#include <texturesource.h>
◆ IWritableTextureSource()
IWritableTextureSource::IWritableTextureSource |
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default |
◆ ~IWritableTextureSource()
virtual IWritableTextureSource::~IWritableTextureSource |
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virtualdefault |
◆ getNormalTexture()
virtual video::ITexture * IWritableTextureSource::getNormalTexture |
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const std::string & | name | ) |
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pure virtual |
◆ getTexture() [1/2]
virtual video::ITexture * IWritableTextureSource::getTexture |
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const std::string & | name, |
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u32 * | id = nullptr ) |
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pure virtual |
◆ getTexture() [2/2]
virtual video::ITexture * IWritableTextureSource::getTexture |
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u32 | id | ) |
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pure virtual |
◆ getTextureAverageColor()
virtual video::SColor IWritableTextureSource::getTextureAverageColor |
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const std::string & | name | ) |
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pure virtual |
◆ getTextureId()
virtual u32 IWritableTextureSource::getTextureId |
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const std::string & | name | ) |
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pure virtual |
◆ getTextureName()
virtual std::string IWritableTextureSource::getTextureName |
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u32 | id | ) |
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pure virtual |
◆ insertSourceImage()
virtual void IWritableTextureSource::insertSourceImage |
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const std::string & | name, |
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video::IImage * | img ) |
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pure virtual |
◆ isKnownSourceImage()
virtual bool IWritableTextureSource::isKnownSourceImage |
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const std::string & | name | ) |
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pure virtual |
◆ processQueue()
virtual void IWritableTextureSource::processQueue |
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pure virtual |
◆ rebuildImagesAndTextures()
virtual void IWritableTextureSource::rebuildImagesAndTextures |
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pure virtual |
The documentation for this class was generated from the following file: