#include <s_server.h>
Public Member Functions | |
bool | on_chat_message (const std::string &name, const std::string &message) |
void | on_mods_loaded () |
void | on_shutdown () |
std::string | formatChatMessage (const std::string &name, const std::string &message) |
bool | getAuth (const std::string &playername, std::string *dst_password, std::set< std::string > *dst_privs, s64 *dst_last_login=nullptr) |
void | createAuth (const std::string &playername, const std::string &password) |
bool | setPassword (const std::string &playername, const std::string &password) |
void | freeDynamicMediaCallback (u32 token) |
void | on_dynamic_media_added (u32 token, const std::string &playername) |
Public Member Functions inherited from ScriptApiBase | |
ScriptApiBase (ScriptingType type) | |
ScriptApiBase () | |
virtual | ~ScriptApiBase () |
DISABLE_CLASS_COPY (ScriptApiBase) | |
void | loadMod (const std::string &script_path, const std::string &mod_name) |
void | loadScript (const std::string &script_path) |
void | runCallbacksRaw (int nargs, RunCallbacksMode mode, const char *fxn) |
void | addObjectReference (ServerActiveObject *cobj) |
void | removeObjectReference (ServerActiveObject *cobj) |
ScriptingType | getType () |
IGameDef * | getGameDef () |
Server * | getServer () |
const std::string & | getOrigin () |
void | setOriginDirect (const char *origin) |
void | setOriginFromTableRaw (int index, const char *fxn) |
void | clientOpenLibs (lua_State *L) |
void | checkSetByBuiltin () |
Static Public Member Functions | |
static u32 | allocateDynamicMediaCallback (lua_State *L, int f_idx) |
Static Public Member Functions inherited from ScriptApiBase | |
static std::string | getCurrentModNameInsecure (lua_State *L) |
static std::string | getCurrentModName (lua_State *L) |
Private Member Functions | |
void | getAuthHandler () |
void | readPrivileges (int index, std::set< std::string > &result) |
Additional Inherited Members | |
Protected Member Functions inherited from ScriptApiBase | |
lua_State * | getStack () |
void | realityCheck () |
void | scriptError (int result, const char *fxn) |
void | stackDump (std::ostream &o) |
void | setGameDef (IGameDef *gamedef) |
Environment * | getEnv () |
void | setEnv (Environment *env) |
EmergeThread * | getEmergeThread () |
void | setEmergeThread (EmergeThread *emerge) |
void | objectrefGetOrCreate (lua_State *L, ServerActiveObject *cobj) |
void | pushPlayerHPChangeReason (lua_State *L, const PlayerHPChangeReason &reason) |
Protected Member Functions inherited from LuaHelper | |
template<> | |
bool | readParam (lua_State *L, int index) |
template<> | |
s16 | readParam (lua_State *L, int index) |
template<> | |
int | readParam (lua_State *L, int index) |
template<> | |
float | readParam (lua_State *L, int index) |
template<> | |
v2s16 | readParam (lua_State *L, int index) |
template<> | |
v2f | readParam (lua_State *L, int index) |
template<> | |
v3f | readParam (lua_State *L, int index) |
template<> | |
std::string_view | readParam (lua_State *L, int index) |
template<> | |
std::string | readParam (lua_State *L, int index) |
template<> | |
std::string_view | readParam (lua_State *L, int index) |
Read a string from Lua state L at index without copying it. | |
Static Protected Member Functions inherited from LuaHelper | |
template<typename T > | |
static T | readParam (lua_State *L, int index) |
Read a value using a template type T from Lua state L at index. | |
template<typename T > | |
static T | readParam (lua_State *L, int index, const T &default_value) |
Read a value using a template type T from Lua state L at index. | |
Protected Attributes inherited from ScriptApiBase | |
std::recursive_mutex | m_luastackmutex |
std::string | m_last_run_mod |
bool | m_secure = false |
int | m_lock_recursion_count {} |
std::thread::id | m_owning_thread |
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static |
void ScriptApiServer::createAuth | ( | const std::string & | playername, |
const std::string & | password ) |
References getAuthHandler(), PCALL_RES, PUSH_ERROR_HANDLER, and SCRIPTAPI_PRECHECKHEADER.
Referenced by Server::handleCommand_FirstSrp(), and Server::handleCommand_SrpBytesM().
std::string ScriptApiServer::formatChatMessage | ( | const std::string & | name, |
const std::string & | message ) |
References SCRIPTAPI_PRECHECKHEADER.
Referenced by Server::handleChat().
void ScriptApiServer::freeDynamicMediaCallback | ( | u32 | token | ) |
References SCRIPTAPI_PRECHECKHEADER, and verbosestream.
Referenced by Server::stepPendingDynMediaCallbacks().
bool ScriptApiServer::getAuth | ( | const std::string & | playername, |
std::string * | dst_password, | ||
std::set< std::string > * | dst_privs, | ||
s64 * | dst_last_login = nullptr ) |
References getAuthHandler(), getintfield(), getstringfield(), PCALL_RES, PUSH_ERROR_HANDLER, readPrivileges(), and SCRIPTAPI_PRECHECKHEADER.
Referenced by Server::getPlayerEffectivePrivs(), Server::handleChatInterfaceEvent(), Server::handleCommand_ClientReady(), Server::handleCommand_FirstSrp(), Server::handleCommand_Init(), Server::handleCommand_SrpBytesM(), and Server::SendPlayerPrivileges().
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private |
References ScriptApiBase::getStack(), and setOriginFromTable.
Referenced by createAuth(), getAuth(), and setPassword().
bool ScriptApiServer::on_chat_message | ( | const std::string & | name, |
const std::string & | message ) |
References LuaHelper::readParam(), RUN_CALLBACKS_MODE_OR_SC, runCallbacks, and SCRIPTAPI_PRECHECKHEADER.
Referenced by Server::handleChat().
void ScriptApiServer::on_dynamic_media_added | ( | u32 | token, |
const std::string & | playername ) |
References PCALL_RES, PUSH_ERROR_HANDLER, and SCRIPTAPI_PRECHECKHEADER.
Referenced by Server::dynamicAddMedia(), and Server::handleCommand_HaveMedia().
void ScriptApiServer::on_mods_loaded | ( | ) |
References RUN_CALLBACKS_MODE_FIRST, runCallbacks, and SCRIPTAPI_PRECHECKHEADER.
Referenced by ServerModManager::loadMods().
void ScriptApiServer::on_shutdown | ( | ) |
References RUN_CALLBACKS_MODE_FIRST, runCallbacks, and SCRIPTAPI_PRECHECKHEADER.
Referenced by Server::~Server().
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private |
References ScriptApiBase::getStack(), and LuaHelper::readParam().
Referenced by getAuth().
bool ScriptApiServer::setPassword | ( | const std::string & | playername, |
const std::string & | password ) |
References getAuthHandler(), PCALL_RES, PUSH_ERROR_HANDLER, and SCRIPTAPI_PRECHECKHEADER.
Referenced by Server::handleCommand_FirstSrp().