#include <clientmap.h>
Public Member Functions | |
void | drop () |
Public Attributes | |
std::vector< scene::IMeshBuffer * > | buf |
u8 | age = 0 |
void CachedMeshBuffer::drop | ( | ) |
References buf.
u8 CachedMeshBuffer::age = 0 |
std::vector<scene::IMeshBuffer*> CachedMeshBuffer::buf |
Referenced by drop().