Luanti 5.16.0-dev
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GameRunData Struct Reference

#include <game_internal.h>

Collaboration diagram for GameRunData:

Public Attributes

u16 dig_index
u16 new_playeritem
PointedThing pointed_old
bool digging
bool punching
bool btn_down_for_dig
bool dig_instantly
bool digging_blocked
bool reset_jump_timer
float nodig_delay_timer
float dig_time
float dig_time_complete
float repeat_place_timer
float object_hit_delay_timer
float time_from_last_punch
ClientActiveObjectselected_object
float jump_timer_up
float jump_timer_down
float jump_timer_down_before
float damage_flash
float update_draw_list_timer
float touch_blocks_timer
f32 fog_range
v3f update_draw_list_last_cam_dir
float time_of_day_smooth

Member Data Documentation

◆ btn_down_for_dig

bool GameRunData::btn_down_for_dig

◆ damage_flash

float GameRunData::damage_flash

◆ dig_index

u16 GameRunData::dig_index

◆ dig_instantly

bool GameRunData::dig_instantly

◆ dig_time

float GameRunData::dig_time

◆ dig_time_complete

float GameRunData::dig_time_complete

◆ digging

bool GameRunData::digging

◆ digging_blocked

bool GameRunData::digging_blocked

◆ fog_range

f32 GameRunData::fog_range

◆ jump_timer_down

float GameRunData::jump_timer_down

◆ jump_timer_down_before

float GameRunData::jump_timer_down_before

◆ jump_timer_up

float GameRunData::jump_timer_up

◆ new_playeritem

u16 GameRunData::new_playeritem

◆ nodig_delay_timer

float GameRunData::nodig_delay_timer

◆ object_hit_delay_timer

float GameRunData::object_hit_delay_timer

◆ pointed_old

PointedThing GameRunData::pointed_old

◆ punching

bool GameRunData::punching

◆ repeat_place_timer

float GameRunData::repeat_place_timer

◆ reset_jump_timer

bool GameRunData::reset_jump_timer

◆ selected_object

ClientActiveObject* GameRunData::selected_object

◆ time_from_last_punch

float GameRunData::time_from_last_punch

◆ time_of_day_smooth

float GameRunData::time_of_day_smooth

◆ touch_blocks_timer

float GameRunData::touch_blocks_timer

◆ update_draw_list_last_cam_dir

v3f GameRunData::update_draw_list_last_cam_dir

◆ update_draw_list_timer

float GameRunData::update_draw_list_timer

The documentation for this struct was generated from the following file: