#include <l_noise.h>
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| static const char | className [] = "SecureRandom" |
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| template<> |
| bool | readParam (lua_State *L, int index) |
| template<> |
| s16 | readParam (lua_State *L, int index) |
| template<> |
| int | readParam (lua_State *L, int index) |
| template<> |
| float | readParam (lua_State *L, int index) |
| template<> |
| v2s16 | readParam (lua_State *L, int index) |
| template<> |
| v2f | readParam (lua_State *L, int index) |
| template<> |
| v3f | readParam (lua_State *L, int index) |
| template<> |
| std::string_view | readParam (lua_State *L, int index) |
| template<> |
| std::string | readParam (lua_State *L, int index) |
| template<> |
| std::string_view | readParam (lua_State *L, int index) |
| | Read a string from Lua state L at index without copying it.
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| template<typename T> |
| static T | readParam (lua_State *L, int index) |
| | Read a value using a template type T from Lua state L at index.
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| template<typename T> |
| static T | readParam (lua_State *L, int index, const T &default_value) |
| | Read a value using a template type T from Lua state L at index.
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◆ create_object()
| int LuaSecureRandom::create_object |
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lua_State * | L | ) |
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static |
◆ fillRandBuf()
| bool LuaSecureRandom::fillRandBuf |
( |
| ) |
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◆ gc_object()
| int LuaSecureRandom::gc_object |
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lua_State * | L | ) |
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staticprivate |
◆ l_next_bytes()
| int LuaSecureRandom::l_next_bytes |
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lua_State * | L | ) |
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staticprivate |
◆ Register()
| void LuaSecureRandom::Register |
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lua_State * | L | ) |
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static |
◆ className
| const char LuaSecureRandom::className = "SecureRandom" |
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static |
◆ m_rand_buf
◆ m_rand_idx
| u32 LuaSecureRandom::m_rand_idx |
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private |
◆ methods
| const luaL_Reg LuaSecureRandom::methods |
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staticprivate |
Initial value: = {
{0,0}
}
#define luamethod(class, name)
Definition l_internal.h:16
Referenced by Register().
◆ RAND_BUF_SIZE
| const size_t LuaSecureRandom::RAND_BUF_SIZE = 2048 |
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staticprivate |
The documentation for this class was generated from the following files: