Luanti 5.16.0-dev
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ScriptApiMainMenu Class Reference

#include <s_mainmenu.h>

Inheritance diagram for ScriptApiMainMenu:
Collaboration diagram for ScriptApiMainMenu:

Public Member Functions

void setMainMenuData (const MainMenuDataForScript *data)
 Hand over MainMenuDataForScript to lua to inform lua of the content.
void handleMainMenuEvent (const std::string &text)
 process events received from formspec
void handleMainMenuButtons (const StringMap &fields)
 process field data received from formspec
void beforeClose ()
 Called before the menu is closed, either to exit or to join a game.
Public Member Functions inherited from ScriptApiBase
 ScriptApiBase (ScriptingType type)
 ScriptApiBase ()
virtual ~ScriptApiBase ()
 DISABLE_CLASS_COPY (ScriptApiBase)
void loadMod (const std::string &script_path, const std::string &mod_name)
void loadScript (const std::string &script_path)
void runCallbacksRaw (int nargs, RunCallbacksMode mode, const char *fxn)
void addObjectReference (ServerActiveObject *cobj)
void removeObjectReference (ServerActiveObject *cobj)
ScriptingType getType ()
IGameDefgetGameDef ()
ServergetServer ()
const std::string & getOrigin ()
void setOriginDirect (const char *origin)
void setOriginFromTableRaw (int index, const char *fxn)
void clientOpenLibs (lua_State *L)
void checkSetByBuiltin ()

Additional Inherited Members

Static Public Member Functions inherited from ScriptApiBase
static std::string getCurrentModNameInsecure (lua_State *L)
 Returns the currently running mod, only during init time.
Protected Member Functions inherited from ScriptApiBase
lua_State * getStack ()
void realityCheck ()
void scriptError (int result, const char *fxn)
void stackDump (std::ostream &o)
void setGameDef (IGameDef *gamedef)
EnvironmentgetEnv ()
void setEnv (Environment *env)
EmergeThreadgetEmergeThread ()
void setEmergeThread (EmergeThread *emerge)
void objectrefGetOrCreate (lua_State *L, ServerActiveObject *cobj)
void pushPlayerHPChangeReason (lua_State *L, const PlayerHPChangeReason &reason)
Protected Member Functions inherited from LuaHelper
template<>
bool readParam (lua_State *L, int index)
template<>
s16 readParam (lua_State *L, int index)
template<>
int readParam (lua_State *L, int index)
template<>
float readParam (lua_State *L, int index)
template<>
v2s16 readParam (lua_State *L, int index)
template<>
v2f readParam (lua_State *L, int index)
template<>
v3f readParam (lua_State *L, int index)
template<>
std::string_view readParam (lua_State *L, int index)
template<>
std::string readParam (lua_State *L, int index)
template<>
std::string_view readParam (lua_State *L, int index)
 Read a string from Lua state L at index without copying it.
Static Protected Member Functions inherited from LuaHelper
template<typename T>
static T readParam (lua_State *L, int index)
 Read a value using a template type T from Lua state L at index.
template<typename T>
static T readParam (lua_State *L, int index, const T &default_value)
 Read a value using a template type T from Lua state L at index.
Protected Attributes inherited from ScriptApiBase
std::recursive_mutex m_luastackmutex
std::string m_last_run_mod
int m_lock_recursion_count {}
std::thread::id m_owning_thread

Member Function Documentation

◆ beforeClose()

void ScriptApiMainMenu::beforeClose ( )

Called before the menu is closed, either to exit or to join a game.

References PCALL_RES, PUSH_ERROR_HANDLER, and SCRIPTAPI_PRECHECKHEADER.

◆ handleMainMenuButtons()

void ScriptApiMainMenu::handleMainMenuButtons ( const StringMap & fields)

process field data received from formspec

Parameters
fieldsdata in field format

References PCALL_RES, PUSH_ERROR_HANDLER, and SCRIPTAPI_PRECHECKHEADER.

◆ handleMainMenuEvent()

void ScriptApiMainMenu::handleMainMenuEvent ( const std::string & text)

process events received from formspec

Parameters
textevents in textual form

References PCALL_RES, PUSH_ERROR_HANDLER, and SCRIPTAPI_PRECHECKHEADER.

Referenced by GUIEngine::fullscreenChangedCallback().

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◆ setMainMenuData()

void ScriptApiMainMenu::setMainMenuData ( const MainMenuDataForScript * data)

Hand over MainMenuDataForScript to lua to inform lua of the content.

Parameters
datathe data

References MainMenuDataForScript::errormessage, MainMenuDataForScript::reconnect_requested, SCRIPTAPI_PRECHECKHEADER, and setboolfield().

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The documentation for this class was generated from the following files: