Luanti 5.10.0-dev
 
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ScriptApiDetached Class Reference

#include <s_inventory.h>

+ Inheritance diagram for ScriptApiDetached:
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Public Member Functions

int detached_inventory_AllowMove (const MoveAction &ma, int count, ServerActiveObject *player)
 
int detached_inventory_AllowPut (const MoveAction &ma, const ItemStack &stack, ServerActiveObject *player)
 
int detached_inventory_AllowTake (const MoveAction &ma, const ItemStack &stack, ServerActiveObject *player)
 
void detached_inventory_OnMove (const MoveAction &ma, int count, ServerActiveObject *player)
 
void detached_inventory_OnPut (const MoveAction &ma, const ItemStack &stack, ServerActiveObject *player)
 
void detached_inventory_OnTake (const MoveAction &ma, const ItemStack &stack, ServerActiveObject *player)
 
- Public Member Functions inherited from ScriptApiBase
 ScriptApiBase (ScriptingType type)
 
 ScriptApiBase ()
 
virtual ~ScriptApiBase ()
 
 DISABLE_CLASS_COPY (ScriptApiBase)
 
void loadMod (const std::string &script_path, const std::string &mod_name)
 
void loadScript (const std::string &script_path)
 
void runCallbacksRaw (int nargs, RunCallbacksMode mode, const char *fxn)
 
void addObjectReference (ServerActiveObject *cobj)
 
void removeObjectReference (ServerActiveObject *cobj)
 
ScriptingType getType ()
 
IGameDefgetGameDef ()
 
ServergetServer ()
 
const std::string & getOrigin ()
 
void setOriginDirect (const char *origin)
 
void setOriginFromTableRaw (int index, const char *fxn)
 
void clientOpenLibs (lua_State *L)
 
void checkSetByBuiltin ()
 

Private Member Functions

bool getDetachedInventoryCallback (const std::string &name, const char *callbackname)
 

Additional Inherited Members

- Static Public Member Functions inherited from ScriptApiBase
static std::string getCurrentModNameInsecure (lua_State *L)
 
static std::string getCurrentModName (lua_State *L)
 
- Protected Member Functions inherited from ScriptApiBase
lua_State * getStack ()
 
void realityCheck ()
 
void scriptError (int result, const char *fxn)
 
void stackDump (std::ostream &o)
 
void setGameDef (IGameDef *gamedef)
 
EnvironmentgetEnv ()
 
void setEnv (Environment *env)
 
EmergeThreadgetEmergeThread ()
 
void setEmergeThread (EmergeThread *emerge)
 
void objectrefGetOrCreate (lua_State *L, ServerActiveObject *cobj)
 
void pushPlayerHPChangeReason (lua_State *L, const PlayerHPChangeReason &reason)
 
- Protected Member Functions inherited from LuaHelper
template<>
bool readParam (lua_State *L, int index)
 
template<>
s16 readParam (lua_State *L, int index)
 
template<>
int readParam (lua_State *L, int index)
 
template<>
float readParam (lua_State *L, int index)
 
template<>
v2s16 readParam (lua_State *L, int index)
 
template<>
v2f readParam (lua_State *L, int index)
 
template<>
v3f readParam (lua_State *L, int index)
 
template<>
std::string_view readParam (lua_State *L, int index)
 
template<>
std::string readParam (lua_State *L, int index)
 
template<>
std::string_view readParam (lua_State *L, int index)
 Read a string from Lua state L at index without copying it.
 
- Static Protected Member Functions inherited from LuaHelper
template<typename T >
static T readParam (lua_State *L, int index)
 Read a value using a template type T from Lua state L at index.
 
template<typename T >
static T readParam (lua_State *L, int index, const T &default_value)
 Read a value using a template type T from Lua state L at index.
 
- Protected Attributes inherited from ScriptApiBase
std::recursive_mutex m_luastackmutex
 
std::string m_last_run_mod
 
bool m_secure = false
 
int m_lock_recursion_count {}
 
std::thread::id m_owning_thread
 

Member Function Documentation

◆ detached_inventory_AllowMove()

int ScriptApiDetached::detached_inventory_AllowMove ( const MoveAction & ma,
int count,
ServerActiveObject * player )

References InvRef::create(), MoveAction::from_i, MoveAction::from_inv, MoveAction::from_list, getDetachedInventoryCallback(), InventoryLocation::name, ScriptApiBase::objectrefGetOrCreate(), PCALL_RES, PUSH_ERROR_HANDLER, SCRIPTAPI_PRECHECKHEADER, MoveAction::to_i, and MoveAction::to_list.

Referenced by IMoveAction::allowMove().

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◆ detached_inventory_AllowPut()

int ScriptApiDetached::detached_inventory_AllowPut ( const MoveAction & ma,
const ItemStack & stack,
ServerActiveObject * player )

References ItemStack::count, InvRef::create(), LuaItemStack::create(), getDetachedInventoryCallback(), InventoryLocation::name, ScriptApiBase::objectrefGetOrCreate(), PCALL_RES, PUSH_ERROR_HANDLER, SCRIPTAPI_PRECHECKHEADER, MoveAction::to_i, MoveAction::to_inv, and MoveAction::to_list.

Referenced by IMoveAction::allowPut().

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◆ detached_inventory_AllowTake()

int ScriptApiDetached::detached_inventory_AllowTake ( const MoveAction & ma,
const ItemStack & stack,
ServerActiveObject * player )

References ItemStack::count, InvRef::create(), LuaItemStack::create(), MoveAction::from_i, MoveAction::from_inv, MoveAction::from_list, getDetachedInventoryCallback(), InventoryLocation::name, ScriptApiBase::objectrefGetOrCreate(), PCALL_RES, PUSH_ERROR_HANDLER, and SCRIPTAPI_PRECHECKHEADER.

Referenced by IMoveAction::allowTake().

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◆ detached_inventory_OnMove()

void ScriptApiDetached::detached_inventory_OnMove ( const MoveAction & ma,
int count,
ServerActiveObject * player )

References InvRef::create(), MoveAction::from_i, MoveAction::from_inv, MoveAction::from_list, getDetachedInventoryCallback(), InventoryLocation::name, ScriptApiBase::objectrefGetOrCreate(), PCALL_RES, PUSH_ERROR_HANDLER, SCRIPTAPI_PRECHECKHEADER, MoveAction::to_i, and MoveAction::to_list.

Referenced by IMoveAction::onMove().

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◆ detached_inventory_OnPut()

void ScriptApiDetached::detached_inventory_OnPut ( const MoveAction & ma,
const ItemStack & stack,
ServerActiveObject * player )

References InvRef::create(), LuaItemStack::create(), getDetachedInventoryCallback(), InventoryLocation::name, ScriptApiBase::objectrefGetOrCreate(), PCALL_RES, PUSH_ERROR_HANDLER, SCRIPTAPI_PRECHECKHEADER, MoveAction::to_i, MoveAction::to_inv, and MoveAction::to_list.

Referenced by IMoveAction::onPut().

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◆ detached_inventory_OnTake()

void ScriptApiDetached::detached_inventory_OnTake ( const MoveAction & ma,
const ItemStack & stack,
ServerActiveObject * player )

References InvRef::create(), LuaItemStack::create(), MoveAction::from_i, MoveAction::from_inv, MoveAction::from_list, getDetachedInventoryCallback(), InventoryLocation::name, ScriptApiBase::objectrefGetOrCreate(), PCALL_RES, PUSH_ERROR_HANDLER, and SCRIPTAPI_PRECHECKHEADER.

Referenced by IMoveAction::onTake().

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◆ getDetachedInventoryCallback()

bool ScriptApiDetached::getDetachedInventoryCallback ( const std::string & name,
const char * callbackname )
private

References errorstream, ScriptApiBase::getStack(), and setOriginFromTable.

Referenced by detached_inventory_AllowMove(), detached_inventory_AllowPut(), detached_inventory_AllowTake(), detached_inventory_OnMove(), detached_inventory_OnPut(), and detached_inventory_OnTake().

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The documentation for this class was generated from the following files: