Public Attributes | |
u16 | dig_index |
u16 | new_playeritem |
PointedThing | pointed_old |
bool | digging |
bool | punching |
bool | btn_down_for_dig |
bool | dig_instantly |
bool | digging_blocked |
bool | reset_jump_timer |
float | nodig_delay_timer |
float | dig_time |
float | dig_time_complete |
float | repeat_place_timer |
float | object_hit_delay_timer |
float | time_from_last_punch |
ClientActiveObject * | selected_object |
float | jump_timer_up |
float | jump_timer_down |
float | jump_timer_down_before |
float | damage_flash |
float | update_draw_list_timer |
float | touch_blocks_timer |
f32 | fog_range |
v3f | update_draw_list_last_cam_dir |
float | time_of_day_smooth |
bool GameRunData::btn_down_for_dig |
Referenced by Game::handleDigging(), and Game::processPlayerInteraction().
float GameRunData::damage_flash |
Referenced by Game::drawScene(), Game::handleClientEvent_PlayerDamage(), and Game::updateFrame().
u16 GameRunData::dig_index |
Referenced by Game::handleDigging().
bool GameRunData::dig_instantly |
Referenced by Game::handleDigging(), and Game::processPlayerInteraction().
float GameRunData::dig_time |
Referenced by Game::handleDigging(), and Game::processPlayerInteraction().
float GameRunData::dig_time_complete |
Referenced by Game::handleDigging().
bool GameRunData::digging |
Referenced by Game::handleDigging(), and Game::processPlayerInteraction().
bool GameRunData::digging_blocked |
Referenced by Game::handleDigging(), Game::handlePointingAtNode(), and Game::processPlayerInteraction().
f32 GameRunData::fog_range |
Referenced by Game::drawScene(), Game::updateClouds(), and Game::updateFrame().
float GameRunData::jump_timer_down |
Referenced by Game::processUserInput(), and Game::toggleFreeMoveAlt().
float GameRunData::jump_timer_down_before |
Referenced by Game::toggleFreeMoveAlt().
float GameRunData::jump_timer_up |
Referenced by Game::processKeyInput(), Game::processUserInput(), and Game::toggleFreeMoveAlt().
u16 GameRunData::new_playeritem |
Referenced by Game::processUserInput(), and Game::updateFrame().
float GameRunData::nodig_delay_timer |
float GameRunData::object_hit_delay_timer |
Referenced by Game::handlePointingAtObject(), and Game::updateInteractTimers().
PointedThing GameRunData::pointed_old |
Referenced by Game::processPlayerInteraction(), and Game::updateFrame().
bool GameRunData::punching |
Referenced by Game::handlePointingAtObject(), and Game::processPlayerInteraction().
float GameRunData::repeat_place_timer |
Referenced by Game::handlePointingAtNode(), and Game::processPlayerInteraction().
bool GameRunData::reset_jump_timer |
Referenced by Game::processKeyInput(), and Game::toggleFreeMoveAlt().
ClientActiveObject* GameRunData::selected_object |
Referenced by Game::handlePointingAtObject(), and Game::updatePointedThing().
float GameRunData::time_from_last_punch |
Referenced by Game::handlePointingAtObject(), Game::startup(), Game::updateCamera(), and Game::updateInteractTimers().
float GameRunData::time_of_day_smooth |
Referenced by Game::updateFrame(), and Game::updateShadows().
float GameRunData::touch_blocks_timer |
Referenced by Game::updateFrame().
v3f GameRunData::update_draw_list_last_cam_dir |
Referenced by Game::updateFrame().
float GameRunData::update_draw_list_timer |
Referenced by Game::updateFrame().