Luanti 5.10.0-dev
 
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ServerActiveObject Class Reference

#include <serveractiveobject.h>

+ Inheritance diagram for ServerActiveObject:
+ Collaboration diagram for ServerActiveObject:

Public Types

using Observers = std::optional<std::unordered_set<std::string>>
 
- Public Types inherited from ActiveObject
typedef u16 object_t
 

Public Member Functions

 ServerActiveObject (ServerEnvironment *env, v3f pos)
 
virtual ~ServerActiveObject ()=default
 
virtual ActiveObjectType getSendType () const
 
virtual void addedToEnvironment (u32 dtime_s)
 
virtual void removingFromEnvironment ()
 
void markForRemoval ()
 
void markForDeactivation ()
 
v3f getBasePosition () const
 
void setBasePosition (v3f pos)
 
ServerEnvironmentgetEnv ()
 
virtual void setPos (const v3f &pos)
 
virtual void addPos (const v3f &added_pos)
 
virtual void moveTo (v3f pos, bool continuous)
 
virtual float getMinimumSavedMovement ()
 
virtual std::string getDescription ()
 
virtual void step (float dtime, bool send_recommended)
 
virtual std::string getClientInitializationData (u16 protocol_version)
 
virtual void getStaticData (std::string *result) const
 
virtual bool isStaticAllowed () const
 
virtual bool shouldUnload () const
 
virtual u32 punch (v3f dir, const ToolCapabilities *toolcap=nullptr, ServerActiveObject *puncher=nullptr, float time_from_last_punch=1000000.0f, u16 initial_wear=0)
 
virtual void rightClick (ServerActiveObject *clicker)
 
virtual void setHP (s32 hp, const PlayerHPChangeReason &reason)
 
virtual u16 getHP () const
 
virtual void setArmorGroups (const ItemGroupList &armor_groups)
 
virtual const ItemGroupListgetArmorGroups () const
 
virtual void setAnimation (v2f frames, float frame_speed, float frame_blend, bool frame_loop)
 
virtual void getAnimation (v2f *frames, float *frame_speed, float *frame_blend, bool *frame_loop)
 
virtual void setAnimationSpeed (float frame_speed)
 
virtual void setBoneOverride (const std::string &bone, const BoneOverride &props)
 
virtual BoneOverride getBoneOverride (const std::string &bone)
 
virtual const BoneOverrideMapgetBoneOverrides () const
 
virtual const std::unordered_set< object_t > & getAttachmentChildIds () const
 
virtual ServerActiveObjectgetParent () const
 
virtual ObjectPropertiesaccessObjectProperties ()
 
virtual void notifyObjectPropertiesModified ()
 
virtual InventorygetInventory () const
 
virtual InventoryLocation getInventoryLocation () const
 
virtual void setInventoryModified ()
 
virtual std::string getWieldList () const
 
virtual u16 getWieldIndex () const
 
virtual ItemStack getWieldedItem (ItemStack *selected, ItemStack *hand=nullptr) const
 
virtual bool setWieldedItem (const ItemStack &item)
 
void attachParticleSpawner (u32 id)
 
void detachParticleSpawner (u32 id)
 
std::string generateUpdateInfantCommand (u16 infant_id, u16 protocol_version)
 
void dumpAOMessagesToQueue (std::queue< ActiveObjectMessage > &queue)
 
bool isGone () const
 
bool isPendingRemoval () const
 
void invalidateEffectiveObservers ()
 Invalidate final observer cache.
 
const ObserversgetEffectiveObservers ()
 Cache m_effective_observers with the names of all observers, also indirect observers (object attachment chain).
 
const ObserversrecalculateEffectiveObservers ()
 Force a recalculation of final observers (including all parents).
 
bool isEffectivelyObservedBy (const std::string &player_name)
 Whether the object is sent to player_name
 
- Public Member Functions inherited from ActiveObject
 ActiveObject (object_t id)
 
object_t getId () const
 
void setId (object_t id)
 
virtual ActiveObjectType getType () const =0
 
virtual bool getCollisionBox (aabb3f *toset) const =0
 
virtual bool getSelectionBox (aabb3f *toset) const =0
 
virtual bool collideWithObjects () const =0
 
virtual void setAttachment (object_t parent_id, const std::string &bone, v3f position, v3f rotation, bool force_visible)
 
virtual void getAttachment (object_t *parent_id, std::string *bone, v3f *position, v3f *rotation, bool *force_visible) const
 
virtual void clearChildAttachments ()
 
virtual void clearParentAttachment ()
 
virtual void addAttachmentChild (object_t child_id)
 
virtual void removeAttachmentChild (object_t child_id)
 

Public Attributes

u16 m_known_by_count = 0
 
bool m_static_exists = false
 
v3s16 m_static_block = v3s16(1337,1337,1337)
 
Observers m_observers
 

Protected Member Functions

virtual void onMarkedForDeactivation ()
 
virtual void onMarkedForRemoval ()
 

Protected Attributes

std::optional< Observersm_effective_observers
 
ServerEnvironmentm_env
 
v3f m_base_position
 
std::unordered_set< u32 > m_attached_particle_spawners
 
bool m_pending_deactivation = false
 
bool m_pending_removal = false
 
std::queue< ActiveObjectMessagem_messages_out
 
- Protected Attributes inherited from ActiveObject
object_t m_id
 

Member Typedef Documentation

◆ Observers

using ServerActiveObject::Observers = std::optional<std::unordered_set<std::string>>

Constructor & Destructor Documentation

◆ ServerActiveObject()

ServerActiveObject::ServerActiveObject ( ServerEnvironment * env,
v3f pos )

◆ ~ServerActiveObject()

virtual ServerActiveObject::~ServerActiveObject ( )
virtualdefault

Member Function Documentation

◆ accessObjectProperties()

virtual ObjectProperties * ServerActiveObject::accessObjectProperties ( )
inlinevirtual

Reimplemented in UnitSAO.

Referenced by ObjectRef::l_get_nametag_attributes(), ObjectRef::l_get_properties(), ObjectRef::l_set_nametag_attributes(), and ObjectRef::l_set_properties().

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◆ addedToEnvironment()

virtual void ServerActiveObject::addedToEnvironment ( u32 dtime_s)
inlinevirtual

Reimplemented in LuaEntitySAO, and PlayerSAO.

Referenced by LuaEntitySAO::addedToEnvironment(), and PlayerSAO::addedToEnvironment().

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◆ addPos()

virtual void ServerActiveObject::addPos ( const v3f & added_pos)
inlinevirtual

Reimplemented in PlayerSAO.

References m_base_position, and setBasePosition().

Referenced by ObjectRef::l_add_pos().

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◆ attachParticleSpawner()

void ServerActiveObject::attachParticleSpawner ( u32 id)
inline

◆ detachParticleSpawner()

void ServerActiveObject::detachParticleSpawner ( u32 id)
inline

References m_attached_particle_spawners.

Referenced by ServerEnvironment::deleteParticleSpawner().

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◆ dumpAOMessagesToQueue()

void ServerActiveObject::dumpAOMessagesToQueue ( std::queue< ActiveObjectMessage > & queue)

References m_messages_out.

◆ generateUpdateInfantCommand()

std::string ServerActiveObject::generateUpdateInfantCommand ( u16 infant_id,
u16 protocol_version )

References AO_CMD_SPAWN_INFANT, getClientInitializationData(), getSendType(), serializeString32(), writeU16(), and writeU8().

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◆ getAnimation()

virtual void ServerActiveObject::getAnimation ( v2f * frames,
float * frame_speed,
float * frame_blend,
bool * frame_loop )
inlinevirtual

Reimplemented in UnitSAO.

Referenced by ObjectRef::l_get_animation().

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◆ getArmorGroups()

virtual const ItemGroupList & ServerActiveObject::getArmorGroups ( ) const
inlinevirtual

Reimplemented in UnitSAO.

Referenced by ObjectRef::l_get_armor_groups().

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◆ getAttachmentChildIds()

virtual const std::unordered_set< object_t > & ServerActiveObject::getAttachmentChildIds ( ) const
inlinevirtual

Reimplemented in UnitSAO.

Referenced by ObjectRef::l_get_children().

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◆ getBasePosition()

◆ getBoneOverride()

virtual BoneOverride ServerActiveObject::getBoneOverride ( const std::string & bone)
inlinevirtual

Reimplemented in UnitSAO.

Referenced by ObjectRef::l_get_bone_override(), and ObjectRef::l_get_bone_position().

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◆ getBoneOverrides()

virtual const BoneOverrideMap & ServerActiveObject::getBoneOverrides ( ) const
inlinevirtual

Reimplemented in UnitSAO.

Referenced by ObjectRef::l_get_bone_overrides().

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◆ getClientInitializationData()

virtual std::string ServerActiveObject::getClientInitializationData ( u16 protocol_version)
inlinevirtual

Reimplemented in LuaEntitySAO, and PlayerSAO.

Referenced by generateUpdateInfantCommand(), and Server::SendActiveObjectRemoveAdd().

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◆ getDescription()

virtual std::string ServerActiveObject::getDescription ( )
inlinevirtual

Reimplemented in LuaEntitySAO, and PlayerSAO.

Referenced by ICraftAction::apply(), Server::handleCommand_Interact(), LuaEntitySAO::punch(), and PlayerSAO::punch().

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◆ getEffectiveObservers()

const Observers & ServerActiveObject::getEffectiveObservers ( )

Cache m_effective_observers with the names of all observers, also indirect observers (object attachment chain).

References getParent(), m_effective_observers, and m_observers.

Referenced by isEffectivelyObservedBy(), and recalculateEffectiveObservers().

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◆ getEnv()

ServerEnvironment * ServerActiveObject::getEnv ( )
inline

References m_env.

◆ getHP()

virtual u16 ServerActiveObject::getHP ( ) const
inlinevirtual

Reimplemented in LuaEntitySAO, and UnitSAO.

Referenced by ObjectRef::l_get_hp(), LuaEntitySAO::punch(), PlayerSAO::punch(), and read_object_properties().

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◆ getInventory()

virtual Inventory * ServerActiveObject::getInventory ( ) const
inlinevirtual

Reimplemented in PlayerSAO.

◆ getInventoryLocation()

InventoryLocation ServerActiveObject::getInventoryLocation ( ) const
virtual

Reimplemented in PlayerSAO.

Referenced by ObjectRef::l_get_inventory().

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◆ getMinimumSavedMovement()

float ServerActiveObject::getMinimumSavedMovement ( )
virtual

Reimplemented in LuaEntitySAO.

References BS.

Referenced by ServerEnvironment::deactivateFarObjects().

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◆ getParent()

virtual ServerActiveObject * ServerActiveObject::getParent ( ) const
inlinevirtual

Reimplemented in UnitSAO.

Referenced by Server::AsyncRunStep(), getAttachedObject(), and getEffectiveObservers().

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◆ getSendType()

virtual ActiveObjectType ServerActiveObject::getSendType ( ) const
inlinevirtual

Reimplemented in LuaEntitySAO, and PlayerSAO.

References ActiveObject::getType().

Referenced by generateUpdateInfantCommand(), and Server::SendActiveObjectRemoveAdd().

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◆ getStaticData()

virtual void ServerActiveObject::getStaticData ( std::string * result) const
inlinevirtual

Reimplemented in LuaEntitySAO, and PlayerSAO.

References isStaticAllowed().

Referenced by StaticObject::StaticObject().

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◆ getWieldedItem()

ItemStack ServerActiveObject::getWieldedItem ( ItemStack * selected,
ItemStack * hand = nullptr ) const
virtual

Reimplemented in PlayerSAO.

Referenced by ObjectRef::l_get_wielded_item(), and LuaEntitySAO::punch().

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◆ getWieldIndex()

virtual u16 ServerActiveObject::getWieldIndex ( ) const
inlinevirtual

Reimplemented in PlayerSAO.

Referenced by ObjectRef::l_get_wield_index().

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◆ getWieldList()

virtual std::string ServerActiveObject::getWieldList ( ) const
inlinevirtual

Reimplemented in PlayerSAO.

Referenced by ObjectRef::l_get_wield_list().

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◆ invalidateEffectiveObservers()

void ServerActiveObject::invalidateEffectiveObservers ( )

Invalidate final observer cache.

This needs to be done whenever the observers of this object or any of its ancestors may have changed.

References m_effective_observers.

Referenced by server::ActiveObjectMgr::invalidateActiveObjectObserverCaches().

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◆ isEffectivelyObservedBy()

bool ServerActiveObject::isEffectivelyObservedBy ( const std::string & player_name)

Whether the object is sent to player_name

References getEffectiveObservers().

Referenced by ServerEnvironment::getAddedActiveObjects(), server::ActiveObjectMgr::getAddedActiveObjectsAroundPos(), and ServerEnvironment::getRemovedActiveObjects().

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◆ isGone()

◆ isPendingRemoval()

bool ServerActiveObject::isPendingRemoval ( ) const
inline

References m_pending_removal.

Referenced by ServerEnvironment::removeRemovedObjects().

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◆ isStaticAllowed()

virtual bool ServerActiveObject::isStaticAllowed ( ) const
inlinevirtual

Reimplemented in LuaEntitySAO, and PlayerSAO.

Referenced by StaticObject::StaticObject(), ServerEnvironment::deactivateFarObjects(), and getStaticData().

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◆ markForDeactivation()

void ServerActiveObject::markForDeactivation ( )

References m_pending_deactivation, and onMarkedForDeactivation().

Referenced by ServerEnvironment::deactivateFarObjects().

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◆ markForRemoval()

void ServerActiveObject::markForRemoval ( )

References m_pending_removal, and onMarkedForRemoval().

Referenced by ServerEnvironment::clearObjects(), PlayerSAO::disconnected(), ObjectRef::l_remove(), LuaEntitySAO::punch(), and LuaEntitySAO::setHP().

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◆ moveTo()

virtual void ServerActiveObject::moveTo ( v3f pos,
bool continuous )
inlinevirtual

Reimplemented in LuaEntitySAO, and PlayerSAO.

References setBasePosition().

Referenced by ObjectRef::l_move_to().

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◆ notifyObjectPropertiesModified()

virtual void ServerActiveObject::notifyObjectPropertiesModified ( )
inlinevirtual

Reimplemented in UnitSAO.

Referenced by ObjectRef::l_set_nametag_attributes(), and ObjectRef::l_set_properties().

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◆ onMarkedForDeactivation()

virtual void ServerActiveObject::onMarkedForDeactivation ( )
inlineprotectedvirtual

Reimplemented in LuaEntitySAO, and UnitSAO.

Referenced by markForDeactivation(), and UnitSAO::onMarkedForDeactivation().

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◆ onMarkedForRemoval()

virtual void ServerActiveObject::onMarkedForRemoval ( )
inlineprotectedvirtual

Reimplemented in LuaEntitySAO, and UnitSAO.

Referenced by markForRemoval(), and UnitSAO::onMarkedForRemoval().

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◆ punch()

virtual u32 ServerActiveObject::punch ( v3f dir,
const ToolCapabilities * toolcap = nullptr,
ServerActiveObject * puncher = nullptr,
float time_from_last_punch = 1000000.0f,
u16 initial_wear = 0 )
inlinevirtual

Reimplemented in LuaEntitySAO, and PlayerSAO.

Referenced by Server::handleCommand_Interact(), and ObjectRef::l_punch().

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◆ recalculateEffectiveObservers()

const Observers & ServerActiveObject::recalculateEffectiveObservers ( )

Force a recalculation of final observers (including all parents).

References getEffectiveObservers().

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◆ removingFromEnvironment()

virtual void ServerActiveObject::removingFromEnvironment ( )
inlinevirtual

Reimplemented in PlayerSAO.

Referenced by ServerEnvironment::processActiveObjectRemove(), and PlayerSAO::removingFromEnvironment().

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◆ rightClick()

virtual void ServerActiveObject::rightClick ( ServerActiveObject * clicker)
inlinevirtual

Reimplemented in LuaEntitySAO, and PlayerSAO.

Referenced by Server::handleCommand_Interact(), and ObjectRef::l_right_click().

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◆ setAnimation()

virtual void ServerActiveObject::setAnimation ( v2f frames,
float frame_speed,
float frame_blend,
bool frame_loop )
inlinevirtual

Reimplemented in UnitSAO.

Referenced by ObjectRef::l_set_animation().

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◆ setAnimationSpeed()

virtual void ServerActiveObject::setAnimationSpeed ( float frame_speed)
inlinevirtual

Reimplemented in UnitSAO.

Referenced by ObjectRef::l_set_animation_frame_speed().

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◆ setArmorGroups()

virtual void ServerActiveObject::setArmorGroups ( const ItemGroupList & armor_groups)
inlinevirtual

Reimplemented in UnitSAO.

Referenced by ObjectRef::l_set_armor_groups().

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◆ setBasePosition()

void ServerActiveObject::setBasePosition ( v3f pos)
inline

References m_base_position.

Referenced by PlayerSAO::addedToEnvironment(), addPos(), moveTo(), PlayerSAO::setBasePosition(), and setPos().

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◆ setBoneOverride()

virtual void ServerActiveObject::setBoneOverride ( const std::string & bone,
const BoneOverride & props )
inlinevirtual

Reimplemented in UnitSAO.

Referenced by ObjectRef::l_set_bone_override(), and ObjectRef::l_set_bone_position().

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◆ setHP()

virtual void ServerActiveObject::setHP ( s32 hp,
const PlayerHPChangeReason & reason )
inlinevirtual

Reimplemented in LuaEntitySAO, and PlayerSAO.

Referenced by ObjectRef::l_set_hp(), and read_object_properties().

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◆ setInventoryModified()

virtual void ServerActiveObject::setInventoryModified ( )
inlinevirtual

Reimplemented in PlayerSAO.

◆ setPos()

virtual void ServerActiveObject::setPos ( const v3f & pos)
inlinevirtual

Reimplemented in LuaEntitySAO, and PlayerSAO.

References setBasePosition().

Referenced by ObjectRef::l_set_pos().

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◆ setWieldedItem()

bool ServerActiveObject::setWieldedItem ( const ItemStack & item)
virtual

Reimplemented in PlayerSAO.

Referenced by ObjectRef::l_set_wielded_item().

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◆ shouldUnload()

virtual bool ServerActiveObject::shouldUnload ( ) const
inlinevirtual

Reimplemented in LuaEntitySAO, and PlayerSAO.

Referenced by ServerEnvironment::deactivateFarObjects().

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◆ step()

virtual void ServerActiveObject::step ( float dtime,
bool send_recommended )
inlinevirtual

Reimplemented in LuaEntitySAO, and PlayerSAO.

Member Data Documentation

◆ m_attached_particle_spawners

std::unordered_set<u32> ServerActiveObject::m_attached_particle_spawners
protected

◆ m_base_position

◆ m_effective_observers

std::optional<Observers> ServerActiveObject::m_effective_observers
protected

◆ m_env

◆ m_known_by_count

◆ m_messages_out

◆ m_observers

Observers ServerActiveObject::m_observers

◆ m_pending_deactivation

bool ServerActiveObject::m_pending_deactivation = false
protected

Referenced by isGone(), and markForDeactivation().

◆ m_pending_removal

bool ServerActiveObject::m_pending_removal = false
protected

◆ m_static_block

◆ m_static_exists


The documentation for this class was generated from the following files: