#include "clientenvironment.h"
#include "irrlichttypes.h"
#include <ostream>
#include <map>
#include <memory>
#include <set>
#include <vector>
#include <unordered_set>
#include "gamedef.h"
#include "inventorymanager.h"
#include "network/address.h"
#include "network/networkprotocol.h"
#include "network/peerhandler.h"
#include "gameparams.h"
#include "script/common/c_types.h"
#include "util/numeric.h"
#include "util/string.h"
#include "config.h"
Go to the source code of this file.
◆ CLIENT_CHAT_MESSAGE_LIMIT_PER_10S
#define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f |
◆ sound_handle_t
◆ LocalClientState
Enumerator |
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LC_Created | |
LC_Init | |
LC_Ready | |