Luanti
5.10.0-dev
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level
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►
N
client
C
ActiveObjectMgr
►
N
con
C
BufferedPacket
C
Channel
C
Connection
C
ConnectionBindFailed
C
ConnectionCommand
C
ConnectionEvent
C
ConnectionException
►
C
ConnectionReceiveThread
C
PacketTypeHandler
C
RateLimitHelper
C
ConnectionSendThread
C
IConnection
C
IncomingDataCorruption
C
IncomingSplitBuffer
C
IncomingSplitPacket
C
InvalidIncomingDataException
C
IPeer
C
NotFoundException
C
OutgoingPacket
►
C
Peer
C
rttstats
C
PeerHandler
C
PeerHelper
C
PeerNotFoundException
C
ProcessedQueued
C
ProcessedSilentlyException
C
ReliablePacketBuffer
C
UDPPeer
►
N
fs
C
DirListNode
►
N
irr
►
N
gui
C
CGUITTFont
Class representing a TrueType font
C
CGUITTGlyphPage
Holds a sheet of glyphs
C
SGUITTFace
C
SGUITTGlyph
Structure representing a single TrueType glyph
C
StaticText
►
N
ParticleParamTypes
C
Parameter
C
RangedParameter
C
TweenedParameter
C
VectorParameter
►
N
server
C
ActiveObjectMgr
►
N
sound
►
N
sound_manager_messages_to_mgr
C
AddSoundToGroup
C
FadeSound
C
LoadSoundData
C
LoadSoundFile
C
PauseAll
C
PlaySound
C
PlaySoundAt
C
PleaseStop
C
ResumeAll
C
SetListenerGain
C
StopSound
C
UpdateListener
C
UpdateSoundPosVel
►
N
sound_manager_messages_to_proxy
C
ReportRemovedSound
C
Stopped
C
ALExtensions
Struct for AL and ALC extensions
C
ISoundDataOpen
Stores sound pcm data buffers
C
ISoundDataUnopen
Will be opened lazily when first used
C
OggFileDecodeInfo
Metadata of an Ogg-Vorbis file, used for decoding
C
OggVorbisBufferSource
For vorbisfile to read from our buffer instead of from a file
C
OpenALSoundManager
►
C
PlayingSound
A sound that is currently played
C
FadeState
C
ProxySoundManager
C
RAIIALSoundBuffer
RAII wrapper for openal sound buffers
C
RAIIOggFile
RAII wrapper for OggVorbis_File
C
SoundDataOpenBuffer
Non-streaming opened sound data
►
C
SoundDataOpenStream
Streaming opened sound data
C
ContiguousBuffers
A sorted non-empty vector of contiguous buffers
C
SoundBufferUntil
An OpenAL buffer that goes until
m_end
(exclusive)
C
SoundDataUnopenBuffer
Sound file is in a memory buffer
C
SoundDataUnopenFile
Sound file is in file system
►
C
SoundManagerSingleton
Class for the openal device and context
C
AlcContextDeleter
C
AlcDeviceDeleter
►
N
treegen
C
TreeDef
►
N
voxalgo
C
ChangingLight
Contains information about a node whose light is about to change
C
LightQueue
C
SunlightPropagationData
C
SunlightPropagationUnit
C
VoxelLineIterator
C
ABMHandler
C
ABMWithState
C
ActionRow
C
ActiveABM
C
ActiveBlockList
C
ActiveBlockModifier
C
ActiveObject
C
ActiveObjectMessage
C
ActiveObjectMgr
C
Address
C
AlreadyExistsException
C
Area
C
AreaStore
C
ArrayGridNodeContainer
C
AsyncEngine
C
AsyncWorkerThread
C
AtomicTestThread
C
AuthDatabase
C
AuthDatabaseFiles
C
AuthDatabaseLevelDB
C
AuthDatabasePostgreSQL
C
AuthDatabaseSQLite3
C
AuthEntry
C
AutoExposure
Parameters for automatic exposure compensation
C
BanManager
C
BaseException
C
BasicStrfnd
C
BinaryOperation
C
Biome
C
BiomeGen
C
BiomeGenOriginal
C
BiomeManager
C
BiomeParams
C
BiomeParamsOriginal
C
Bitmap
C
BlockEmergeData
C
BlockMakeData
C
BlockPlaceholder
►
C
BoneOverride
C
PositionProperty
C
RotationProperty
C
ScaleProperty
C
Buffer
C
button_info
C
CachedPixelShaderSetting
C
CachedShaderSetting
C
CachedStructShaderSetting
C
CachedVertexShaderSetting
C
CallerInfo
C
Camera
C
CameraOrientation
C
CaptureLogOutput
C
CavernsNoise
C
CavesNoiseIntersection
C
CavesRandomWalk
C
CavesV6
C
CCraftDefManager
C
ChatBackend
C
ChatBuffer
C
ChatEvent
C
ChatEventChat
C
ChatEventNick
C
ChatEventTimeInfo
C
ChatFormattedFragment
C
ChatFormattedLine
C
ChatInterface
C
ChatLine
C
ChatMessage
►
C
ChatPrompt
C
HistoryEntry
C
CItemDefManager
C
ClearDepthBufferTarget
Resets depth buffer of the current render target
C
Client
C
ClientActiveObject
C
ClientCommandFactory
C
ClientDynamicInfo
C
ClientEnvEvent
C
ClientEnvironment
C
ClientEvent
C
ClientEventHandler
C
ClientEventHudAdd
C
ClientEventHudChange
C
ClientInfo
►
C
ClientInterface
C
AutoLock
C
ClientLauncher
►
C
ClientMap
C
DrawDescriptor
C
MapBlockComparer
►
C
ClientMediaDownloader
C
FileStatus
C
RemoteServerStatus
C
ClientNotFoundException
C
ClientParticleTexRef
C
ClientParticleTexture
C
ClientScripting
C
ClientSimpleObject
C
ClientSoundHandle
C
ClientStateError
C
CloudParams
C
Clouds
C
CollisionInfo
C
collisionMoveResult
C
CommonParticleParams
C
ConfigureOverrideMaterialTarget
Enables or disables override material when activated
C
ConstSharedPtr
C
ConstValue
C
ContentFeatures
C
ContentLightingFlags
C
ContentSpec
C
CraftDefinition
C
CraftDefinitionCooking
C
CraftDefinitionFuel
C
CraftDefinitionShaped
C
CraftDefinitionShapeless
C
CraftDefinitionToolRepair
C
CraftInput
C
CraftOutput
C
CraftReplacements
C
CreatePipelineResult
C
CSMFlagDesc
►
C
CurlFetchThread
C
Request
C
CurlHandlePool
C
Database
C
Database_Dummy
C
Database_LevelDB
C
Database_PostgreSQL
C
Database_Redis
C
Database_SQLite3
C
DatabaseException
C
DecoLSystem
C
Decoration
C
DecorationManager
C
DecoSchematic
C
DecoSimple
C
DigParams
C
DirectionalLight
C
DistanceSortedActiveObject
C
Draw3D
Implements a pipeline step that renders the 3D scene
C
DrawHUD
Implements a pipeline step that renders the game HUD
C
DrawImageStep
C
DrawWield
C
DummyGameDef
C
DummyMap
C
DummySoundManager
C
DummyStreamBuffer
C
DungeonGen
C
DungeonParams
C
DynamicSource
C
DynamicTarget
C
EmergeManager
C
EmergeParams
C
EmergeScripting
C
EmergeThread
C
EnrichedString
C
Entity
C
EnumString
C
Environment
C
Event
A syncronization primitive that will wake up one waiting thread when signaled
►
C
EventManager
C
Dest
C
FuncSpec
C
EventManagerTest
C
ExtrusionMeshCache
C
FacePositionCache
C
FileCache
C
FileLogOutput
C
FileNotGoodException
C
FlagDesc
C
FogShaderConstantSetter
C
FogShaderConstantSetterFactory
C
FontEngine
C
FontSpec
C
Foobar
C
Foobaz
C
FormspecFormSource
C
FpsControl
C
FrameMarker
C
FrameSpec
►
C
Game
C
Flags
C
GameFindPath
C
GameGlobalShaderConstantSetter
C
GameGlobalShaderConstantSetterFactory
C
GameParams
C
GameRunData
C
GameStartData
►
C
GameUI
C
Flags
►
C
GenerateNotifier
C
GenNotifyEvent
C
GenericCAO
C
GetRequest
C
GetResult
C
GettextPluralForm
C
GridNodeContainer
Abstract class to manage the map data
C
GUIAnimatedImage
C
GUIBackgroundImage
C
GUIBox
►
C
GUIButton
C
ButtonImage
C
ButtonSprite
C
GUIButtonImage
C
GUIButtonItemImage
C
GUIChatConsole
C
GUIEditBox
C
GUIEditBoxWithScrollBar
C
GUIEngine
Implementation of main menu based uppon formspecs
C
GUIFileSelectMenu
►
C
GUIFormSpecMenu
C
FieldSpec
C
fs_key_pending
C
ListRingSpec
C
parserData
C
TooltipSpec
C
GUIHyperText
►
C
GUIInventoryList
C
ItemSpec
C
Options
C
GUIItemImage
C
GUIKeyChangeMenu
►
C
GUIModalMenu
C
ScalingInfo
C
GUIOpenURLMenu
C
GUIPasswordChange
C
GUIScene
C
GUIScrollBar
C
GUIScrollContainer
►
C
GUITable
C
Cell
C
DynamicData
C
Option
C
Row
C
TableColumn
C
GUIVolumeChange
C
Handler
C
HashCTX
C
HitParams
C
HTTPFetchOngoing
C
HTTPFetchRequest
C
HTTPFetchResult
C
Hud
C
HudElement
C
IClientMediaDownloader
C
ICombinedLogOutput
C
ICraftAction
C
ICraftDefManager
C
Identity
C
IDropAction
C
IFormSource
C
IGameCallback
C
IGameDef
C
IItemDefManager
C
ILogOutput
C
image_definition
C
ImageSource
C
IMenuManager
C
IMetadata
C
IMoveAction
C
InitInterlacedMaskStep
C
InputHandler
C
IntervalLimiter
C
IntrusiveReferenceCounted
C
InvalidNoiseParamsException
C
InvalidPositionException
C
Inventory
C
InventoryAction
►
C
InventoryList
C
ResizeUnlocker
C
InventoryLocation
C
InventoryManager
C
InvRef
C
IPv6AddressBytes
C
IRollbackManager
C
IShaderConstantSetter
C
IShaderConstantSetterFactory
C
IShaderSource
C
ISimpleTextureSource
C
ISoundManager
C
ItemDefinition
C
ItemMesh
C
ItemNotFoundException
C
ItemPartColor
C
ItemStack
C
ItemStackMetadata
C
ItemStackMetaRef
C
ItemStackRow
C
ITextureSource
C
IWritableCraftDefManager
C
IWritableItemDefManager
C
IWritableShaderSource
C
IWritableTextureSource
C
Jitter
C
JoystickAxisCmb
C
JoystickAxisLayout
C
JoystickButtonCmb
C
JoystickCombination
C
JoystickController
C
JoystickLayout
C
key_setting
C
KeyCache
C
KeyList
C
KeyPress
C
KeyType
C
LagPool
C
LambdaThread
Class returned by
runInThread
C
LBMContentMapping
C
LBMManager
C
LevelTarget
C
LightFrame
C
LightInfo
C
Lighting
Describes ambient light settings for a player
C
LightPair
C
LoadingBlockModifierDef
C
LocalFormspecHandler
C
LocalPlayer
C
LogEntry
C
Logger
C
LogStream
C
LogTarget
C
LRUCache
C
LuaABM
C
LuaAreaStore
C
LuaCamera
C
LuaEntitySAO
C
LuaError
C
LuaHelper
C
LuaItemStack
C
LuaJobInfo
C
LuaLBM
C
LuaLocalPlayer
C
LuaMinimap
C
LuaPcgRandom
C
LuaPerlinNoise
C
LuaPerlinNoiseMap
C
LuaPseudoRandom
C
LuaRaycast
Lua wrapper for
RaycastState
objects
C
LuaSecureRandom
C
LuaSettings
C
LuaVoxelManip
C
MainGameCallback
C
MainMenuData
C
MainMenuDataForScript
C
MainMenuManager
C
MainMenuScripting
C
MainMenuSoundHandle
C
MainShaderConstantSetter
C
MainShaderConstantSetterFactory
C
Map
C
MapBlock
►
C
MapBlockBspTree
Implements a binary space partitioning tree See also:
https://en.wikipedia.org/wiki/Binary_space_partitioning
C
TreeNode
►
C
MapBlockFlags
C
Chunk
►
C
MapBlockMesh
C
AnimationInfo
►
C
MapblockMeshGenerator
►
C
LiquidData
C
NeighborData
C
PlantlikeData
C
RaillikeData
C
MapDatabase
C
MapDatabaseAccessor
C
MapDatabasePostgreSQL
C
MapDatabaseSQLite3
C
MapDrawControl
C
MapEditEvent
C
MapEditEventAreaIgnorer
C
MapEventReceiver
C
Mapgen
C
MapgenBasic
C
MapgenCarpathian
C
MapgenCarpathianParams
C
MapgenDesc
C
MapgenFlat
C
MapgenFlatParams
C
MapgenFractal
C
MapgenFractalParams
C
MapgenParams
C
MapgenSinglenode
C
MapgenSinglenodeParams
C
MapgenV5
C
MapgenV5Params
C
MapgenV6
C
MapgenV6Params
C
MapgenV7
C
MapgenV7Params
C
MapgenValleys
C
MapgenValleysParams
C
MapGridNodeContainer
C
MapNode
C
MapPostFxStep
C
MapSector
C
MapSettingsManager
C
MediaInfo
C
MenuMusicFetcher
GUIEngine
specific implementation of
SoundFallbackPathProvider
C
MenuTextureSource
GUIEngine
specific implementation of
ISimpleTextureSource
C
MeshCollector
C
MeshGrid
Describes a grid with given step, oirginating at (0,0,0)
C
MeshMakeData
C
MeshTimeInfo
C
MeshTriangle
C
MeshUpdateManager
C
MeshUpdateQueue
C
MeshUpdateResult
C
MeshUpdateWorkerThread
C
MetaDataRef
C
MetricCounter
C
MetricGauge
C
MetricsBackend
C
Minimap
C
MinimapData
C
MinimapMapblock
C
MinimapMarker
C
MinimapMode
C
MinimapModeDef
C
MinimapPixel
C
MinimapUpdateThread
C
MMVManip
C
MockActiveObject
C
MockInventoryManager
C
MockServer
C
MockServerActiveObject
C
ModApiAuth
C
ModApiBase
C
ModApiChannels
C
ModApiClient
C
ModApiClientSound
C
ModApiCraft
C
ModApiEnv
C
ModApiEnvBase
C
ModApiEnvVM
C
ModApiHttp
C
ModApiInventory
C
ModApiIPC
C
ModApiItem
C
ModApiMainMenu
Implementation of lua api support for mainmenu
C
ModApiMainMenuSound
C
ModApiMapgen
C
ModApiParticles
C
ModApiParticlesLocal
C
ModApiRollback
C
ModApiServer
C
ModApiStorage
C
ModApiUtil
C
ModChannel
C
ModChannelMgr
C
ModChannelRef
C
ModConfiguration
ModConfiguration
is a subset of installed mods
C
ModError
►
C
ModifySafeMap
C
IterationHelper
C
ModIPCStore
C
ModNameStorer
C
ModSpec
C
ModStorage
C
ModStorageDatabase
C
ModStorageDatabaseFiles
C
ModStorageDatabasePostgreSQL
C
ModStorageDatabaseSQLite3
C
MoonParams
C
MoveAction
C
MtEvent
C
MtEventManager
C
MtEventReceiver
C
MutexedMap
C
MutexedQueue
C
MutexedVariable
C
MyEventReceiver
C
MyObjDef
C
MyObjDefManager
C
MyRandGenerator
C
NameIdMapping
C
Nametag
C
NetworkPacket
C
NGConstant
C
NGHex
C
NodeBox
C
NodeBoxConnected
C
NodeDefManager
This class is for getting the actual properties of nodes from their content ID
C
NodeDugEvent
C
NodeMetadata
C
NodeMetadataFormSource
C
NodeMetadataList
C
NodeMetaRef
C
NodeNeighbor
C
NodeResolver
C
NodeTimer
C
NodeTimerList
C
NodeTimerRef
C
NodeToApply
C
Noise
C
NoiseMapParams
C
NoiseParams
C
ObjDef
C
ObjDefManager
C
ObjectProperties
C
ObjectRef
C
OffsetCameraStep
Offset camera for a specific eye in stereo rendering mode
C
OnMapblocksChangedReceiver
C
ordered_mutex
C
Ore
C
OreBlob
C
OreManager
C
OrePuff
C
OreScatter
C
OreSheet
C
OreStratum
C
OreVein
C
PackedInstr
Represents a single instruction that pushes a new value or operates with existing ones
C
PackedValue
A packed value can be a primitive like a string or number but also a table including all of its contents
C
PacketCounter
C
PacketError
►
C
ParsedText
C
Element
C
Paragraph
C
Tag
C
PartialMeshBuffer
C
Particle
C
ParticleBuffer
C
ParticleManager
Class doing particle as well as their spawners handling
C
ParticleParameters
C
ParticleSpawner
C
ParticleSpawnerParameters
C
ParticleTexture
C
PathCost
Representation of cost in specific direction
C
Pathfinder
Class doing pathfinding
C
PathfinderCompareHeuristic
Helper class for the open list priority queue in the A* pathfinder to sort the pathfinder nodes by cost
C
PathGridnode
Representation of a mapnode to be used for pathfinding
C
PcgRandom
C
PipelineContext
C
Player
C
PlayerControl
C
PlayerDatabase
C
PlayerDatabaseFiles
C
PlayerDatabaseLevelDB
C
PlayerDatabasePostgreSQL
C
PlayerDatabaseSQLite3
C
PlayerFovSpec
C
PlayerHPChangeReason
C
PlayerInventoryFormSource
C
PlayerMetaRef
C
PlayerPhysicsOverride
C
PlayerSAO
C
PlayerSettings
C
Pointabilities
C
PointedThing
An active object or node which is selected by a ray on the map
C
PointerAction
C
PostProcessingStep
Step to apply post-processing filter to the rendered image
C
PreMeshBuffer
C
PrioritySortedBlockTransfer
C
PrngException
►
C
Profiler
C
DataPair
►
C
ProfilerGraph
C
Meta
C
Piece
C
PseudoRandom
C
PunchDamageResult
C
QueuedMeshUpdate
C
QueuedMinimapUpdate
C
QuicktuneShortcutter
C
QuicktuneValue
C
RandomInputHandler
C
RandomInputHandlerSimData
C
RaycastSort
Sorts PointedThings based on their distance
C
RaycastState
Describes the state of a raycast
C
RealInputHandler
C
ReflowScan
C
RemappingSource
Allows remapping texture indicies in another
RenderSource
C
RemoteClient
C
RemotePlayer
C
RenderingCore
C
RenderingEngine
C
RenderPipeline
Render Pipeline provides a flexible way to execute rendering steps in the engine
C
RenderPipelineObject
Base object that can be owned by
RenderPipeline
C
RenderShadowMapStep
C
RenderSource
Represents a source of rendering information such as textures
C
RenderStep
Base class for rendering steps in the pipeline
C
RenderTarget
Represents a render target (screen or framebuffer)
C
RequestQueue
Notes for
RequestQueue
usage
C
ResolveError
C
ResultQueue
C
RollbackAction
C
RollbackManager
C
RollbackNode
C
RollbackScopeActor
C
RunStats
C
Schematic
C
SchematicManager
C
ScopeProfiler
C
ScreenTarget
Implements direct output to screen framebuffer
C
ScriptApiBase
C
ScriptApiClient
C
ScriptApiDetached
C
ScriptApiEntity
C
ScriptApiEnv
C
ScriptApiItem
C
ScriptApiMainMenu
C
ScriptApiMapgen
C
ScriptApiModChannels
C
ScriptApiNode
C
ScriptApiNodemeta
C
ScriptApiPlayer
C
ScriptApiSecurity
C
ScriptApiServer
C
ScriptCallbackState
C
Semaphore
C
SendFailedException
C
SerializationError
►
C
Server
C
DynamicMediaArgs
C
EnvAutoLock
C
PendingDynamicMediaCallback
C
SBCHash
C
ShutdownState
C
StepSettings
C
ServerActiveObject
C
ServerCommandFactory
C
ServerEnvironment
C
ServerError
►
C
ServerInventoryManager
C
DetachedInventory
C
ServerMap
C
ServerModManager
Manages server mods
C
ServerParticleTexture
C
ServerPlayingSound
C
ServerScripting
C
ServerThread
C
SetColorMaskStep
Set color mask when rendering the next steps
C
SetRenderTargetStep
Dynamically changes render target of another step
C
SettingNotFoundException
C
Settings
C
SettingsEntry
C
SettingsHierarchy
C
SHA1
C
ShaderCallback
C
ShaderException
C
ShaderInfo
C
ShaderSource
C
ShadowConstantSetter
C
ShadowConstantSetterFactory
C
ShadowDepthShaderCB
C
shadowFrustum
C
ShadowRenderer
C
shadowScreenQuad
C
shadowScreenQuadCB
C
SharedBuffer
C
SimpleMetadata
C
SimpleMetricCounter
C
SimpleMetricGauge
C
SimpleTestThread
C
SimpleTriggerEvent
C
SingleMediaDownloader
C
Sky
C
SkyboxDefaults
C
SkyboxParams
C
SkyColor
C
SmokePuffCSO
C
SmoothTranslator
C
SmoothTranslatorWrapped
C
SmoothTranslatorWrappedv3f
C
SocketException
C
SoundFallbackPathProvider
C
SoundMaker
C
SoundSpec
Describes the sound information for playback
C
SourceImageCache
C
SourceShaderCache
►
C
SpatialAreaStore
C
VectorResultVisitor
C
SRPUser
C
SRPVerifier
C
StackUnroller
C
StarParams
C
StaticObject
C
StaticObjectList
C
StorageRef
C
StreamLogOutput
C
StreamProxy
C
StringStreamBuffer
C
StyleSpec
C
SubgameSpec
C
SunParams
C
SwapTexturesStep
Swaps two textures in the texture buffer
C
table_key
►
C
TerminalChatConsole
C
CursesInitHelper
C
TermLogOutput
C
TernaryOperation
C
TestActiveObject
C
TestAddress
C
TestAreaStore
C
TestAuthDatabase
C
TestBan
C
TestBase
C
TestCAO
C
TestClientActiveObject
C
TestClientActiveObjectMgr
C
TestCollision
C
TestCompression
C
TestConnection
C
TestCraft
C
TestDataStructures
C
TestEventManager
C
TestFailedException
C
TestFileSys
C
TestGameDef
C
TestGameUI
C
TestGettext
C
TestInventory
C
TestIrrPtr
C
TestKeycode
C
TestLogging
C
TestLua
C
TestManager
C
TestMap
C
TestMapBlock
C
TestMapNode
C
TestMapSettingsManager
C
TestMeshCompare
C
TestModChannels
C
TestModStorageDatabase
C
TestMoveAction
C
TestNodeResolver
C
TestNoise
C
TestObjDef
C
TestProfiler
C
TestRandom
C
TestSAO
C
TestSchematic
C
TestSelectableClientActiveObject
C
TestSerialization
C
TestServerActiveObjectMgr
C
TestServerModManager
C
TestServerShutdownState
C
TestSettings
C
TestSocket
C
TestThreading
C
TestUtilities
C
TestVoxelAlgorithms
C
TestVoxelArea
C
TestVoxelManipulator
C
TextDest
C
TextDestGuiEngine
GUIEngine
specific implementation of
TextDest
used within guiFormSpecMenu
C
TextDestNodeMetadata
C
TextDestPlayerInventory
►
C
TextDrawer
C
RectWithMargin
►
C
TextureBuffer
Texture buffer represents a framebuffer with a multiple attached textures
C
TextureDefinition
C
TextureBufferOutput
Targets output to designated texture in texture buffer
C
TextureInfo
C
TextureOverride
C
TextureOverrideSource
Class that provides texture override information from a texture pack
C
TextureSettings
C
TextureSource
C
TextureUpdateArgs
C
Thread
C
TileAnimationParams
C
TileDef
C
TileLayer
Defines a layer of a tile
C
TileSpec
C
TimeOrderedMapBlock
C
TimeTaker
►
C
TLSTestThread
C
TestObject
C
ToClientCommandHandler
C
ToolCapabilities
C
ToolGroupCap
C
ToServerCommandHandler
C
TouchControls
C
TouchInteraction
C
Translations
C
TrivialRenderStep
Provides default empty implementation of supporting methods in a rendering step
C
UDPSocket
C
UnaryOperation
C
UniqueQueue
C
UnitSAO
C
UnknownKeycode
C
UpdateThread
C
UpscaleStep
UpscaleStep
step performs rescaling of the image in the source texture 0 to the size of the target
C
ValueSpec
C
VectorAreaStore
C
VersionMismatchException
C
VideoDriverInfo
C
VoxelArea
C
VoxelManipulator
C
WearBarParams
C
WieldMeshSceneNode
C
WorldSpec
C
ZlibAutoDeleter
C
ZSTD_Deleter
Generated on Fri Nov 1 2024 10:49:10 for Luanti by
1.11.0