#include <clientenvironment.h>
Public Attributes | ||
ClientEnvEventType | type | |
union { | ||
struct { | ||
u16 amount | ||
bool send_to_server | ||
} player_damage | ||
}; | ||
union { ... } ClientEnvEvent |
u16 ClientEnvEvent::amount |
Referenced by Client::step().
struct { ... } ClientEnvEvent::player_damage |
Referenced by Client::step().
bool ClientEnvEvent::send_to_server |
Referenced by Client::step().
ClientEnvEventType ClientEnvEvent::type |
Referenced by ClientEnvironment::damageLocalPlayer(), and Client::step().