Luanti 5.16.0-dev
 
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client.h
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1// Luanti
2// SPDX-License-Identifier: LGPL-2.1-or-later
3// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5#pragma once
6
7#include "clientenvironment.h"
8#include "gamedef.h"
9#include "gameparams.h" // ELoginRegister
10#include "inventorymanager.h"
11#include "irrlichttypes.h"
12#include "network/address.h"
13#include "network/networkprotocol.h" // multiple enums
14#include "network/peerhandler.h"
15#include "util/numeric.h"
16#include "util/string.h" // StringMap
17
18#include <map>
19#include <memory>
20#include <ostream>
21#include <set>
22#include <unordered_set>
23#include <vector>
24
25#if !IS_CLIENT_BUILD
26#error Do not include in server builds
27#endif
28
29#define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
30
31class Camera;
33class ISoundManager;
37class LuaError;
38class MapDatabase;
40class Minimap;
41class ModChannelMgr;
42class MtEventManager;
43class NetworkPacket;
44class NodeDefManager;
45class ParticleManager;
46class RenderingEngine;
48class ClientScripting;
49class SSCSMController;
50struct ChatMessage;
52struct ClientEvent;
53struct MapDrawControl;
54struct MapNode;
55struct PlayerControl;
56struct PointedThing;
58struct ModVFS;
59
60namespace scene {
61class IAnimatedMesh;
62}
63
64namespace con {
65class IConnection;
66}
67using sound_handle_t = int;
68
74
75/*
76 Packet counter
77*/
78
80{
81public:
82 PacketCounter() = default;
83
84 void add(u16 command)
85 {
86 auto n = m_packets.find(command);
87 if (n == m_packets.end())
88 m_packets[command] = 1;
89 else
90 n->second++;
91 }
92
93 void clear()
94 {
95 m_packets.clear();
96 }
97
98 u32 sum() const;
99 void print(std::ostream &o) const;
100
101private:
102 // command, count
103 std::map<u16, u32> m_packets;
104};
105
106class Client : public con::PeerHandler, public InventoryManager, public IGameDef
107{
108public:
109 /*
110 NOTE: Nothing is thread-safe here.
111 */
112
113 Client(
114 const char *playername,
115 const std::string &password,
116 MapDrawControl &control,
120 NodeDefManager *nodedef,
122 MtEventManager *event,
123 RenderingEngine *rendering_engine,
124 ItemVisualsManager *item_visuals,
125 ELoginRegister allow_login_or_register
126 );
127
128 ~Client();
130
131 /*
132 request all threads managed by client to be stopped
133 */
134 void Stop();
135
136
137 bool isShutdown();
138
139 void connect(const Address &address, const std::string &address_name);
140
141 /*
142 Stuff that references the environment is valid only as
143 long as this is not called. (eg. Players)
144 If this throws a PeerNotFoundException, the connection has
145 timed out.
146 */
147 void step(float dtime);
148
149 /*
150 * Command Handlers
151 */
152
153 void handleCommand(NetworkPacket* pkt);
154
217
218 void ProcessData(NetworkPacket *pkt);
219
220 void Send(NetworkPacket* pkt);
221
222 void interact(InteractAction action, const PointedThing &pointed);
223
224 void sendNodemetaFields(v3s16 p, const std::string &formname,
225 const StringMap &fields);
226 void sendInventoryFields(const std::string &formname,
227 const StringMap &fields);
229 void sendChatMessage(const std::wstring &message);
230 void clearOutChatQueue();
231 void sendChangePassword(const std::string &oldpassword,
232 const std::string &newpassword);
233 void sendDamage(u16 damage);
234 void sendRespawnLegacy();
235 void sendReady();
236 void sendHaveMedia(const std::vector<u32> &tokens);
237 void sendUpdateClientInfo(const ClientDynamicInfo &info);
238
242 static const std::string &getBuiltinLuaPath();
243 static const std::string &getClientModsLuaPath();
244
245 const std::vector<ModSpec> &getMods() const override;
246 const ModSpec* getModSpec(const std::string &modname) const override;
247
248 // Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
249 void removeNode(v3s16 p);
250
251 // helpers to enforce CSM restrictions
252 MapNode CSMGetNode(v3s16 p, bool *is_valid_position);
253 int CSMClampRadius(v3s16 pos, int radius);
255
256 void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
257
258 void setPlayerControl(PlayerControl &control);
259
260 // Returns true if the inventory of the local player has been
261 // updated from the server. If it is true, it is set to false.
262 bool updateWieldedItem();
263
264 /* InventoryManager interface */
265 Inventory* getInventory(const InventoryLocation &loc) override;
266 void inventoryAction(InventoryAction *a) override;
267
268 // Send the item number 'item' as player item to the server
269 void setPlayerItem(u16 item);
270
271 const std::set<std::string> &getConnectedPlayerNames()
272 {
273 return m_env.getPlayerNames();
274 }
275
276 float getAnimationTime() const
277 {
278 return m_animation_time;
279 }
280
282 int getCrackLevel();
284 void setCrack(int level, v3s16 pos);
285
286 u16 getHP();
287
288 bool checkPrivilege(const std::string &priv) const
289 { return (m_privileges.count(priv) != 0); }
290
291 const std::unordered_set<std::string> &getPrivilegeList() const
292 { return m_privileges; }
293
294 bool getChatMessage(std::wstring &message);
295 void typeChatMessage(const std::wstring& message);
296
297 u64 getMapSeed() const { return m_map_seed; }
298
299 void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
300 // Including blocks at appropriate edges
301 void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
302 void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
303
304 bool hasClientEvents() const { return !m_client_event_queue.empty(); }
305 // Get event from queue. If queue is empty, it triggers an assertion failure.
307
308 bool accessDenied() const { return m_access_denied; }
309
311
312 void setFatalError(const std::string &reason)
313 {
314 m_access_denied = true;
315 m_access_denied_reason = reason;
316 }
317 void setFatalError(const LuaError &e);
318
319 // Renaming accessDeniedReason to better name could be good as it's used to
320 // disconnect client when CSM failed.
321 const std::string &accessDeniedReason() const { return m_access_denied_reason; }
322
323 bool itemdefReceived() const
324 { return m_itemdef_received; }
325 bool nodedefReceived() const
326 { return m_nodedef_received; }
327 bool mediaReceived() const
328 { return !m_media_downloader; }
331
332 u16 getProtoVersion() const
333 { return m_proto_ver; }
334
335 // Whether the server is in "simple singleplayer mode".
336 // This implies "m_internal_server = true".
338
339 // Whether the server is hosted by the same Luanti instance and singletons
340 // like g_settings are shared between client and server.
341 //
342 // This is intentionally *not* true if we're just connecting to a localhost
343 // server hosted by a different Luanti instance.
345
346 float mediaReceiveProgress();
347
348 void drawLoadScreen(const std::wstring &text, float dtime, int percent);
350 void showUpdateProgressTexture(void *args, float progress);
351
352 float getRTT();
353 float getCurRate();
354 // has the server ever replied to us, used for connection retry/fallback
355 bool hasServerReplied() const {
356 return getProtoVersion() != 0; // (set in TOCLIENT_HELLO)
357 }
358
359 Minimap* getMinimap() { return m_minimap.get(); }
360 void setCamera(Camera* camera) { m_camera = camera; }
361
362 Camera* getCamera () { return m_camera; }
363 scene::ISceneManager *getSceneManager();
364
365 // IGameDef interface
366 bool isClient() override { return true; }
368 const NodeDefManager* getNodeDefManager() override;
372 u16 allocateUnknownNodeId(const std::string &name) override;
376 bool checkLocalPrivilege(const std::string &priv)
377 { return checkPrivilege(priv); }
378 virtual scene::IAnimatedMesh* getMesh(const std::string &filename, bool cache = false);
379 ModVFS *getModVFS() { return m_mod_vfs.get(); }
381
383
384 // Migrates away old files-based mod storage if necessary
385 void migrateModStorage();
386
387 // The following set of functions is used by ClientMediaDownloader
388 // Insert a media file appropriately into the appropriate manager
389 bool loadMedia(const std::string &data, const std::string &filename,
390 bool from_media_push = false);
391
392 // Send a request for conventional media transfer
393 void request_media(const std::vector<std::string> &file_requests);
394
396
397 void makeScreenshot();
398
399 inline void pushToChatQueue(ChatMessage *cec)
400 {
401 m_chat_queue.push(cec);
402 }
403
405 bool modsLoaded() const { return m_mods_loaded; }
406
407 void pushToEventQueue(ClientEvent *event);
408
409 // IP and port we're connected to
411
412 // Hostname of the connected server (but can also be a numerical IP)
413 const std::string &getAddressName() const
414 {
415 return m_address_name;
416 }
417
418 inline u64 getCSMRestrictionFlags() const
419 {
421 }
422
424 {
425 return m_csm_restriction_flags & flag;
426 }
427
428 bool joinModChannel(const std::string &channel) override;
429 bool leaveModChannel(const std::string &channel) override;
430 bool sendModChannelMessage(const std::string &channel,
431 const std::string &message) override;
432 ModChannel *getModChannel(const std::string &channel) override;
433
434 const std::string &getFormspecPrepend() const;
435
437 {
438 return m_mesh_grid;
439 }
440
442
443private:
444 void loadMods();
445
446 // Virtual methods from con::PeerHandler
447 void peerAdded(con::IPeer *peer) override;
448 void deletingPeer(con::IPeer *peer, bool timeout) override;
449
450 void initLocalMapSaving(const Address &address, const std::string &hostname);
451
452 void ReceiveAll();
453
454 void sendPlayerPos();
455
456 void deleteAuthData();
457 // helper method shared with clientpackethandler
458 static AuthMechanism choseAuthMech(const u32 mechs);
459
460 void sendInit(const std::string &playerName);
461 void startAuth(AuthMechanism chosen_auth_mechanism);
462 void sendDeletedBlocks(std::vector<v3s16> &blocks);
463 void sendGotBlocks(const std::vector<v3s16> &blocks);
464 void sendRemovedSounds(const std::vector<s32> &soundList);
465
466 bool canSendChatMessage() const;
467
470 float m_avg_rtt_timer = 0.0f;
474
483
484
485 std::unique_ptr<MeshUpdateManager> m_mesh_update_manager;
487 std::unique_ptr<ParticleManager> m_particle_manager;
488 std::unique_ptr<con::IConnection> m_con;
489 std::string m_address_name;
491 Camera *m_camera = nullptr;
492 std::unique_ptr<Minimap> m_minimap;
493
494 // Server serialization version
496
497 // Used version of the protocol with server
498 // If 0, server init hasn't been received yet.
499 u16 m_proto_ver = 0;
500
502 std::unique_ptr<Inventory> m_inventory_from_server;
506 // Block mesh animation parameters
507 float m_animation_time = 0.0f;
510 std::queue<std::wstring> m_out_chat_queue;
513 std::queue<ChatMessage *> m_chat_queue;
514
515 // The authentication methods we can use to enter sudo mode (=change password)
517
518 // The seed returned by the server in TOCLIENT_AUTH_ACCEPT is stored here
519 u64 m_map_seed = 0;
520
521 // Auth data
522 std::string m_playername;
523 std::string m_password;
524 // If set, this will be sent (and cleared) upon a TOCLIENT_ACCEPT_SUDO_MODE
525 std::string m_new_password;
526 // Usable by auth mechanisms.
528 void *m_auth_data = nullptr;
529
530 bool m_access_denied = false;
532 std::string m_access_denied_reason = "";
533 std::queue<ClientEvent *> m_client_event_queue;
534 bool m_itemdef_received = false;
535 bool m_nodedef_received = false;
537 bool m_mods_loaded = false;
538
539 std::vector<std::string> m_remote_media_servers;
540 // Media downloader, only exists during init
541 std::unique_ptr<ClientMediaDownloader> m_media_downloader;
542 // Pending downloads of dynamic media (key: token)
543 std::vector<std::pair<u32, std::shared_ptr<SingleMediaDownloader>>> m_pending_media_downloads;
544
545 // An interval for generally sending object positions and stuff
547
548 // Sounds
550 // Mapping from server sound ids to our sound ids
551 std::unordered_map<s32, sound_handle_t> m_sounds_server_to_client;
552 // And the other way!
553 // This takes ownership for the sound handles.
554 std::unordered_map<sound_handle_t, s32> m_sounds_client_to_server;
555 // Relation of client id to object id
556 std::unordered_map<sound_handle_t, u16> m_sounds_to_objects;
557
558 // Privileges
559 std::unordered_set<std::string> m_privileges;
560
561 // Detached inventories
562 // key = name
563 std::unordered_map<std::string, Inventory*> m_detached_inventories;
564
565 // Storage for mesh data for creating multiple instances of the same mesh
567
568 // own state
570
571 // Used for saving server map to disk client-side
572 std::unique_ptr<MapDatabase> m_localdb;
575
576 // Client modding
580 std::vector<ModSpec> m_mods;
581 std::unique_ptr<ModVFS> m_mod_vfs;
582
583 // SSCSM
584 std::unique_ptr<SSCSMController> m_sscsm_controller;
585
586 bool m_shutdown = false;
587
588 // CSM restrictions byteflag
591
592 std::unique_ptr<ModChannelMgr> m_modchannel_mgr;
593
594 // The number of blocks the client will combine for mesh generation.
596};
Definition address.h:27
Definition camera.h:61
Definition clientenvironment.h:54
const std::set< std::string > & getPlayerNames()
Definition clientenvironment.h:129
Definition clientmedia.h:85
Definition scripting_client.h:27
Definition client.h:107
void setFatalError(const std::string &reason)
Definition client.h:312
void handleCommand_NodeDef(NetworkPacket *pkt)
Definition clientpackethandler.cpp:738
void handleCommand_DeleteParticleSpawner(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1145
ICraftDefManager * getCraftDefManager() override
Definition client.cpp:1993
void handleCommand_Privileges(NetworkPacket *pkt)
Definition clientpackethandler.cpp:895
bool activeObjectsReceived() const
Definition client.h:329
v3s16 getCrackPos()
Definition client.cpp:1720
std::unique_ptr< ModVFS > m_mod_vfs
Definition client.h:581
void loadMods()
Definition client.cpp:246
void handleCommand_AuthAccept(NetworkPacket *pkt)
Definition clientpackethandler.cpp:133
void clearOutChatQueue()
Definition client.cpp:1403
void handleCommand_ModChannelMsg(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1727
MtEventManager * getEventManager()
Definition client.cpp:2019
std::unique_ptr< ParticleManager > m_particle_manager
Definition client.h:487
void handleCommand_DetachedInventory(NetworkPacket *pkt)
Definition clientpackethandler.cpp:924
StringMap m_mesh_data
Definition client.h:566
bool loadMedia(const std::string &data, const std::string &filename, bool from_media_push=false)
Definition client.cpp:839
std::unordered_map< sound_handle_t, u16 > m_sounds_to_objects
Definition client.h:556
void handleCommand_AddNode(NetworkPacket *pkt)
Definition clientpackethandler.cpp:252
IItemDefManager * getItemDefManager() override
Definition client.cpp:1985
void sendHaveMedia(const std::vector< u32 > &tokens)
Definition client.cpp:1512
float m_connection_reinit_timer
Definition client.h:469
float m_inventory_from_server_age
Definition client.h:503
void handleCommand_DenySudoMode(NetworkPacket *pkt)
Definition clientpackethandler.cpp:183
void handleCommand_PlayerSpeed(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1659
const std::string & getFormspecPrepend() const
Definition client.cpp:2109
void interact(InteractAction action, const PointedThing &pointed)
Definition client.cpp:1136
ClientEnvironment & getEnv()
Definition client.h:239
void request_media(const std::vector< std::string > &file_requests)
Definition client.cpp:950
bool checkCSMRestrictionFlag(CSMRestrictionFlags flag) const
Definition client.h:423
void Stop()
Definition client.cpp:355
MapNode CSMGetNode(v3s16 p, bool *is_valid_position)
Helper function for Client Side Modding CSM restrictions are applied there, this should not be used f...
Definition client.cpp:1559
void handleCommand_AnnounceMedia(NetworkPacket *pkt)
Definition clientpackethandler.cpp:617
ModStorageDatabase * getModStorageDatabase() override
Definition client.h:380
const ModSpec * getModSpec(const std::string &modname) const override
Definition client.cpp:350
u64 m_csm_restriction_flags
Definition client.h:589
scene::ISceneManager * getSceneManager()
Definition client.cpp:1650
std::queue< ClientEvent * > m_client_event_queue
Definition client.h:533
const Address getServerAddress()
Definition client.cpp:1848
void handleCommand_HP(NetworkPacket *pkt)
Definition clientpackethandler.cpp:526
void handleCommand_UpdatePlayerList(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1586
void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false)
Definition client.cpp:1800
void handleCommand_ActiveObjectMessages(NetworkPacket *pkt)
Definition clientpackethandler.cpp:461
bool nodedefReceived() const
Definition client.h:325
void handleCommand_ItemDef(NetworkPacket *pkt)
Definition clientpackethandler.cpp:760
Camera * getCamera()
Definition client.h:362
IntervalLimiter m_map_timer_and_unload_interval
Definition client.h:473
float m_recommended_send_interval
Definition client.h:546
std::unordered_map< s32, sound_handle_t > m_sounds_server_to_client
Definition client.h:551
float m_avg_rtt_timer
Definition client.h:470
s32 m_mapblock_limit_logged
Definition client.h:504
float m_mod_storage_save_timer
Definition client.h:579
static const std::string & getBuiltinLuaPath()
Definition client.cpp:332
void handleCommand_ChatMessage(NetworkPacket *pkt)
Definition clientpackethandler.cpp:378
IntervalLimiter m_localdb_save_interval
Definition client.h:573
MeshGrid getMeshGrid()
Definition client.h:436
void sendRemovedSounds(const std::vector< s32 > &soundList)
Definition client.cpp:1292
void handleCommand_HudSetParam(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1313
void handleCommand_HudSetSky(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1335
void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false)
Definition client.cpp:1812
NodeDefManager * m_nodedef
Definition client.h:478
void sendRespawnLegacy()
Definition client.cpp:1429
void sendUpdateClientInfo(const ClientDynamicInfo &info)
Definition client.cpp:1525
bool m_mods_loaded
Definition client.h:537
bool m_simple_singleplayer_mode
Definition client.h:337
void addNode(v3s16 p, MapNode n, bool remove_metadata=true)
Definition client.cpp:1596
void handleCommand_HudSetStars(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1462
u32 m_sudo_auth_methods
Definition client.h:516
void handleCommand_Movement(NetworkPacket *pkt)
Definition clientpackethandler.cpp:483
std::vector< std::string > m_remote_media_servers
Definition client.h:539
void setCamera(Camera *camera)
Definition client.h:360
void handleCommand_HudSetMoon(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1449
std::unordered_map< sound_handle_t, s32 > m_sounds_client_to_server
Definition client.h:554
float m_animation_time
Definition client.h:507
void pushToChatQueue(ChatMessage *cec)
Definition client.h:399
void setPlayerControl(PlayerControl &control)
Definition client.cpp:1614
u64 getMapSeed() const
Definition client.h:297
LocalClientState m_state
Definition client.h:569
std::unique_ptr< con::IConnection > m_con
Definition client.h:488
std::vector< ModSpec > m_mods
Definition client.h:580
Camera * m_camera
Definition client.h:491
void handleCommand_LocalPlayerAnimations(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1538
void sendInventoryFields(const std::string &formname, const StringMap &fields)
Definition client.cpp:1329
int m_crack_level
Definition client.h:508
std::unique_ptr< ClientMediaDownloader > m_media_downloader
Definition client.h:541
ItemVisualsManager * m_item_visuals_manager
Definition client.h:482
IWritableShaderSource * m_shsrc
Definition client.h:476
std::unordered_map< std::string, Inventory * > m_detached_inventories
Definition client.h:563
std::unique_ptr< MapDatabase > m_localdb
Definition client.h:572
void sendNodemetaFields(v3s16 p, const std::string &formname, const StringMap &fields)
Definition client.cpp:1307
void sendInit(const std::string &playerName)
Definition client.cpp:1207
void handleCommand_Hello(NetworkPacket *pkt)
Definition clientpackethandler.cpp:63
void deleteAuthData()
Definition client.cpp:1173
static AuthMechanism choseAuthMech(const u32 mechs)
Definition client.cpp:1193
bool hasClientEvents() const
Definition client.h:304
std::unique_ptr< Inventory > m_inventory_from_server
Definition client.h:502
void pushToEventQueue(ClientEvent *event)
Definition client.cpp:1978
std::string m_access_denied_reason
Definition client.h:532
bool itemdefReceived() const
Definition client.h:323
std::string m_password
Definition client.h:523
void inventoryAction(InventoryAction *a) override
Definition client.cpp:1699
std::string m_new_password
Definition client.h:525
void handleCommand_HudChange(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1230
Inventory * getInventory(const InventoryLocation &loc) override
Definition client.cpp:1655
const std::unordered_set< std::string > & getPrivilegeList() const
Definition client.h:291
void typeChatMessage(const std::wstring &message)
Definition client.cpp:1783
IWritableTextureSource * m_tsrc
Definition client.h:475
const std::set< std::string > & getConnectedPlayerNames()
Definition client.h:271
RenderingEngine * m_rendering_engine
Definition client.h:481
void Send(NetworkPacket *pkt)
Definition client.cpp:1095
float mediaReceiveProgress()
Definition client.cpp:1853
float m_removed_sounds_check_timer
Definition client.h:549
std::unique_ptr< SSCSMController > m_sscsm_controller
Definition client.h:584
bool modsLoaded() const
Definition client.h:405
bool checkPrivilege(const std::string &priv) const
Definition client.h:288
void sendDamage(u16 damage)
Definition client.cpp:1422
void handleCommand_EyeOffset(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1558
std::queue< std::wstring > m_out_chat_queue
Definition client.h:510
u32 m_csm_restriction_noderange
Definition client.h:590
void handleCommand_FormspecPrepend(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1641
int CSMClampRadius(v3s16 pos, int radius)
Definition client.cpp:1571
ClientEvent * getClientEvent()
Definition client.cpp:1833
void handleCommand_SpawnParticleBatch(NetworkPacket *pkt)
Definition clientpackethandler.cpp:988
void makeScreenshot()
Definition client.cpp:1967
bool mediaReceived() const
Definition client.h:327
void handleCommand_MovePlayer(NetworkPacket *pkt)
Definition clientpackethandler.cpp:568
ISoundManager * m_sound
Definition client.h:479
void handleCommand_NodemetaChanged(NetworkPacket *pkt)
Definition clientpackethandler.cpp:269
std::string m_playername
Definition client.h:522
void sendDeletedBlocks(std::vector< v3s16 > &blocks)
Definition client.cpp:1269
IWritableItemDefManager * m_itemdef
Definition client.h:477
bool checkLocalPrivilege(const std::string &priv)
Definition client.h:376
virtual ISoundManager * getSoundManager()
Definition client.cpp:2015
void ProcessData(NetworkPacket *pkt)
Definition client.cpp:1050
bool sendModChannelMessage(const std::string &channel, const std::string &message) override
Definition client.cpp:2085
u16 getProtoVersion() const
Definition client.h:332
void handleCommand_PlaySound(NetworkPacket *pkt)
Definition clientpackethandler.cpp:782
void startAuth(AuthMechanism chosen_auth_mechanism)
Definition client.cpp:1218
void handleCommand_Null(NetworkPacket *pkt)
Definition client.h:155
bool joinModChannel(const std::string &channel) override
Definition client.cpp:2059
void handleCommand_SrpBytesSandB(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1608
~Client()
Definition client.cpp:378
void handleCommand_MovePlayerRel(NetworkPacket *pkt)
Definition clientpackethandler.cpp:599
void removeNode(v3s16 p)
Definition client.cpp:1537
u64 getCSMRestrictionFlags() const
Definition client.h:418
std::vector< std::pair< u32, std::shared_ptr< SingleMediaDownloader > > > m_pending_media_downloads
Definition client.h:543
u16 m_proto_ver
Definition client.h:499
bool canSendChatMessage() const
Definition client.cpp:1364
ISoundManager * sound()
Definition client.h:241
void handleCommand_InventoryFormSpec(NetworkPacket *pkt)
Definition clientpackethandler.cpp:914
bool m_activeobjects_received
Definition client.h:536
void sendChangePassword(const std::string &oldpassword, const std::string &newpassword)
Definition client.cpp:1408
u16 allocateUnknownNodeId(const std::string &name) override
Definition client.cpp:2007
void handleCommand_Deprecated(NetworkPacket *pkt)
Definition clientpackethandler.cpp:56
void sendReady()
Definition client.cpp:1435
u8 m_server_ser_ver
Definition client.h:495
void handleCommand_HudSetFlags(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1284
void step(float dtime)
Definition client.cpp:447
bool accessDenied() const
Definition client.h:308
const std::vector< ModSpec > & getMods() const override
Definition client.cpp:344
ELoginRegister m_allow_login_or_register
Definition client.h:490
bool m_update_wielded_item
Definition client.h:501
float m_chat_message_allowance
Definition client.h:512
void sendPlayerPos()
Definition client.cpp:1448
void handleCommand_HudSetSun(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1436
void * m_auth_data
Definition client.h:528
PacketCounter m_packetcounter
Definition client.h:505
ItemVisualsManager * getItemVisualsManager()
Definition client.h:382
int getCrackLevel()
Definition client.cpp:1715
u16 getHP()
Definition client.cpp:1745
int m_playerpos_repeat_count
Definition client.h:472
void handleCommand_RemoveNode(NetworkPacket *pkt)
Definition clientpackethandler.cpp:245
void sendChatMessage(const std::wstring &message)
Definition client.cpp:1378
void handleCommand_Breath(NetworkPacket *pkt)
Definition clientpackethandler.cpp:556
MeshGrid m_mesh_grid
Definition client.h:595
std::unique_ptr< MeshUpdateManager > m_mesh_update_manager
Definition client.h:485
void handleCommand_BlockData(NetworkPacket *pkt)
Definition clientpackethandler.cpp:295
std::unique_ptr< ModChannelMgr > m_modchannel_mgr
Definition client.h:592
void afterContentReceived()
Definition client.cpp:1896
void handleCommand_HudRemove(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1218
virtual IWritableShaderSource * getShaderSource()
Definition client.cpp:2002
bool m_internal_server
Definition client.h:344
float getCurRate()
Definition client.cpp:1960
void handleCommand_ActiveObjectRemoveAdd(NetworkPacket *pkt)
Definition clientpackethandler.cpp:417
bool m_shutdown
Definition client.h:586
bool isShutdown()
Definition client.cpp:373
void handleCommand_Inventory(NetworkPacket *pkt)
Definition clientpackethandler.cpp:342
void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false)
Definition client.cpp:1817
ModStorageDatabase * m_mod_storage_database
Definition client.h:578
void handleCommand_OverrideDayNightRatio(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1522
bool m_nodedef_received
Definition client.h:535
u64 m_map_seed
Definition client.h:519
void handleCommand_MinimapModes(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1815
bool m_itemdef_received
Definition client.h:534
void setPlayerItem(u16 item)
Definition client.cpp:1621
LocalClientState getState()
Definition client.h:395
void migrateModStorage()
Definition client.cpp:219
float getRTT()
Definition client.cpp:1954
float m_playerpos_send_timer
Definition client.h:471
ModChannel * getModChannel(const std::string &channel) override
Definition client.cpp:2104
virtual scene::IAnimatedMesh * getMesh(const std::string &filename, bool cache=false)
Definition client.cpp:2029
bool m_access_denied
Definition client.h:530
bool inhibit_inventory_revert
Definition client.h:441
static const std::string & getClientModsLuaPath()
Definition client.cpp:338
Minimap * getMinimap()
Definition client.h:359
void handleCommand_AccessDenied(NetworkPacket *pkt)
Definition clientpackethandler.cpp:192
ITextureSource * getTextureSource()
Definition client.cpp:1998
void handleCommand_AddParticleSpawner(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1011
const std::string & getAddressName() const
Definition client.h:413
void handleCommand_DeathScreenLegacy(NetworkPacket *pkt)
Definition clientpackethandler.cpp:610
u16 m_cache_save_interval
Definition client.h:574
void handleCommand_ModChannelSignal(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1745
void handleCommand_CSMRestrictionFlags(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1650
void connect(const Address &address, const std::string &address_name)
Definition client.cpp:423
void deletingPeer(con::IPeer *peer, bool timeout) override
Definition client.cpp:937
bool leaveModChannel(const std::string &channel) override
Definition client.cpp:2072
bool hasServerReplied() const
Definition client.h:355
AuthMechanism m_chosen_auth_mech
Definition client.h:527
std::queue< ChatMessage * > m_chat_queue
Definition client.h:513
std::unordered_set< std::string > m_privileges
Definition client.h:559
void handleCommand_Fov(NetworkPacket *pkt)
Definition clientpackethandler.cpp:507
void peerAdded(con::IPeer *peer) override
Definition client.cpp:931
void sendGotBlocks(const std::vector< v3s16 > &blocks)
Definition client.cpp:1282
MtEventManager * m_event
Definition client.h:480
void handleCommand_SetLighting(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1842
void handleCommand_MediaPush(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1670
void handleCommand(NetworkPacket *pkt)
Definition client.cpp:1041
void handleCommand_TimeOfDay(NetworkPacket *pkt)
Definition clientpackethandler.cpp:361
bool isClient() override
Definition client.h:366
void setCrack(int level, v3s16 pos)
Definition client.cpp:1725
bool m_access_denied_reconnect
Definition client.h:531
bool updateWieldedItem()
Definition client.cpp:1633
bool reconnectRequested() const
Definition client.h:310
void initLocalMapSaving(const Address &address, const std::string &hostname)
Definition client.cpp:973
const NodeDefManager * getNodeDefManager() override
Definition client.cpp:1989
ClientScripting * getScript()
Definition client.h:404
void handleCommand_AcceptSudoMode(NetworkPacket *pkt)
Definition clientpackethandler.cpp:168
std::unique_ptr< Minimap > m_minimap
Definition client.h:492
ModVFS * getModVFS()
Definition client.h:379
v3s16 m_crack_pos
Definition client.h:509
DISABLE_CLASS_COPY(Client)
bool getChatMessage(std::wstring &message)
Definition client.cpp:1752
ITextureSource * tsrc()
Definition client.h:240
float m_packetcounter_timer
Definition client.h:468
std::string m_address_name
Definition client.h:489
void drawLoadScreen(const std::wstring &text, float dtime, int percent)
Definition client.cpp:1861
ClientEnvironment m_env
Definition client.h:486
void ReceiveAll()
Definition client.cpp:1004
void sendInventoryAction(InventoryAction *a)
Definition client.cpp:1349
void handleCommand_SpawnParticle(NetworkPacket *pkt)
Definition clientpackethandler.cpp:973
const std::string & accessDeniedReason() const
Definition client.h:321
void handleCommand_HudAdd(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1157
void handleCommand_ShowFormSpec(NetworkPacket *pkt)
Definition clientpackethandler.cpp:957
void handleCommand_CloudParams(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1487
u32 m_last_chat_message_sent
Definition client.h:511
void handleCommand_Media(NetworkPacket *pkt)
Definition clientpackethandler.cpp:682
float getAnimationTime() const
Definition client.h:276
virtual ParticleManager * getParticleManager()
Definition client.cpp:2024
v3s16 CSMClampPos(v3s16 pos)
Definition client.cpp:1583
void showUpdateProgressTexture(void *args, float progress)
Definition client.cpp:1872
void handleCommand_FadeSound(NetworkPacket *pkt)
Definition clientpackethandler.cpp:882
void handleCommand_Camera(NetworkPacket *pkt)
Definition clientpackethandler.cpp:1574
void handleCommand_StopSound(NetworkPacket *pkt)
Definition clientpackethandler.cpp:869
ClientScripting * m_script
Definition client.h:577
Definition craftdef.h:388
Definition gamedef.h:26
Definition itemdef.h:146
Definition sound.h:46
Definition texturesource.h:45
Definition itemdef.h:165
Definition shader.h:293
Definition texturesource.h:120
Definition numeric.h:386
Definition inventorymanager.h:96
Definition inventory.h:277
Definition c_types.h:32
Definition database.h:28
Definition mesh_generator_thread.h:142
Definition minimap.h:118
Definition modchannels.h:52
Definition modchannels.h:23
Definition database.h:79
Definition mtevent.h:42
Definition networkpacket.h:16
This class is for getting the actual properties of nodes from their content ID.
Definition nodedef.h:509
Definition client.h:80
std::map< u16, u32 > m_packets
Definition client.h:103
void print(std::ostream &o) const
Definition client.cpp:91
void add(u16 command)
Definition client.h:84
PacketCounter()=default
u32 sum() const
Definition client.cpp:83
void clear()
Definition client.h:93
Class doing particle as well as their spawners handling.
Definition particles.h:211
Definition renderingengine.h:64
The purpose of this class is to:
Definition sscsm_controller.h:25
Definition clientmedia.h:186
Definition connection.h:47
Definition connection.h:34
Definition peerhandler.h:13
LocalClientState
Definition client.h:69
@ LC_Init
Definition client.h:71
@ LC_Created
Definition client.h:70
@ LC_Ready
Definition client.h:72
int sound_handle_t
Definition client.h:67
ELoginRegister
Definition gameparams.h:21
core::vector3d< s16 > v3s16
Definition irr_v3d.h:13
Definition client.h:64
Definition camera.h:24
Definition al_extensions.cpp:11
CSMRestrictionFlags
Definition networkprotocol.h:953
@ CSM_RF_NONE
Definition networkprotocol.h:954
InteractAction
Definition networkprotocol.h:969
AuthMechanism
Definition networkprotocol.h:915
std::unordered_map< std::string, std::string > StringMap
Definition string.h:66
Definition chatmessage.h:20
Definition clientdynamicinfo.h:12
Definition clientevent.h:69
Definition inventorymanager.h:116
Definition inventorymanager.h:18
Definition item_visuals_manager.h:22
Definition clientmap.h:14
Definition mapnode.h:115
Describes a grid with given step, oirginating at (0,0,0)
Definition numeric.h:157
Definition mods.h:18
Definition mod_vfs.h:11
Definition player.h:43
An active object or node which is selected by a ray on the map.
Definition pointedthing.h:22
static std::string p(std::string path)
Definition test_filesys.cpp:64