#include <game_internal.h>
◆ btn_down_for_dig
| bool GameRunData::btn_down_for_dig |
◆ damage_flash
| float GameRunData::damage_flash |
◆ dig_index
| u16 GameRunData::dig_index |
◆ dig_instantly
| bool GameRunData::dig_instantly |
◆ dig_time
| float GameRunData::dig_time |
◆ dig_time_complete
| float GameRunData::dig_time_complete |
◆ digging
| bool GameRunData::digging |
◆ digging_blocked
| bool GameRunData::digging_blocked |
◆ fog_range
| f32 GameRunData::fog_range |
◆ jump_timer_down
| float GameRunData::jump_timer_down |
◆ jump_timer_down_before
| float GameRunData::jump_timer_down_before |
◆ jump_timer_up
| float GameRunData::jump_timer_up |
◆ new_playeritem
| u16 GameRunData::new_playeritem |
◆ nodig_delay_timer
| float GameRunData::nodig_delay_timer |
◆ object_hit_delay_timer
| float GameRunData::object_hit_delay_timer |
◆ pointed_old
◆ punching
| bool GameRunData::punching |
◆ repeat_place_timer
| float GameRunData::repeat_place_timer |
◆ reset_jump_timer
| bool GameRunData::reset_jump_timer |
◆ selected_object
◆ time_from_last_punch
| float GameRunData::time_from_last_punch |
◆ time_of_day_smooth
| float GameRunData::time_of_day_smooth |
◆ touch_blocks_timer
| float GameRunData::touch_blocks_timer |
◆ update_draw_list_last_cam_dir
| v3f GameRunData::update_draw_list_last_cam_dir |
◆ update_draw_list_timer
| float GameRunData::update_draw_list_timer |
The documentation for this struct was generated from the following file: