#include <l_noise.h>
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static int | create_object (lua_State *L) |
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static void * | packIn (lua_State *L, int idx) |
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static void | packOut (lua_State *L, void *ptr) |
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static void | Register (lua_State *L) |
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static ScriptApiBase * | getScriptApiBase (lua_State *L) |
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static Server * | getServer (lua_State *L) |
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static ServerInventoryManager * | getServerInventoryMgr (lua_State *L) |
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static EmergeThread * | getEmergeThread (lua_State *L) |
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static IGameDef * | getGameDef (lua_State *L) |
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static Environment * | getEnv (lua_State *L) |
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static std::string | getCurrentModPath (lua_State *L) |
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template<typename T > |
static T * | getScriptApi (lua_State *L) |
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static bool | registerFunction (lua_State *L, const char *name, lua_CFunction func, int top) |
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static void | registerClass (lua_State *L, const char *name, const luaL_Reg *methods, const luaL_Reg *metamethods) |
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template<typename T > |
static T * | checkObject (lua_State *L, int narg) |
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static int | l_deprecated_function (lua_State *L, const char *good, const char *bad, lua_CFunction func) |
| A wrapper for deprecated functions.
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static const char | className [] = "PerlinNoiseMap" |
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bool | readParam (lua_State *L, int index) |
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template<> |
s16 | readParam (lua_State *L, int index) |
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template<> |
int | readParam (lua_State *L, int index) |
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template<> |
float | readParam (lua_State *L, int index) |
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template<> |
v2s16 | readParam (lua_State *L, int index) |
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template<> |
v2f | readParam (lua_State *L, int index) |
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template<> |
v3f | readParam (lua_State *L, int index) |
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template<> |
std::string_view | readParam (lua_State *L, int index) |
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template<> |
std::string | readParam (lua_State *L, int index) |
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template<> |
std::string_view | readParam (lua_State *L, int index) |
| Read a string from Lua state L at index without copying it.
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template<typename T > |
static T | readParam (lua_State *L, int index) |
| Read a value using a template type T from Lua state L at index.
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template<typename T > |
static T | readParam (lua_State *L, int index, const T &default_value) |
| Read a value using a template type T from Lua state L at index.
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◆ LuaPerlinNoiseMap()
LuaPerlinNoiseMap::LuaPerlinNoiseMap |
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const NoiseParams * | np, |
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s32 | seed, |
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v3s16 | size ) |
◆ ~LuaPerlinNoiseMap()
LuaPerlinNoiseMap::~LuaPerlinNoiseMap |
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◆ create_object()
int LuaPerlinNoiseMap::create_object |
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lua_State * | L | ) |
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◆ gc_object()
int LuaPerlinNoiseMap::gc_object |
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lua_State * | L | ) |
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◆ is3D()
bool LuaPerlinNoiseMap::is3D |
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const |
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◆ l_calc_2d_map()
int LuaPerlinNoiseMap::l_calc_2d_map |
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lua_State * | L | ) |
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◆ l_calc_3d_map()
int LuaPerlinNoiseMap::l_calc_3d_map |
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lua_State * | L | ) |
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◆ l_get_2d_map()
int LuaPerlinNoiseMap::l_get_2d_map |
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lua_State * | L | ) |
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◆ l_get_2d_map_flat()
int LuaPerlinNoiseMap::l_get_2d_map_flat |
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lua_State * | L | ) |
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◆ l_get_3d_map()
int LuaPerlinNoiseMap::l_get_3d_map |
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lua_State * | L | ) |
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References check_v3f(), ModApiBase::checkObject(), is3D(), NO_MAP_LOCK_REQUIRED, noise, p(), Noise::perlinMap3D(), Noise::result, Noise::sx, Noise::sy, and Noise::sz.
◆ l_get_3d_map_flat()
int LuaPerlinNoiseMap::l_get_3d_map_flat |
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lua_State * | L | ) |
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staticprivate |
References check_v3f(), ModApiBase::checkObject(), is3D(), NO_MAP_LOCK_REQUIRED, noise, p(), Noise::perlinMap3D(), Noise::result, Noise::sx, Noise::sy, and Noise::sz.
◆ l_get_map_slice()
int LuaPerlinNoiseMap::l_get_map_slice |
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lua_State * | L | ) |
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◆ packIn()
void * LuaPerlinNoiseMap::packIn |
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lua_State * | L, |
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int | idx ) |
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References ModApiBase::checkObject(), idx, noise, Noise::np, NoiseMapParams::np, Noise::seed, NoiseMapParams::seed, NoiseMapParams::size, Noise::sx, Noise::sy, and Noise::sz.
Referenced by Register().
◆ packOut()
void LuaPerlinNoiseMap::packOut |
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lua_State * | L, |
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void * | ptr ) |
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◆ Register()
void LuaPerlinNoiseMap::Register |
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lua_State * | L | ) |
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◆ className
const char LuaPerlinNoiseMap::className = "PerlinNoiseMap" |
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◆ methods
luaL_Reg LuaPerlinNoiseMap::methods |
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Initial value:= {
{0,0}
}
#define luamethod_aliased(class, good, bad)
Definition l_internal.h:23
Referenced by Register().
◆ noise
Noise* LuaPerlinNoiseMap::noise |
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Referenced by LuaPerlinNoiseMap(), ~LuaPerlinNoiseMap(), is3D(), l_calc_2d_map(), l_calc_3d_map(), l_get_2d_map(), l_get_2d_map_flat(), l_get_3d_map(), l_get_3d_map_flat(), l_get_map_slice(), and packIn().
The documentation for this class was generated from the following files: