Luanti 5.10.0-dev
 
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RenderTarget Class Reference

Represents a render target (screen or framebuffer) More...

#include <pipeline.h>

+ Inheritance diagram for RenderTarget:
+ Collaboration diagram for RenderTarget:

Public Member Functions

virtual void activate (PipelineContext &context)
 Activate the render target and configure OpenGL state for the output.
 
virtual void reset (PipelineContext &context) override
 Resets the state of the object for the next pipeline iteration.
 
- Public Member Functions inherited from RenderPipelineObject
virtual ~RenderPipelineObject ()=default
 

Protected Attributes

bool m_clear {true}
 

Detailed Description

Represents a render target (screen or framebuffer)

Member Function Documentation

◆ activate()

virtual void RenderTarget::activate ( PipelineContext & context)
inlinevirtual

Activate the render target and configure OpenGL state for the output.

This is usually done by

See also
RenderStep implementations.

Reimplemented in ClearDepthBufferTarget, ConfigureOverrideMaterialTarget, DynamicTarget, ScreenTarget, and TextureBufferOutput.

References m_clear.

Referenced by ClearDepthBufferTarget::activate(), ConfigureOverrideMaterialTarget::activate(), DynamicTarget::activate(), ScreenTarget::activate(), TextureBufferOutput::activate(), Draw3D::run(), DrawImageStep::run(), DrawWield::run(), MapPostFxStep::run(), PostProcessingStep::run(), and UpscaleStep::run().

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◆ reset()

virtual void RenderTarget::reset ( PipelineContext & context)
inlineoverridevirtual

Resets the state of the object for the next pipeline iteration.

Reimplemented from RenderPipelineObject.

Reimplemented in ClearDepthBufferTarget, and ScreenTarget.

References m_clear.

Referenced by ScreenTarget::reset().

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Member Data Documentation

◆ m_clear

bool RenderTarget::m_clear {true}
protected

The documentation for this class was generated from the following file: