Luanti 5.16.0-dev
Loading...
Searching...
No Matches
TestGameUI Class Reference
Inheritance diagram for TestGameUI:
Collaboration diagram for TestGameUI:

Public Member Functions

 TestGameUI ()
const char * getName ()
void runTests (IGameDef *gamedef)
void testInit ()
void testInfoText ()
void testStatusText ()
Public Member Functions inherited from TestBase
bool testModule (IGameDef *gamedef)
std::string getTestTempDirectory ()
std::string getTestTempFile ()
void runTest (const char *name, std::function< void()> &&test)

Additional Inherited Members

Public Attributes inherited from TestBase
u32 num_tests_failed
u32 num_tests_run

Constructor & Destructor Documentation

◆ TestGameUI()

TestGameUI::TestGameUI ( )
inline

References TestManager::registerTestModule().

Here is the call graph for this function:

Member Function Documentation

◆ getName()

const char * TestGameUI::getName ( )
inlinevirtual

Implements TestBase.

◆ runTests()

void TestGameUI::runTests ( IGameDef * gamedef)
virtual

Implements TestBase.

References TEST, testInfoText(), testInit(), and testStatusText().

Here is the call graph for this function:

◆ testInfoText()

void TestGameUI::testInfoText ( )

References UASSERT.

Referenced by runTests().

Here is the caller graph for this function:

◆ testInit()

void TestGameUI::testInit ( )

References UASSERT.

Referenced by runTests().

Here is the caller graph for this function:

◆ testStatusText()

void TestGameUI::testStatusText ( )

References UASSERT.

Referenced by runTests().

Here is the caller graph for this function:

The documentation for this class was generated from the following file: