|
| | ScriptApiNode ()=default |
| virtual | ~ScriptApiNode ()=default |
| bool | node_on_punch (v3s16 p, MapNode node, ServerActiveObject *puncher, const PointedThing &pointed) |
| bool | node_on_dig (v3s16 p, MapNode node, ServerActiveObject *digger) |
| void | node_on_construct (v3s16 p, MapNode node) |
| void | node_on_destruct (v3s16 p, MapNode node) |
| bool | node_on_flood (v3s16 p, MapNode node, MapNode newnode) |
| void | node_after_destruct (v3s16 p, MapNode node) |
| bool | node_on_timer (v3s16 p, MapNode node, f32 elapsed, f32 timeout) |
| void | node_on_receive_fields (v3s16 p, const std::string &formname, const StringMap &fields, ServerActiveObject *sender) |
| | ScriptApiBase (ScriptingType type) |
| | ScriptApiBase () |
| virtual | ~ScriptApiBase () |
| | DISABLE_CLASS_COPY (ScriptApiBase) |
| void | loadMod (const std::string &script_path, const std::string &mod_name) |
| void | loadScript (const std::string &script_path) |
| void | runCallbacksRaw (int nargs, RunCallbacksMode mode, const char *fxn) |
| void | addObjectReference (ServerActiveObject *cobj) |
| void | removeObjectReference (ServerActiveObject *cobj) |
| ScriptingType | getType () |
| IGameDef * | getGameDef () |
| Server * | getServer () |
| const std::string & | getOrigin () |
| void | setOriginDirect (const char *origin) |
| void | setOriginFromTableRaw (int index, const char *fxn) |
| void | clientOpenLibs (lua_State *L) |
| void | checkSetByBuiltin () |
| | ScriptApiNodemeta ()=default |
| virtual | ~ScriptApiNodemeta ()=default |
| int | nodemeta_inventory_AllowMove (const MoveAction &ma, int count, ServerActiveObject *player) |
| int | nodemeta_inventory_AllowPut (const MoveAction &ma, const ItemStack &stack, ServerActiveObject *player) |
| int | nodemeta_inventory_AllowTake (const MoveAction &ma, const ItemStack &stack, ServerActiveObject *player) |
| void | nodemeta_inventory_OnMove (const MoveAction &ma, int count, ServerActiveObject *player) |
| void | nodemeta_inventory_OnPut (const MoveAction &ma, const ItemStack &stack, ServerActiveObject *player) |
| void | nodemeta_inventory_OnTake (const MoveAction &ma, const ItemStack &stack, ServerActiveObject *player) |
| bool | item_OnDrop (ItemStack &item, ServerActiveObject *dropper, v3f pos) |
| bool | item_OnPlace (std::optional< ItemStack > &item, ServerActiveObject *placer, const PointedThing &pointed) |
| bool | item_OnUse (std::optional< ItemStack > &item, ServerActiveObject *user, const PointedThing &pointed) |
| bool | item_OnSecondaryUse (std::optional< ItemStack > &item, ServerActiveObject *user, const PointedThing &pointed) |
| bool | item_OnCraft (ItemStack &item, ServerActiveObject *user, const InventoryList *old_craft_grid, const InventoryLocation &craft_inv) |
| bool | item_CraftPredict (ItemStack &item, ServerActiveObject *user, const InventoryList *old_craft_grid, const InventoryLocation &craft_inv) |
|
| static std::string | getCurrentModNameInsecure (lua_State *L) |
| | Returns the currently running mod, only during init time.
|
| lua_State * | getStack () |
| void | realityCheck () |
| void | scriptError (int result, const char *fxn) |
| void | stackDump (std::ostream &o) |
| void | setGameDef (IGameDef *gamedef) |
| Environment * | getEnv () |
| void | setEnv (Environment *env) |
| EmergeThread * | getEmergeThread () |
| void | setEmergeThread (EmergeThread *emerge) |
| void | objectrefGetOrCreate (lua_State *L, ServerActiveObject *cobj) |
| void | pushPlayerHPChangeReason (lua_State *L, const PlayerHPChangeReason &reason) |
| template<> |
| bool | readParam (lua_State *L, int index) |
| template<> |
| s16 | readParam (lua_State *L, int index) |
| template<> |
| int | readParam (lua_State *L, int index) |
| template<> |
| float | readParam (lua_State *L, int index) |
| template<> |
| v2s16 | readParam (lua_State *L, int index) |
| template<> |
| v2f | readParam (lua_State *L, int index) |
| template<> |
| v3f | readParam (lua_State *L, int index) |
| template<> |
| std::string_view | readParam (lua_State *L, int index) |
| template<> |
| std::string | readParam (lua_State *L, int index) |
| template<> |
| std::string_view | readParam (lua_State *L, int index) |
| | Read a string from Lua state L at index without copying it.
|
| bool | getItemCallback (const char *name, const char *callbackname, const v3s16 *p=nullptr) |
| void | pushPointedThing (const PointedThing &pointed, bool hitpoint=false) |
| template<typename T> |
| static T | readParam (lua_State *L, int index) |
| | Read a value using a template type T from Lua state L at index.
|
| template<typename T> |
| static T | readParam (lua_State *L, int index, const T &default_value) |
| | Read a value using a template type T from Lua state L at index.
|
| std::recursive_mutex | m_luastackmutex |
| std::string | m_last_run_mod |
| int | m_lock_recursion_count {} |
| std::thread::id | m_owning_thread |