#include <shader.h>
◆ IWritableShaderSource()
IWritableShaderSource::IWritableShaderSource |
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default |
◆ ~IWritableShaderSource()
virtual IWritableShaderSource::~IWritableShaderSource |
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virtualdefault |
◆ addShaderConstantSetterFactory()
◆ insertSourceShader()
virtual void IWritableShaderSource::insertSourceShader |
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const std::string & | name_of_shader, |
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const std::string & | filename, |
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const std::string & | program ) |
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pure virtual |
◆ processQueue()
virtual void IWritableShaderSource::processQueue |
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pure virtual |
◆ rebuildShaders()
virtual void IWritableShaderSource::rebuildShaders |
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pure virtual |
The documentation for this class was generated from the following file: