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| | ClientScripting (Client *client) |
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| void | on_client_ready (LocalPlayer *localplayer) |
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| void | on_camera_ready (Camera *camera) |
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| void | on_minimap_ready (Minimap *minimap) |
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| | ScriptApiBase (ScriptingType type) |
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| | ScriptApiBase () |
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| virtual | ~ScriptApiBase () |
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| | DISABLE_CLASS_COPY (ScriptApiBase) |
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| void | loadMod (const std::string &script_path, const std::string &mod_name) |
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| void | loadScript (const std::string &script_path) |
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| void | runCallbacksRaw (int nargs, RunCallbacksMode mode, const char *fxn) |
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| void | addObjectReference (ServerActiveObject *cobj) |
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| void | removeObjectReference (ServerActiveObject *cobj) |
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| ScriptingType | getType () |
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| IGameDef * | getGameDef () |
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| Server * | getServer () |
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| const std::string & | getOrigin () |
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| void | setOriginDirect (const char *origin) |
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| void | setOriginFromTableRaw (int index, const char *fxn) |
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| void | clientOpenLibs (lua_State *L) |
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| void | checkSetByBuiltin () |
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| void | initializeSecurity () |
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| void | initializeSecurityClient () |
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| void | initializeSecuritySSCSM () |
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| bool | on_formspec_input (const std::string &formname, const StringMap &fields) |
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| void | on_mods_loaded () |
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| void | on_shutdown () |
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| bool | on_sending_message (const std::string &message) |
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| bool | on_receiving_message (const std::string &message) |
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| void | on_damage_taken (int32_t damage_amount) |
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| void | on_hp_modification (int32_t newhp) |
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| void | environment_step (float dtime) |
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| bool | on_dignode (v3s16 p, MapNode node) |
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| bool | on_punchnode (v3s16 p, MapNode node) |
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| bool | on_placenode (const PointedThing &pointed, const ItemDefinition &item) |
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| bool | on_item_use (const ItemStack &item, const PointedThing &pointed) |
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| bool | on_inventory_open (Inventory *inventory) |
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| void | setEnv (ClientEnvironment *env) |
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| void | on_modchannel_message (const std::string &channel, const std::string &sender, const std::string &message) |
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| void | on_modchannel_signal (const std::string &channel, ModChannelSignal signal) |
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| bool | checkPathInternal (const std::string &abs_path, bool write_required, bool *write_allowed) override |
| | Should check if the given path may be accessed.
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| bool | modNamesAreTrusted () override |
| | Specify if the mod names during init time(!) can be trusted.
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| lua_State * | getStack () |
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| void | realityCheck () |
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| void | scriptError (int result, const char *fxn) |
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| void | stackDump (std::ostream &o) |
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| void | setGameDef (IGameDef *gamedef) |
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| Environment * | getEnv () |
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| void | setEnv (Environment *env) |
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| EmergeThread * | getEmergeThread () |
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| void | setEmergeThread (EmergeThread *emerge) |
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| void | objectrefGetOrCreate (lua_State *L, ServerActiveObject *cobj) |
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| void | pushPlayerHPChangeReason (lua_State *L, const PlayerHPChangeReason &reason) |
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| template<> |
| bool | readParam (lua_State *L, int index) |
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| template<> |
| s16 | readParam (lua_State *L, int index) |
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| template<> |
| int | readParam (lua_State *L, int index) |
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| template<> |
| float | readParam (lua_State *L, int index) |
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| template<> |
| v2s16 | readParam (lua_State *L, int index) |
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| template<> |
| v2f | readParam (lua_State *L, int index) |
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| template<> |
| v3f | readParam (lua_State *L, int index) |
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| template<> |
| std::string_view | readParam (lua_State *L, int index) |
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| template<> |
| std::string | readParam (lua_State *L, int index) |
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| template<> |
| std::string_view | readParam (lua_State *L, int index) |
| | Read a string from Lua state L at index without copying it.
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| static std::string | getCurrentModNameInsecure (lua_State *L) |
| | Returns the currently running mod, only during init time.
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| static bool | isSecure (lua_State *L) |
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| static void | getGlobalsBackup (lua_State *L) |
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| static bool | safeLoadString (lua_State *L, std::string_view code, const char *chunk_name) |
| | Loads a string as Lua code safely (doesn't allow bytecode).
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| static bool | safeLoadFile (lua_State *L, const char *path, const char *display_name=nullptr) |
| | Loads a file as Lua code safely (doesn't allow bytecode).
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| static std::string | getCurrentModName (lua_State *L) |
| | Returns the currently running mod, only during init time.
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| static bool | checkWhitelisted (lua_State *L, const std::string &setting) |
| | Check if mod is whitelisted in the given setting.
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| static bool | checkPath (lua_State *L, const char *path, bool write_required, bool *write_allowed=nullptr) |
| | Checks if mods are allowed to read (and optionally write) to the path.
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| template<typename T > |
| static T | readParam (lua_State *L, int index) |
| | Read a value using a template type T from Lua state L at index.
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| template<typename T > |
| static T | readParam (lua_State *L, int index, const T &default_value) |
| | Read a value using a template type T from Lua state L at index.
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| static bool | checkPathWithGamedef (lua_State *L, const std::string &abs_path, bool write_required, bool *write_allowed) |
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| std::recursive_mutex | m_luastackmutex |
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| std::string | m_last_run_mod |
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| int | m_lock_recursion_count {} |
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| std::thread::id | m_owning_thread |
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