Base object that can be owned by RenderPipeline. More...
#include <pipeline.h>
Public Member Functions | |
virtual | ~RenderPipelineObject ()=default |
virtual void | reset (PipelineContext &context) |
Base object that can be owned by RenderPipeline.
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virtualdefault |
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inlinevirtual |
Reimplemented in ClearDepthBufferTarget, Draw3D, DrawHUD, DrawImageStep, DrawWield, OffsetCameraStep, PostProcessingStep, RenderPipeline, RenderTarget, ScreenTarget, TextureBuffer, TrivialRenderStep, and UpscaleStep.
Referenced by TextureBuffer::reset().