#include <dynamicshadowsrender.h>
Public Member Functions | |
NodeToApply (scene::ISceneNode *n, E_SHADOW_MODE m=E_SHADOW_MODE::ESM_BOTH) | |
bool | operator< (const NodeToApply &other) const |
Public Attributes | |
scene::ISceneNode * | node |
E_SHADOW_MODE | shadowMode {E_SHADOW_MODE::ESM_BOTH} |
bool | dirty {false} |
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inline |
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inline |
References node.
bool NodeToApply::dirty {false} |
scene::ISceneNode* NodeToApply::node |
Referenced by operator<().
E_SHADOW_MODE NodeToApply::shadowMode {E_SHADOW_MODE::ESM_BOTH} |