|
| static std::string | getCurrentModNameInsecure (lua_State *L) |
| | Returns the currently running mod, only during init time.
|
| lua_State * | getStack () |
| void | realityCheck () |
| void | scriptError (int result, const char *fxn) |
| void | stackDump (std::ostream &o) |
| void | setGameDef (IGameDef *gamedef) |
| Environment * | getEnv () |
| void | setEnv (Environment *env) |
| EmergeThread * | getEmergeThread () |
| void | setEmergeThread (EmergeThread *emerge) |
| void | objectrefGetOrCreate (lua_State *L, ServerActiveObject *cobj) |
| void | pushPlayerHPChangeReason (lua_State *L, const PlayerHPChangeReason &reason) |
| template<> |
| bool | readParam (lua_State *L, int index) |
| template<> |
| s16 | readParam (lua_State *L, int index) |
| template<> |
| int | readParam (lua_State *L, int index) |
| template<> |
| float | readParam (lua_State *L, int index) |
| template<> |
| v2s16 | readParam (lua_State *L, int index) |
| template<> |
| v2f | readParam (lua_State *L, int index) |
| template<> |
| v3f | readParam (lua_State *L, int index) |
| template<> |
| std::string_view | readParam (lua_State *L, int index) |
| template<> |
| std::string | readParam (lua_State *L, int index) |
| template<> |
| std::string_view | readParam (lua_State *L, int index) |
| | Read a string from Lua state L at index without copying it.
|
| template<typename T> |
| static T | readParam (lua_State *L, int index) |
| | Read a value using a template type T from Lua state L at index.
|
| template<typename T> |
| static T | readParam (lua_State *L, int index, const T &default_value) |
| | Read a value using a template type T from Lua state L at index.
|
| std::recursive_mutex | m_luastackmutex |
| std::string | m_last_run_mod |
| int | m_lock_recursion_count {} |
| std::thread::id | m_owning_thread |