop_after_window_activation, m_game_ui, m_rendering_engine, m_touch_use_crosshair, WorldSpec::path, KeyCache::populate(), reconnect_requested, runData, simple_singleplayer_mode, smgr, GameParams::socket_port, GameRunData::time_from_last_punch, and GameStartData::world_spec.
Referenced by the_game().
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References device, g_menumgr, g_settings, Settings::getFloat(), m_is_paused, MainMenuManager::pausesGame(), and ZoneScoped.
Referenced by connectToServer(), getServerContent(), and run().
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References bool_to_cstr(), g_settings, Settings::getBool(), m_game_ui, Settings::set(), and GameUI::showTranslatedStatusText().
Referenced by processKeyInput().
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References Hud::BLOCK_BOUNDS_CURRENT, Hud::BLOCK_BOUNDS_NEAR, Hud::BLOCK_BOUNDS_OFF, hud, HUD_FLAG_BASIC_DEBUG, Player::hud_flags, m_game_ui, GameUI::showTranslatedStatusText(), and Hud::toggleBlockBounds().
Referenced by processKeyInput().
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References bool_to_cstr(), g_settings, Settings::getBool(), m_game_ui, Settings::set(), and GameUI::showTranslatedStatusText().
Referenced by processKeyInput().
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References draw_control, HUD_FLAG_BASIC_DEBUG, Player::hud_flags, GameUI::m_flags, m_game_ui, MapDrawControl::show_wireframe, and GameUI::showTranslatedStatusText().
Referenced by processKeyInput().
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References bool_to_cstr(), g_settings, Settings::getBool(), m_game_ui, m_touch_simulate_aux1, Settings::set(), and GameUI::showTranslatedStatusText().
Referenced by processKeyInput().
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References g_settings, Settings::getBool(), m_game_ui, Settings::setBool(), GameUI::showTranslatedStatusText(), and sky.
Referenced by processKeyInput().
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References bool_to_cstr(), g_settings, Settings::getBool(), m_game_ui, Settings::set(), and GameUI::showTranslatedStatusText().
Referenced by processKeyInput(), and toggleFreeMoveAlt().
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References GameRunData::jump_timer_down, GameRunData::jump_timer_down_before, GameRunData::jump_timer_up, m_cache_doubletap_jump, GameRunData::reset_jump_timer, runData, and toggleFreeMove().
Referenced by processKeyInput().
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References draw_control, m_game_ui, MapDrawControl::range_all, GameUI::showTranslatedStatusText(), and sky.
Referenced by processKeyInput().
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References g_settings, Settings::getBool(), Minimap::getModeDef(), Minimap::getModeIndex(), Hud::hasElementOfType(), hud, HUD_ELEM_MINIMAP, HUD_FLAG_MINIMAP_RADAR_VISIBLE, HUD_FLAG_MINIMAP_VISIBLE, MinimapModeDef::label, GameUI::m_flags, m_game_ui, mapper, MINIMAP_TYPE_RADAR, Minimap::nextMode(), GameUI::showStatusText(), GameUI::showTranslatedStatusText(), Minimap::toggleMinimapShape(), MinimapModeDef::type, and utf8_to_wide().
Referenced by processKeyInput().
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References bool_to_cstr(), g_settings, Settings::getBool(), m_game_ui, Settings::set(), and GameUI::showTranslatedStatusText().
Referenced by processKeyInput().
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References bool_to_cstr(), g_settings, Settings::getBool(), m_game_ui, Settings::set(), and GameUI::showTranslatedStatusText().
Referenced by processKeyInput().
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References Game::Flags::disable_camera_update, m_flags, m_game_ui, and GameUI::showTranslatedStatusText().
Referenced by processKeyInput().
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References camera, KeyType::CAMERA_MODE, CAMERA_MODE_FIRST, clouds, Game::Flags::disable_camera_update, ToolCapabilities::full_punch_interval, g_touchcontrols, Camera::getCameraMode(), LocalPlayer::getCAO(), Camera::getDirection(), Camera::getFovMax(), Camera::getOffset(), Camera::getPosition(), ItemStack::getToolCapabilities(), Player::getWieldedItem(), isTouchCrosshairDisabled(), itemdef_manager, LocalPlayer::light_color, m_camera_offset_changed, m_flags, MYMIN, runData, GenericCAO::setChildrenVisible(), TouchControls::setUseCrosshair(), Camera::step(), GameRunData::time_from_last_punch, Camera::toggleCameraMode(), Camera::update(), GenericCAO::updateMeshCulling(), and wasKeyPressed().
Referenced by run().
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References device, driver, g_touchcontrols, input, isMenuActive(), InputHandler::isRandom(), m_first_loop_after_window_activation, InputHandler::setMousePos(), and updateCameraOrientation().
Referenced by run().
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References camera, CAMERA_MODE_THIRD_FRONT, CameraOrientation::camera_pitch, CameraOrientation::camera_yaw, driver, g_touchcontrols, JoystickController::getAxisWithoutDead(), Camera::getCameraMode(), InputHandler::getMousePos(), TouchControls::getPitchChange(), getSensitivityScaleFactor(), TouchControls::getYawChange(), input, JA_FRUSTUM_HORIZONTAL, JA_FRUSTUM_VERTICAL, InputHandler::joystick, m_cache_enable_joysticks, m_cache_joystick_frustum_sensitivity, m_cache_mouse_sensitivity, m_invert_mouse, rangelim, and InputHandler::setMousePos().
Referenced by updateCameraDirection().
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References ChatBackend::addMessage(), ChatBackend::addUnparsedMessage(), chat_backend, ChatBackend::getRecentBuffer(), ChatBackend::getRecentChat(), LL_ERROR, LL_INFO, LL_TRACE, LL_VERBOSE, LL_WARNING, m_cache_disable_escape_sequences, m_chat_log_buf, m_game_ui, ChatBuffer::resetLinesModified(), GameUI::setChatText(), ChatBackend::step(), CaptureLogOutput::take(), GameUI::updateChatSize(), and utf8_to_wide().
Referenced by updateFrame().
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References BS, camera, clouds, GameRunData::fog_range, Camera::getCameraNode(), Camera::getOffset(), runData, and sky.
Referenced by updateFrame().
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References MapDrawControl::allow_noclip, Game::Flags::disable_camera_update, Hud::disableBlockBounds(), draw_control, GameUI::getFormspecGUI(), hud, HUD_FLAG_BASIC_DEBUG, Player::hud_flags, m_cache_enable_noclip, m_flags, GameUI::m_flags, m_game_ui, GUIFormSpecMenu::setDebugView(), and MapDrawControl::show_wireframe.
Referenced by run().
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References MapDrawControl::allow_noclip, Profiler::avg(), BS, camera, clouds, GameRunData::damage_flash, GameUI::deleteFormspec(), device, draw_control, drawScene(), floatToInt(), GameRunData::fog_range, FOG_RANGE_ALL, g_profiler, RenderingEngine::get_shadow_renderer(), Camera::getCameraMode(), Camera::getDirection(), GameUI::getFormspecGUI(), LocalPlayer::getPitch(), LocalPlayer::getPosition(), SimpleMetadata::getString(), Player::getWieldedItem(), Player::getWieldIndex(), LocalPlayer::getYaw(), gui_chat_console, guiroot, LocalPlayer::hurt_tilt_strength, LocalPlayer::hurt_tilt_timer, isMenuActive(), m_cache_enable_free_move, m_camera_offset_changed, GameUI::m_flags, m_game_ui, m_is_paused, mapper, MYMIN, GameRunData::new_playeritem, InventoryLocation::NODEMETA, GameRunData::pointed_old, MapDrawControl::range_all, runData, Minimap::setAngle(), Minimap::setPos(), sky, TimeTaker::stop(), GameRunData::time_of_day_smooth, GameRunData::touch_blocks_timer, GameUI::update(), GameRunData::update_draw_list_last_cam_dir, GameRunData::update_draw_list_timer, updateChat(), updateClouds(), updateShadows(), MapDrawControl::wanted_range, Camera::wield(), and ZoneScoped.
Referenced by run().
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References GameRunData::nodig_delay_timer, GameRunData::object_hit_delay_timer, runData, and GameRunData::time_from_last_punch.
Referenced by run().
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References g_menumgr, m_is_paused, ISoundManager::pauseAll(), pauseAnimation(), MainMenuManager::pausesGame(), ISoundManager::resumeAll(), resumeAnimation(), simple_singleplayer_mode, and sound_manager.
Referenced by run().
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References KeyType::AUX1, PlayerControl::aux1, KeyType::BACKWARD, CameraOrientation::camera_pitch, CameraOrientation::camera_yaw, PlayerSettings::continuous_forward, KeyType::DIG, KeyType::FORWARD, g_touchcontrols, LocalPlayer::getAutojump(), InputHandler::getJoystickDirection(), InputHandler::getJoystickSpeed(), LocalPlayer::getPlayerSettings(), input, LocalPlayer::isDead(), isKeyDown(), KeyType::JUMP, KeyType::LEFT, m_touch_simulate_aux1, PlayerControl::movement_direction, PlayerControl::movement_speed, KeyType::PLACE, KeyType::RIGHT, PlayerControl::setMovementFromKeys(), KeyType::SNEAK, and KeyType::ZOOM.
Referenced by run().
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Returns the object or node the player is pointing at. Also updates the selected thing in the Hud.
[in] | shootline | the shootline, starting from the camera position. This also gives the maximal distance of the search. |
[in] | liquids_pointable | if false, liquids are ignored |
[in] | pointabilities | item specific pointable overriding |
[in] | look_for_object | if false, objects are ignored |
[in] | camera_offset | offset of the camera |
[out] | selected_object | the selected object or NULL if not found |
References BS, Environment::continueRaycast(), dir(), ClientActiveObject::doShowSelectionBox(), final_color_blend(), floatToInt(), g_6dirs, g_settings, Settings::getBool(), ClientEnvironment::getClientMap(), getInteriorLight(), MapNode::getNeighbors(), Map::getNode(), Map::getNodeDefManager(), ClientActiveObject::getPosition(), GenericCAO::getProperties(), GenericCAO::getSceneNode(), ClientActiveObject::getSelectionBox(), Hud::getSelectionBoxes(), MapNode::getSelectionBoxes(), Hud::getSelectionPos(), hud, PointedThing::intersection_normal, intToFloat(), PointedThing::node_undersurface, PointedThing::object_id, p(), POINTEDTHING_NODE, POINTEDTHING_OBJECT, Hud::pointing_at_object, PointedThing::raw_intersection_normal, ObjectProperties::rotate_selectionbox, runData, GameRunData::selected_object, Hud::setSelectedFaceNormal(), Hud::setSelectionMeshColor(), Hud::setSelectionPos(), Hud::setSelectionRotation(), and PointedThing::type.
Referenced by processPlayerInteraction().
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References g_profiler, Profiler::graphPop(), and ProfilerGraph::put().
Referenced by run().
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References Profiler::avg(), FpsControl::busy_time, Profiler::clear(), RunStats::drawtime, driver, g_profiler, g_settings, Settings::getFloat(), Profiler::graphAdd(), Profiler::graphSet(), infostream, m_game_ui, Profiler::print(), profiler_interval, FpsControl::sleep_time, IntervalLimiter::step(), and GameUI::updateProfiler().
Referenced by run().
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References camera, RenderingEngine::get_shadow_renderer(), ShadowRenderer::getDirectionalLight(), getWickedTimeOfDay(), m_camera_offset_changed, runData, DirectionalLight::setDirection(), ShadowRenderer::setShadowIntensity(), ShadowRenderer::setShadowTint(), ShadowRenderer::setTimeOfDay(), sky, GameRunData::time_of_day_smooth, and DirectionalLight::update_frustum().
Referenced by updateFrame().
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References BS, camera, device, NodeDefManager::get(), Camera::getCameraNode(), Camera::getDirection(), LocalPlayer::getFootstepNodePos(), Map::getNode(), Camera::getOffset(), LocalPlayer::getParent(), Player::getSpeed(), ClientActiveObject::getVelocity(), intToFloat(), SoundMaker::m_player_step_sound, LocalPlayer::makes_footstep_sound, SoundMaker::makes_footstep_sound, nodedef_manager, ContentFeatures::sound_footstep, sound_manager, sound_volume_control(), soundmaker, SoundMaker::step(), and ISoundManager::updateListener().
Referenced by run().
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References Jitter::avg, RunStats::busy_time_jitter, Jitter::counter, RunStats::dtime_jitter, FpsControl::getBusyMs(), Jitter::max, Jitter::max_fraction, Jitter::max_sample, Jitter::min, and Jitter::min_sample.
Referenced by run().
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References input, and InputHandler::wasKeyDown().
Referenced by handlePointingAtObject(), processItemSelection(), processKeyInput(), and processPlayerInteraction().
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References input, and InputHandler::wasKeyPressed().
Referenced by handlePointingAtNode(), handlePointingAtObject(), processKeyInput(), processPlayerInteraction(), and updateCamera().
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References input, and InputHandler::wasKeyReleased().
Referenced by processPlayerInteraction().
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Referenced by initGui(), shutdown(), startup(), and updateChat().
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Referenced by ~Game(), and shutdown().
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Referenced by run().
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Referenced by processClientEvents().
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Referenced by createClient(), handleClientEvent_CloudParams(), shutdown(), updateCamera(), updateClouds(), and updateFrame().
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Referenced by createClient(), and handleDigging().
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Referenced by ~Game(), connectToServer(), createClient(), handleClientEvent_SetSky(), toggleDebug(), toggleFullViewRange(), updateDebugState(), and updateFrame().
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Referenced by createClient(), drawScene(), startup(), updateCameraDirection(), updateCameraOrientation(), and updateProfilers().
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Referenced by run().
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Referenced by checkConnection(), connectToServer(), createClient(), createSingleplayerServer(), getServerContent(), and startup().
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Referenced by ~Game(), connectToServer(), init(), and initSound().
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Referenced by initGui(), openConsole(), processKeyInput(), processUserInput(), shutdown(), and updateFrame().
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Referenced by ~Game(), createClient(), processPlayerInteraction(), startup(), toggleBlockBounds(), toggleMinimap(), updateDebugState(), and updatePointedThing().
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Referenced by connectToServer(), createSingleplayerServer(), getServerContent(), handleCallbacks(), handleClientEvent_ShowFormSpec(), handleClientEvent_ShowLocalFormSpec(), isKeyDown(), nodePlacement(), openInventory(), processItemSelection(), processKeyInput(), processPlayerInteraction(), processUserInput(), showDeathFormspecLegacy(), showPauseMenu(), startup(), updateCameraDirection(), updateCameraOrientation(), updatePlayerControl(), wasKeyDown(), wasKeyPressed(), and wasKeyReleased().
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Referenced by ~Game(), connectToServer(), handleDigging(), handlePointingAtNode(), init(), processPlayerInteraction(), and updateCamera().
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Referenced by readSettings(), and run().
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Referenced by readSettings(), and updateChat().
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Referenced by processUserInput(), readSettings(), and toggleFreeMoveAlt().
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Referenced by createClient(), and readSettings().
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Referenced by fogEnabled(), and readSettings().
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Referenced by readSettings(), and updateFrame().
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Referenced by readSettings(), and updateCameraOrientation().
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Referenced by readSettings(), and updateDebugState().
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Referenced by handleDigging(), and readSettings().
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Referenced by readSettings(), and updateCameraOrientation().
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Referenced by readSettings(), and updateCameraOrientation().
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Referenced by updateCamera(), updateFrame(), and updateShadows().
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Referenced by readSettings(), and updateChat().
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Referenced by readSettings(), and run().
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Referenced by processItemSelection(), and readSettings().
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Referenced by startup(), and updateCameraDirection().
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Referenced by toggleUpdateCamera(), updateCamera(), and updateDebugState().
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Referenced by processUserInput().
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Referenced by checkZoomEnabled(), connectToServer(), decreaseViewRange(), drawScene(), handleClientEvent_ShowFormSpec(), handleClientEvent_ShowLocalFormSpec(), handlePointingAtNode(), handlePointingAtObject(), increaseViewRange(), initGui(), nodePlacement(), openInventory(), processKeyInput(), processPlayerInteraction(), processUserInput(), run(), showDeathFormspecLegacy(), showPauseMenu(), shutdown(), startup(), toggleAutoforward(), toggleBlockBounds(), toggleCinematic(), toggleDebug(), toggleFast(), toggleFog(), toggleFreeMove(), toggleFullViewRange(), toggleMinimap(), toggleNoClip(), togglePitchMove(), toggleUpdateCamera(), updateChat(), updateDebugState(), updateFrame(), and updateProfilers().
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Referenced by handleClientEvent_HudAdd(), handleClientEvent_HudChange(), and handleClientEvent_HudRemove().
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Referenced by processItemSelection(), and readSettings().
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Referenced by readSettings(), and updateCameraOrientation().
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Referenced by run(), step(), updateFrame(), and updatePauseState().
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Referenced by ~Game(), connectToServer(), createClient(), createSingleplayerServer(), drawScene(), getServerContent(), handleClientEvent_ShowFormSpec(), handleClientEvent_ShowLocalFormSpec(), nodePlacement(), openInventory(), run(), showDeathFormspecLegacy(), showOverlayMessage(), showPauseMenu(), shutdown(), and startup().
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Referenced by handleDigging(), and readSettings().
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Referenced by handlePointingAtNode(), and readSettings().
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Referenced by createSingleplayerServer(), and shutdown().
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Referenced by run(), toggleFast(), and updatePlayerControl().
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Referenced by isTouchCrosshairDisabled(), and startup().
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Referenced by createClient(), toggleMinimap(), and updateFrame().
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Referenced by ~Game(), connectToServer(), handleDigging(), handlePointingAtNode(), init(), initSound(), nodePlacement(), and updateSound().
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Referenced by pauseAnimation(), and resumeAnimation().
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Referenced by updateProfilers().
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Referenced by ~Game(), init(), and processKeyInput().
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Referenced by checkConnection(), connectToServer(), and startup().
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Referenced by drawScene(), handleClientEvent_PlayerDamage(), handleDigging(), handlePointingAtNode(), handlePointingAtObject(), processKeyInput(), processPlayerInteraction(), processUserInput(), startup(), toggleFreeMoveAlt(), updateCamera(), updateClouds(), updateFrame(), updateInteractTimers(), updatePointedThing(), and updateShadows().
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Referenced by ~Game(), and shutdown().
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Referenced by ~Game(), connectToServer(), createClient(), init(), processQueues(), and shutdown().
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Referenced by connectToServer(), createClient(), createSingleplayerServer(), showPauseMenu(), startup(), and updatePauseState().
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Referenced by createClient(), decreaseViewRange(), drawScene(), fogEnabled(), handleClientEvent_SetMoon(), handleClientEvent_SetSky(), handleClientEvent_SetStars(), handleClientEvent_SetSun(), increaseViewRange(), shutdown(), toggleFog(), toggleFullViewRange(), updateClouds(), updateFrame(), and updateShadows().
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Referenced by createClient(), pauseAnimation(), and startup().
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Referenced by ~Game(), handleDigging(), handlePointingAtNode(), initSound(), nodePlacement(), processPlayerInteraction(), shutdown(), and updateSound().
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