Luanti 5.10.0-dev
 
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ClientScripting Class Reference

#include <scripting_client.h>

+ Inheritance diagram for ClientScripting:
+ Collaboration diagram for ClientScripting:

Public Member Functions

 ClientScripting (Client *client)
 
void on_client_ready (LocalPlayer *localplayer)
 
void on_camera_ready (Camera *camera)
 
void on_minimap_ready (Minimap *minimap)
 
- Public Member Functions inherited from ScriptApiBase
 ScriptApiBase (ScriptingType type)
 
 ScriptApiBase ()
 
virtual ~ScriptApiBase ()
 
 DISABLE_CLASS_COPY (ScriptApiBase)
 
void loadMod (const std::string &script_path, const std::string &mod_name)
 
void loadScript (const std::string &script_path)
 
void runCallbacksRaw (int nargs, RunCallbacksMode mode, const char *fxn)
 
void addObjectReference (ServerActiveObject *cobj)
 
void removeObjectReference (ServerActiveObject *cobj)
 
ScriptingType getType ()
 
IGameDefgetGameDef ()
 
ServergetServer ()
 
const std::string & getOrigin ()
 
void setOriginDirect (const char *origin)
 
void setOriginFromTableRaw (int index, const char *fxn)
 
void clientOpenLibs (lua_State *L)
 
void checkSetByBuiltin ()
 
- Public Member Functions inherited from ScriptApiSecurity
void initializeSecurity ()
 
void initializeSecurityClient ()
 
- Public Member Functions inherited from ScriptApiClient
void on_mods_loaded ()
 
void on_shutdown ()
 
bool on_sending_message (const std::string &message)
 
bool on_receiving_message (const std::string &message)
 
void on_damage_taken (int32_t damage_amount)
 
void on_hp_modification (int32_t newhp)
 
void environment_step (float dtime)
 
void on_formspec_input (const std::string &formname, const StringMap &fields)
 
bool on_dignode (v3s16 p, MapNode node)
 
bool on_punchnode (v3s16 p, MapNode node)
 
bool on_placenode (const PointedThing &pointed, const ItemDefinition &item)
 
bool on_item_use (const ItemStack &item, const PointedThing &pointed)
 
bool on_inventory_open (Inventory *inventory)
 
void setEnv (ClientEnvironment *env)
 
- Public Member Functions inherited from ScriptApiModChannels
void on_modchannel_message (const std::string &channel, const std::string &sender, const std::string &message)
 
void on_modchannel_signal (const std::string &channel, ModChannelSignal signal)
 

Private Member Functions

virtual void InitializeModApi (lua_State *L, int top)
 

Additional Inherited Members

- Static Public Member Functions inherited from ScriptApiBase
static std::string getCurrentModNameInsecure (lua_State *L)
 
static std::string getCurrentModName (lua_State *L)
 
- Static Public Member Functions inherited from ScriptApiSecurity
static bool isSecure (lua_State *L)
 
static bool safeLoadString (lua_State *L, const std::string &code, const char *chunk_name)
 
static bool safeLoadFile (lua_State *L, const char *path, const char *display_name=NULL)
 
static bool checkWhitelisted (lua_State *L, const std::string &setting)
 
static bool checkPath (lua_State *L, const char *path, bool write_required, bool *write_allowed=NULL)
 
- Protected Member Functions inherited from ScriptApiBase
lua_State * getStack ()
 
void realityCheck ()
 
void scriptError (int result, const char *fxn)
 
void stackDump (std::ostream &o)
 
void setGameDef (IGameDef *gamedef)
 
EnvironmentgetEnv ()
 
void setEnv (Environment *env)
 
EmergeThreadgetEmergeThread ()
 
void setEmergeThread (EmergeThread *emerge)
 
void objectrefGetOrCreate (lua_State *L, ServerActiveObject *cobj)
 
void pushPlayerHPChangeReason (lua_State *L, const PlayerHPChangeReason &reason)
 
- Protected Member Functions inherited from LuaHelper
template<>
bool readParam (lua_State *L, int index)
 
template<>
s16 readParam (lua_State *L, int index)
 
template<>
int readParam (lua_State *L, int index)
 
template<>
float readParam (lua_State *L, int index)
 
template<>
v2s16 readParam (lua_State *L, int index)
 
template<>
v2f readParam (lua_State *L, int index)
 
template<>
v3f readParam (lua_State *L, int index)
 
template<>
std::string_view readParam (lua_State *L, int index)
 
template<>
std::string readParam (lua_State *L, int index)
 
template<>
std::string_view readParam (lua_State *L, int index)
 Read a string from Lua state L at index without copying it.
 
- Static Protected Member Functions inherited from LuaHelper
template<typename T >
static T readParam (lua_State *L, int index)
 Read a value using a template type T from Lua state L at index.
 
template<typename T >
static T readParam (lua_State *L, int index, const T &default_value)
 Read a value using a template type T from Lua state L at index.
 
- Protected Attributes inherited from ScriptApiBase
std::recursive_mutex m_luastackmutex
 
std::string m_last_run_mod
 
bool m_secure = false
 
int m_lock_recursion_count {}
 
std::thread::id m_owning_thread
 

Constructor & Destructor Documentation

◆ ClientScripting()

ClientScripting::ClientScripting ( Client * client)

References infostream, InitializeModApi(), ScriptApiSecurity::initializeSecurityClient(), SCRIPTAPI_PRECHECKHEADER, and ScriptApiBase::setGameDef().

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Member Function Documentation

◆ InitializeModApi()

void ClientScripting::InitializeModApi ( lua_State * L,
int top )
privatevirtual

References ModApiChannels::Initialize(), ModApiClient::Initialize(), ModApiClientSound::Initialize(), ModApiParticlesLocal::Initialize(), ModApiStorage::Initialize(), ModApiEnv::InitializeClient(), ModApiItem::InitializeClient(), ModApiUtil::InitializeClient(), ClientSoundHandle::Register(), ItemStackMetaRef::Register(), LuaCamera::Register(), LuaItemStack::Register(), LuaLocalPlayer::Register(), LuaMinimap::Register(), LuaRaycast::Register(), LuaSettings::Register(), ModChannelRef::Register(), StorageRef::Register(), and NodeMetaRef::RegisterClient().

Referenced by ClientScripting().

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◆ on_camera_ready()

void ClientScripting::on_camera_ready ( Camera * camera)

References LuaCamera::create(), and ScriptApiBase::getStack().

Referenced by Client::loadMods().

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◆ on_client_ready()

void ClientScripting::on_client_ready ( LocalPlayer * localplayer)

References LuaLocalPlayer::create(), and ScriptApiBase::getStack().

Referenced by Client::afterContentReceived(), and Client::loadMods().

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◆ on_minimap_ready()

void ClientScripting::on_minimap_ready ( Minimap * minimap)

References LuaMinimap::create(), and ScriptApiBase::getStack().

Referenced by Client::loadMods().

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The documentation for this class was generated from the following files: