#include <rollback_interface.h>
◆ RollbackNode() [1/2]
RollbackNode::RollbackNode |
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default |
◆ RollbackNode() [2/2]
References NodeDefManager::get(), Map::getNode(), Map::getNodeMetadata(), meta, ContentFeatures::name, name, IGameDef::ndef(), p(), MapNode::param1, param1, MapNode::param2, param2, and NodeMetadata::serialize().
◆ operator!=()
◆ operator==()
◆ meta
std::string RollbackNode::meta |
◆ name
std::string RollbackNode::name |
◆ param1
int RollbackNode::param1 = 0 |
◆ param2
int RollbackNode::param2 = 0 |
The documentation for this struct was generated from the following files: