◆ TestObjDef()
TestObjDef::TestObjDef |
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◆ getName()
const char * TestObjDef::getName |
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inlinevirtual |
◆ runTests()
void TestObjDef::runTests |
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IGameDef * | gamedef | ) |
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◆ testAddGetSetClear()
void TestObjDef::testAddGetSetClear |
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References ObjDefManager::add(), ObjDefManager::clear(), ObjDefManager::get(), ObjDefManager::getByName(), ObjDefManager::getNumObjects(), ObjDefManager::getType(), ObjDef::index, ObjDef::name, OBJDEF_GENERIC, OBJDEF_INVALID_HANDLE, ObjDefManager::set(), UASSERT, and UASSERTEQ.
Referenced by runTests().
◆ testClone()
void TestObjDef::testClone |
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References ObjDefManager::add(), ObjDefManager::clear(), MyObjDefManager::clone(), ObjDefManager::get(), ObjDefManager::getNumObjects(), ObjDefManager::getRaw(), ObjDefManager::getType(), OBJDEF_GENERIC, OBJDEF_INVALID_HANDLE, MyObjDef::testvalue, UASSERT, and UASSERTEQ.
Referenced by runTests().
◆ testHandles()
void TestObjDef::testHandles |
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The documentation for this class was generated from the following file: