#include <player_sao.h>
◆ Type
| Enumerator |
|---|
| SET_HP | |
| SET_HP_MAX | |
| PLAYER_PUNCH | |
| FALL | |
| NODE_DAMAGE | |
| DROWNING | |
| RESPAWN | |
◆ PlayerHPChangeReason() [1/3]
| PlayerHPChangeReason::PlayerHPChangeReason |
( |
Type | type | ) |
|
|
inline |
◆ PlayerHPChangeReason() [2/3]
◆ PlayerHPChangeReason() [3/3]
| PlayerHPChangeReason::PlayerHPChangeReason |
( |
Type | type, |
|
|
std::string | node, |
|
|
v3s16 | node_pos ) |
|
inline |
◆ getTypeAsString()
| std::string PlayerHPChangeReason::getTypeAsString |
( |
| ) |
const |
|
inline |
◆ hasLuaReference()
| bool PlayerHPChangeReason::hasLuaReference |
( |
| ) |
const |
|
inline |
◆ setTypeFromString()
| bool PlayerHPChangeReason::setTypeFromString |
( |
const std::string & | typestr | ) |
|
|
inline |
◆ from_mod
| bool PlayerHPChangeReason::from_mod = false |
◆ lua_reference
| int PlayerHPChangeReason::lua_reference = -1 |
◆ node
| std::string PlayerHPChangeReason::node |
◆ node_pos
| v3s16 PlayerHPChangeReason::node_pos |
◆ object
◆ type
The documentation for this struct was generated from the following file: