#include <inputhandler.h>
◆ RandomInputHandler()
RandomInputHandler::RandomInputHandler |
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default |
◆ cancelPressed()
virtual bool RandomInputHandler::cancelPressed |
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inlinevirtual |
◆ getJoystickDirection()
virtual float RandomInputHandler::getJoystickDirection |
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inlinevirtual |
◆ getJoystickSpeed()
virtual float RandomInputHandler::getJoystickSpeed |
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inlinevirtual |
◆ getMousePos()
virtual v2s32 RandomInputHandler::getMousePos |
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inlinevirtual |
◆ getMouseWheel()
virtual s32 RandomInputHandler::getMouseWheel |
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inlinevirtual |
◆ isKeyDown()
virtual bool RandomInputHandler::isKeyDown |
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GameKeyType | k | ) |
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inlinevirtual |
◆ isRandom()
bool RandomInputHandler::isRandom |
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const |
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inlinevirtual |
◆ Rand()
s32 RandomInputHandler::Rand |
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s32 | min, |
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s32 | max ) |
◆ setMousePos()
virtual void RandomInputHandler::setMousePos |
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s32 | x, |
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s32 | y ) |
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inlinevirtual |
◆ step()
void RandomInputHandler::step |
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float | dtime | ) |
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virtual |
◆ wasKeyDown()
virtual bool RandomInputHandler::wasKeyDown |
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GameKeyType | k | ) |
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inlinevirtual |
◆ wasKeyPressed()
virtual bool RandomInputHandler::wasKeyPressed |
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GameKeyType | k | ) |
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inlinevirtual |
◆ wasKeyReleased()
virtual bool RandomInputHandler::wasKeyReleased |
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GameKeyType | k | ) |
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inlinevirtual |
◆ joystickDirection
float RandomInputHandler::joystickDirection |
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private |
◆ joystickSpeed
float RandomInputHandler::joystickSpeed |
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private |
◆ keydown
KeyList RandomInputHandler::keydown |
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private |
◆ mousepos
v2s32 RandomInputHandler::mousepos |
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private |
◆ mousespeed
v2s32 RandomInputHandler::mousespeed |
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private |
The documentation for this class was generated from the following files: