#include <inputhandler.h>
◆ RealInputHandler()
◆ ~RealInputHandler()
| virtual RealInputHandler::~RealInputHandler |
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inlinevirtual |
◆ cancelPressed()
| virtual bool RealInputHandler::cancelPressed |
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inlinevirtual |
◆ clear()
| void RealInputHandler::clear |
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inlinevirtual |
◆ clearWasKeyPressed()
| virtual void RealInputHandler::clearWasKeyPressed |
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inlinevirtual |
◆ clearWasKeyReleased()
| virtual void RealInputHandler::clearWasKeyReleased |
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inlinevirtual |
◆ getJoystickDirection()
| float RealInputHandler::getJoystickDirection |
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virtual |
◆ getJoystickSpeed()
| float RealInputHandler::getJoystickSpeed |
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virtual |
◆ getMousePos()
| v2s32 RealInputHandler::getMousePos |
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◆ getMouseWheel()
| virtual s32 RealInputHandler::getMouseWheel |
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inlinevirtual |
◆ isKeyDown()
| virtual bool RealInputHandler::isKeyDown |
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GameKeyType | k | ) |
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inlinevirtual |
◆ releaseAllKeys()
| void RealInputHandler::releaseAllKeys |
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inlinevirtual |
◆ reloadKeybindings()
| virtual void RealInputHandler::reloadKeybindings |
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inlinevirtual |
◆ setMousePos()
| void RealInputHandler::setMousePos |
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s32 | x, |
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s32 | y ) |
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virtual |
◆ wasKeyDown()
| virtual bool RealInputHandler::wasKeyDown |
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GameKeyType | k | ) |
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inlinevirtual |
◆ wasKeyPressed()
| virtual bool RealInputHandler::wasKeyPressed |
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GameKeyType | k | ) |
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inlinevirtual |
◆ wasKeyReleased()
| virtual bool RealInputHandler::wasKeyReleased |
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GameKeyType | k | ) |
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inlinevirtual |
◆ m_mousepos
| v2s32 RealInputHandler::m_mousepos |
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private |
◆ m_receiver
Referenced by RealInputHandler(), ~RealInputHandler(), clear(), clearWasKeyPressed(), clearWasKeyReleased(), getMouseWheel(), isKeyDown(), releaseAllKeys(), reloadKeybindings(), wasKeyDown(), wasKeyPressed(), and wasKeyReleased().
The documentation for this class was generated from the following files: