◆ TestNodeResolver()
TestNodeResolver::TestNodeResolver |
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◆ getName()
const char * TestNodeResolver::getName |
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inlinevirtual |
◆ runTests()
void TestNodeResolver::runTests |
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IGameDef * | gamedef | ) |
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◆ testDirectResolveMethod()
void TestNodeResolver::testDirectResolveMethod |
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NodeDefManager * | ndef | ) |
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◆ testNodeResolving()
References CONTAINS, CONTENT_AIR, CONTENT_IGNORE, NodeResolver::m_ndef, NodeResolver::m_nnlistsizes, NodeResolver::m_nodenames, NodeDefManager::pendNodeResolve(), NodeDefManager::runNodeResolveCallbacks(), NodeDefManager::setNodeRegistrationStatus(), t_CONTENT_BRICK, t_CONTENT_GRASS, t_CONTENT_LAVA, t_CONTENT_STONE, t_CONTENT_TORCH, t_CONTENT_WATER, Foobar::test_nr_list, Foobar::test_nr_list_empty, Foobar::test_nr_list_group, Foobar::test_nr_list_required, Foobar::test_nr_node1, Foobar::test_nr_node2, Foobar::test_nr_node3, Foobar::test_nr_node4, Foobar::test_nr_node5, UASSERT, and UASSERTEQ.
Referenced by runTests().
◆ testNoneResolveMethod()
◆ testPendingResolveCancellation()
void TestNodeResolver::testPendingResolveCancellation |
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NodeDefManager * | ndef | ) |
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The documentation for this class was generated from the following file: