#include <clientenvironment.h>
Public Attributes | |
| ClientEnvEventType | type |
| union { | |
| struct { | |
| u16 amount | |
| bool send_to_server | |
| } player_damage | |
| }; | |
| union { ... } ClientEnvEvent |
| u16 ClientEnvEvent::amount |
| struct { ... } ClientEnvEvent::player_damage |
| bool ClientEnvEvent::send_to_server |
| ClientEnvEventType ClientEnvEvent::type |
Referenced by ClientEnvironment::damageLocalPlayer().