#include <subgames.h>
◆ SubgameSpec()
SubgameSpec::SubgameSpec |
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const std::string & | id = "", |
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const std::string & | path = "", |
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const std::string & | gamemods_path = "", |
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const std::unordered_map< std::string, std::string > & | addon_mods_paths = {}, |
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const std::string & | title = "", |
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const std::string & | author = "", |
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int | release = 0, |
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const std::string & | first_mod = "", |
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const std::string & | last_mod = "" ) |
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inline |
◆ checkAndLog()
void SubgameSpec::checkAndLog |
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const |
◆ isValid()
bool SubgameSpec::isValid |
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const |
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inline |
◆ addon_mods_paths
std::unordered_map<std::string, std::string> SubgameSpec::addon_mods_paths |
◆ author
std::string SubgameSpec::author |
◆ deprecation_msgs
std::vector<const char *> SubgameSpec::deprecation_msgs |
◆ first_mod
std::string SubgameSpec::first_mod |
◆ gamemods_path
std::string SubgameSpec::gamemods_path |
◆ id
std::string SubgameSpec::id |
◆ last_mod
std::string SubgameSpec::last_mod |
◆ path
std::string SubgameSpec::path |
◆ release
◆ title
std::string SubgameSpec::title |
The documentation for this struct was generated from the following files: