Luanti 5.10.0-dev
 
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ScriptApiServer Class Reference

#include <s_server.h>

+ Inheritance diagram for ScriptApiServer:
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Public Member Functions

bool on_chat_message (const std::string &name, const std::string &message)
 
void on_mods_loaded ()
 
void on_shutdown ()
 
std::string formatChatMessage (const std::string &name, const std::string &message)
 
bool getAuth (const std::string &playername, std::string *dst_password, std::set< std::string > *dst_privs, s64 *dst_last_login=nullptr)
 
void createAuth (const std::string &playername, const std::string &password)
 
bool setPassword (const std::string &playername, const std::string &password)
 
void freeDynamicMediaCallback (u32 token)
 
void on_dynamic_media_added (u32 token, const std::string &playername)
 
- Public Member Functions inherited from ScriptApiBase
 ScriptApiBase (ScriptingType type)
 
 ScriptApiBase ()
 
virtual ~ScriptApiBase ()
 
 DISABLE_CLASS_COPY (ScriptApiBase)
 
void loadMod (const std::string &script_path, const std::string &mod_name)
 
void loadScript (const std::string &script_path)
 
void runCallbacksRaw (int nargs, RunCallbacksMode mode, const char *fxn)
 
void addObjectReference (ServerActiveObject *cobj)
 
void removeObjectReference (ServerActiveObject *cobj)
 
ScriptingType getType ()
 
IGameDefgetGameDef ()
 
ServergetServer ()
 
const std::string & getOrigin ()
 
void setOriginDirect (const char *origin)
 
void setOriginFromTableRaw (int index, const char *fxn)
 
void clientOpenLibs (lua_State *L)
 
void checkSetByBuiltin ()
 

Static Public Member Functions

static u32 allocateDynamicMediaCallback (lua_State *L, int f_idx)
 
- Static Public Member Functions inherited from ScriptApiBase
static std::string getCurrentModNameInsecure (lua_State *L)
 
static std::string getCurrentModName (lua_State *L)
 

Private Member Functions

void getAuthHandler ()
 
void readPrivileges (int index, std::set< std::string > &result)
 

Additional Inherited Members

- Protected Member Functions inherited from ScriptApiBase
lua_State * getStack ()
 
void realityCheck ()
 
void scriptError (int result, const char *fxn)
 
void stackDump (std::ostream &o)
 
void setGameDef (IGameDef *gamedef)
 
EnvironmentgetEnv ()
 
void setEnv (Environment *env)
 
EmergeThreadgetEmergeThread ()
 
void setEmergeThread (EmergeThread *emerge)
 
void objectrefGetOrCreate (lua_State *L, ServerActiveObject *cobj)
 
void pushPlayerHPChangeReason (lua_State *L, const PlayerHPChangeReason &reason)
 
- Protected Member Functions inherited from LuaHelper
template<>
bool readParam (lua_State *L, int index)
 
template<>
s16 readParam (lua_State *L, int index)
 
template<>
int readParam (lua_State *L, int index)
 
template<>
float readParam (lua_State *L, int index)
 
template<>
v2s16 readParam (lua_State *L, int index)
 
template<>
v2f readParam (lua_State *L, int index)
 
template<>
v3f readParam (lua_State *L, int index)
 
template<>
std::string_view readParam (lua_State *L, int index)
 
template<>
std::string readParam (lua_State *L, int index)
 
template<>
std::string_view readParam (lua_State *L, int index)
 Read a string from Lua state L at index without copying it.
 
- Static Protected Member Functions inherited from LuaHelper
template<typename T >
static T readParam (lua_State *L, int index)
 Read a value using a template type T from Lua state L at index.
 
template<typename T >
static T readParam (lua_State *L, int index, const T &default_value)
 Read a value using a template type T from Lua state L at index.
 
- Protected Attributes inherited from ScriptApiBase
std::recursive_mutex m_luastackmutex
 
std::string m_last_run_mod
 
bool m_secure = false
 
int m_lock_recursion_count {}
 
std::thread::id m_owning_thread
 

Member Function Documentation

◆ allocateDynamicMediaCallback()

u32 ScriptApiServer::allocateDynamicMediaCallback ( lua_State * L,
int f_idx )
static

References FATAL_ERROR, myrand(), and verbosestream.

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◆ createAuth()

void ScriptApiServer::createAuth ( const std::string & playername,
const std::string & password )

References getAuthHandler(), PCALL_RES, PUSH_ERROR_HANDLER, and SCRIPTAPI_PRECHECKHEADER.

Referenced by Server::handleCommand_FirstSrp(), and Server::handleCommand_SrpBytesM().

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◆ formatChatMessage()

std::string ScriptApiServer::formatChatMessage ( const std::string & name,
const std::string & message )

References SCRIPTAPI_PRECHECKHEADER.

Referenced by Server::handleChat().

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◆ freeDynamicMediaCallback()

void ScriptApiServer::freeDynamicMediaCallback ( u32 token)

References SCRIPTAPI_PRECHECKHEADER, and verbosestream.

Referenced by Server::stepPendingDynMediaCallbacks().

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◆ getAuth()

bool ScriptApiServer::getAuth ( const std::string & playername,
std::string * dst_password,
std::set< std::string > * dst_privs,
s64 * dst_last_login = nullptr )

References getAuthHandler(), getintfield(), getstringfield(), PCALL_RES, PUSH_ERROR_HANDLER, readPrivileges(), and SCRIPTAPI_PRECHECKHEADER.

Referenced by Server::getPlayerEffectivePrivs(), Server::handleChatInterfaceEvent(), Server::handleCommand_ClientReady(), Server::handleCommand_FirstSrp(), Server::handleCommand_Init(), Server::handleCommand_SrpBytesM(), and Server::SendPlayerPrivileges().

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◆ getAuthHandler()

void ScriptApiServer::getAuthHandler ( )
private

References ScriptApiBase::getStack(), and setOriginFromTable.

Referenced by createAuth(), getAuth(), and setPassword().

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◆ on_chat_message()

bool ScriptApiServer::on_chat_message ( const std::string & name,
const std::string & message )

References LuaHelper::readParam(), RUN_CALLBACKS_MODE_OR_SC, runCallbacks, and SCRIPTAPI_PRECHECKHEADER.

Referenced by Server::handleChat().

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◆ on_dynamic_media_added()

void ScriptApiServer::on_dynamic_media_added ( u32 token,
const std::string & playername )

References PCALL_RES, PUSH_ERROR_HANDLER, and SCRIPTAPI_PRECHECKHEADER.

Referenced by Server::dynamicAddMedia(), and Server::handleCommand_HaveMedia().

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◆ on_mods_loaded()

void ScriptApiServer::on_mods_loaded ( )

References RUN_CALLBACKS_MODE_FIRST, runCallbacks, and SCRIPTAPI_PRECHECKHEADER.

Referenced by ServerModManager::loadMods().

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◆ on_shutdown()

void ScriptApiServer::on_shutdown ( )

References RUN_CALLBACKS_MODE_FIRST, runCallbacks, and SCRIPTAPI_PRECHECKHEADER.

Referenced by Server::~Server().

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◆ readPrivileges()

void ScriptApiServer::readPrivileges ( int index,
std::set< std::string > & result )
private

References ScriptApiBase::getStack(), and LuaHelper::readParam().

Referenced by getAuth().

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◆ setPassword()

bool ScriptApiServer::setPassword ( const std::string & playername,
const std::string & password )

References getAuthHandler(), PCALL_RES, PUSH_ERROR_HANDLER, and SCRIPTAPI_PRECHECKHEADER.

Referenced by Server::handleCommand_FirstSrp().

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The documentation for this class was generated from the following files: