#include <gameparams.h>
◆ GameParams()
GameParams::GameParams |
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default |
◆ game_spec
◆ is_dedicated_server
bool GameParams::is_dedicated_server |
◆ socket_port
u16 GameParams::socket_port |
◆ world_path
std::string GameParams::world_path |
Referenced by auto_select_world(), determine_subgame(), get_world_from_cmdline(), get_world_from_config(), ClientLauncher::init_args(), ClientLauncher::launch_game(), main(), migrate_map_database(), ServerEnvironment::migrateAuthDatabase(), Server::migrateModStorageDatabase(), ServerEnvironment::migratePlayersDatabase(), recompress_map_database(), and run_dedicated_server().
The documentation for this struct was generated from the following file: