#include "client.h"#include "chatmessage.h"#include "client/clientevent.h"#include "clientdynamicinfo.h"#include "client/fontengine.h"#include "client/localplayer.h"#include "clientmap.h"#include "clientmedia.h"#include "client/mesh_generator_thread.h"#include "client/particles.h"#include "client/renderingengine.h"#include "client/sound.h"#include "client/texturepaths.h"#include "client/texturesource.h"#include "camera.h"#include "filesys.h"#include "game.h"#include "gettext.h"#include "gettime.h"#include "guiscalingfilter.h"#include "item_visuals_manager.h"#include "itemdef.h"#include "mapblock.h"#include "mapblock_mesh.h"#include "mapnode.h"#include "mapsector.h"#include "minimap.h"#include "node_visuals.h"#include "profiler.h"#include "shader.h"#include "translation.h"#include "util/auth.h"#include "util/pointedthing.h"#include "util/screenshot.h"#include "util/serialize.h"#include "util/srp.h"#include "util/string.h"#include "version.h"#include "content/mod_configuration.h"#include "content/mods.h"#include "modchannels.h"#include "script/common/c_types.h"#include "script/scripting_client.h"#include "client/mod_vfs.h"#include "script/sscsm/sscsm_controller.h"#include "script/sscsm/sscsm_events.h"#include "network/clientopcodes.h"#include "network/connection.h"#include "network/networkexceptions.h"#include "network/networkpacket.h"#include "serialization.h"#include "database/database-files.h"#include "database/database-sqlite3.h"#include <IAnimatedMesh.h>#include <IFileSystem.h>#include <json/json.h>#include <iostream>#include <algorithm>#include <sstream>#include <cmath>Classes | |
| struct | TextureUpdateArgs |
Macros | |
| #define | set_world_path(hostname) |
Functions | |
| static void | enrich_exception (BaseException &e, const NetworkPacket &pkt, bool include_pos) |
| void | writePlayerPos (LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt, bool camera_inverted) |
Variables | |
| gui::IGUIEnvironment * | guienv |
| #define set_world_path | ( | hostname | ) |
|
static |
References BaseException::append(), NetworkPacket::getCommand(), NetworkPacket::getOffset(), NetworkPacket::getSize(), ToClientCommandHandler::name, TOCLIENT_NUM_MSG_TYPES, and toClientCommandTable.
Referenced by Server::Receive().
Here is the call graph for this function:
Here is the caller graph for this function:| void writePlayerPos | ( | LocalPlayer * | myplayer, |
| ClientMap * | clientMap, | ||
| NetworkPacket * | pkt, | ||
| bool | camera_inverted ) |
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extern |
Referenced by GameUI::GameUI(), ClientLauncher::~ClientLauncher(), gui::StaticText::add(), gui::StaticText::add(), ClientLauncher::config_guienv(), GUIFormSpecMenu::create(), RenderingEngine::draw_load_screen(), Game::getServerContent(), GameFormSpec::handleCallbacks(), GameUI::init(), Game::initGui(), Game::processUserInput(), ClientLauncher::run(), and Game::showOverlayMessage().