#include <collision.h>
Public Member Functions | |
CollisionInfo ()=default | |
Public Attributes | |
CollisionType | type = COLLISION_NODE |
CollisionAxis | axis = COLLISION_AXIS_NONE |
v3s16 | node_p = v3s16(-32768,-32768,-32768) |
ActiveObject * | object = nullptr |
v3f | new_pos |
v3f | old_speed |
v3f | new_speed |
int | plane = -1 |
|
default |
CollisionAxis CollisionInfo::axis = COLLISION_AXIS_NONE |
Referenced by collisionMoveSimple().
v3f CollisionInfo::new_pos |
Referenced by collisionMoveSimple().
v3f CollisionInfo::new_speed |
Referenced by collisionMoveSimple(), and LocalPlayer::move().
Referenced by collisionMoveSimple(), and LocalPlayer::move().
ActiveObject* CollisionInfo::object = nullptr |
Referenced by collisionMoveSimple().
v3f CollisionInfo::old_speed |
Referenced by collisionMoveSimple(), and LocalPlayer::move().
int CollisionInfo::plane = -1 |
Referenced by collisionMoveSimple().
CollisionType CollisionInfo::type = COLLISION_NODE |
Referenced by collisionMoveSimple().