Implements a pipeline step that renders the 3D scene. More...
#include <plain.h>
Public Member Functions | |
virtual void | setRenderSource (RenderSource *) override |
Assigns render source to this step. | |
virtual void | setRenderTarget (RenderTarget *target) override |
Assigned render target to this step. | |
virtual void | reset (PipelineContext &context) override |
virtual void | run (PipelineContext &context) override |
Draw3D pipeline step. | |
Public Member Functions inherited from RenderPipelineObject | |
virtual | ~RenderPipelineObject ()=default |
Private Attributes | |
RenderTarget * | m_target {nullptr} |
Implements a pipeline step that renders the 3D scene.
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inlineoverridevirtual |
Reimplemented from RenderPipelineObject.
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overridevirtual |
Draw3D pipeline step.
Implements RenderStep.
References RenderTarget::activate(), PipelineContext::device, Hud::drawBlockBounds(), Hud::drawSelectionMesh(), PipelineContext::hud, m_target, and PipelineContext::show_hud.
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inlineoverridevirtual |
Assigns render source to this step.
source | source of rendering information |
Implements RenderStep.
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inlineoverridevirtual |
Assigned render target to this step.
target | render target to send output to. |
Implements RenderStep.
References m_target.
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private |
Referenced by run(), and setRenderTarget().