Luanti 5.10.0-dev
 
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GameRunData Struct Reference
+ Collaboration diagram for GameRunData:

Public Attributes

u16 dig_index
 
u16 new_playeritem
 
PointedThing pointed_old
 
bool digging
 
bool punching
 
bool btn_down_for_dig
 
bool dig_instantly
 
bool digging_blocked
 
bool reset_jump_timer
 
float nodig_delay_timer
 
float dig_time
 
float dig_time_complete
 
float repeat_place_timer
 
float object_hit_delay_timer
 
float time_from_last_punch
 
ClientActiveObjectselected_object
 
float jump_timer_up
 
float jump_timer_down
 
float jump_timer_down_before
 
float damage_flash
 
float update_draw_list_timer
 
float touch_blocks_timer
 
f32 fog_range
 
v3f update_draw_list_last_cam_dir
 
float time_of_day_smooth
 

Member Data Documentation

◆ btn_down_for_dig

bool GameRunData::btn_down_for_dig

◆ damage_flash

float GameRunData::damage_flash

◆ dig_index

u16 GameRunData::dig_index

Referenced by Game::handleDigging().

◆ dig_instantly

bool GameRunData::dig_instantly

◆ dig_time

float GameRunData::dig_time

◆ dig_time_complete

float GameRunData::dig_time_complete

Referenced by Game::handleDigging().

◆ digging

bool GameRunData::digging

◆ digging_blocked

bool GameRunData::digging_blocked

◆ fog_range

f32 GameRunData::fog_range

◆ jump_timer_down

float GameRunData::jump_timer_down

◆ jump_timer_down_before

float GameRunData::jump_timer_down_before

Referenced by Game::toggleFreeMoveAlt().

◆ jump_timer_up

float GameRunData::jump_timer_up

◆ new_playeritem

u16 GameRunData::new_playeritem

◆ nodig_delay_timer

◆ object_hit_delay_timer

float GameRunData::object_hit_delay_timer

◆ pointed_old

PointedThing GameRunData::pointed_old

◆ punching

bool GameRunData::punching

◆ repeat_place_timer

float GameRunData::repeat_place_timer

◆ reset_jump_timer

bool GameRunData::reset_jump_timer

◆ selected_object

ClientActiveObject* GameRunData::selected_object

◆ time_from_last_punch

float GameRunData::time_from_last_punch

◆ time_of_day_smooth

float GameRunData::time_of_day_smooth

◆ touch_blocks_timer

float GameRunData::touch_blocks_timer

Referenced by Game::updateFrame().

◆ update_draw_list_last_cam_dir

v3f GameRunData::update_draw_list_last_cam_dir

Referenced by Game::updateFrame().

◆ update_draw_list_timer

float GameRunData::update_draw_list_timer

Referenced by Game::updateFrame().


The documentation for this struct was generated from the following file: