Luanti 5.16.0-dev
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MapgenBasic Class Reference

#include <mapgen.h>

Inheritance diagram for MapgenBasic:
Collaboration diagram for MapgenBasic:

Public Member Functions

 MapgenBasic (int mapgenid, MapgenParams *params, EmergeParams *emerge)
virtual ~MapgenBasic ()
virtual void generateBiomes ()
virtual void dustTopNodes ()
virtual void generateCavesNoiseIntersection (s16 max_stone_y)
virtual void generateCavesRandomWalk (s16 max_stone_y, s16 large_cave_ymax)
virtual bool generateCavernsNoise (s16 max_stone_y)
virtual void generateDungeons (s16 max_stone_y)
Public Member Functions inherited from Mapgen
 Mapgen ()=default
 Mapgen (int mapgenid, MapgenParams *params, EmergeParams *emerge)
virtual ~Mapgen ()
 DISABLE_CLASS_COPY (Mapgen)
virtual MapgenType getType () const
s16 findGroundLevel (v2s16 p2d, s16 ymin, s16 ymax)
s16 findLiquidSurface (v2s16 p2d, s16 ymin, s16 ymax)
void updateHeightmap (v3s16 nmin, v3s16 nmax)
void getSurfaces (v2s16 p2d, s16 ymin, s16 ymax, std::vector< s16 > &floors, std::vector< s16 > &ceilings)
void updateLiquid (UniqueQueue< v3s16 > *trans_liquid, v3s16 nmin, v3s16 nmax)
void setLighting (u8 light, v3s16 nmin, v3s16 nmax)
 Set light in entire area to fixed value.
void calcLighting (v3s16 nmin, v3s16 nmax, v3s16 full_nmin, v3s16 full_nmax, bool propagate_shadow=true)
 Run all lighting calculations.
void propagateSunlight (v3s16 nmin, v3s16 nmax, bool propagate_shadow)
 Spread sunlight from the area above downwards.
void spreadLight (const v3s16 &nmin, const v3s16 &nmax)
 Spread light in the given area.
virtual void makeChunk (BlockMakeData *data)
virtual int getGroundLevelAtPoint (v2s16 p)
virtual int getSpawnLevelAtPoint (v2s16 p)

Protected Attributes

BiomeManagerm_bmgr = nullptr
Noisenoise_filler_depth = nullptr
v3s16 node_min
v3s16 node_max
v3s16 full_node_min
v3s16 full_node_max
content_t c_stone
content_t c_water_source
content_t c_river_water_source
content_t c_lava_source
content_t c_cobble
int ystride
int zstride
int zstride_1d
int zstride_1u1d
u32 spflags
NoiseParams np_cave1
NoiseParams np_cave2
NoiseParams np_cavern
NoiseParams np_dungeons
float cave_width
float cavern_limit
float cavern_taper
float cavern_threshold
int small_cave_num_min
int small_cave_num_max
int large_cave_num_min
int large_cave_num_max
float large_cave_flooded
s16 large_cave_depth
s16 dungeon_ymin
s16 dungeon_ymax

Additional Inherited Members

Static Public Member Functions inherited from Mapgen
static u32 getBlockSeed (v3s16 p, s32 seed)
static u32 getBlockSeed2 (v3s16 p, s32 seed)
static MapgenType getMapgenType (const std::string &mgname)
static const char * getMapgenName (MapgenType mgtype)
static MapgencreateMapgen (MapgenType mgtype, MapgenParams *params, EmergeParams *emerge)
static MapgenParamscreateMapgenParams (MapgenType mgtype)
static void getMapgenNames (std::vector< const char * > *mgnames, bool include_hidden)
static void setDefaultSettings (Settings *settings)
Public Attributes inherited from Mapgen
s32 seed = 0
int water_level = 0
int mapgen_limit = 0
u32 flags = 0
bool generating = false
int id = -1
MMVManipvm = nullptr
EmergeParamsm_emerge = nullptr
const NodeDefManagerndef = nullptr
u32 blockseed
s16 * heightmap = nullptr
biome_tbiomemap = nullptr
v3s16 csize
BiomeGenbiomegen = nullptr
GenerateNotifier gennotify

Constructor & Destructor Documentation

◆ MapgenBasic()

MapgenBasic::MapgenBasic ( int mapgenid,
MapgenParams * params,
EmergeParams * emerge )

References Mapgen::Mapgen(), EmergeParams::biomegen, Mapgen::biomegen, Mapgen::biomemap, EmergeParams::biomemgr, c_cobble, c_lava_source, c_river_water_source, c_stone, c_water_source, CONTENT_IGNORE, Mapgen::csize, errorstream, Mapgen::heightmap, m_bmgr, Mapgen::ndef, warningstream, ystride, zstride, zstride_1d, and zstride_1u1d.

Referenced by MapgenCarpathian::MapgenCarpathian(), MapgenFlat::MapgenFlat(), MapgenFractal::MapgenFractal(), MapgenV5::MapgenV5(), MapgenV7::MapgenV7(), and MapgenValleys::MapgenValleys().

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◆ ~MapgenBasic()

MapgenBasic::~MapgenBasic ( )
virtual

References Mapgen::heightmap.

Member Function Documentation

◆ dustTopNodes()

void MapgenBasic::dustTopNodes ( )
virtual

References VoxelArea::add_y(), Mapgen::biomemap, Biome::c_dust, CONTENT_AIR, CONTENT_IGNORE, full_node_max, m_bmgr, Mapgen::ndef, NDT_ALLFACES, NDT_ALLFACES_OPTIONAL, NDT_GLASSLIKE, NDT_GLASSLIKE_FRAMED, NDT_GLASSLIKE_FRAMED_OPTIONAL, NDT_NORMAL, node_max, node_min, Mapgen::vm, Mapgen::water_level, x, y, and z.

Referenced by MapgenCarpathian::makeChunk(), MapgenFlat::makeChunk(), MapgenFractal::makeChunk(), MapgenV5::makeChunk(), MapgenV7::makeChunk(), and MapgenValleys::makeChunk().

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◆ generateBiomes()

void MapgenBasic::generateBiomes ( )
virtual

References VoxelArea::add_y(), BIOME_NONE, Mapgen::biomegen, Mapgen::biomemap, Biome::c_filler, Biome::c_river_water, c_river_water_source, Biome::c_riverbed, Biome::c_stone, c_stone, Biome::c_top, Biome::c_water, c_water_source, Biome::c_water_top, CONTENT_AIR, Biome::depth_filler, Biome::depth_riverbed, Biome::depth_top, Biome::depth_water_top, dstream, ObjDef::index, MYMAX, ObjDef::name, node_max, node_min, noise_filler_depth, U16_MAX, Mapgen::vm, Mapgen::water_level, x, y, and z.

Referenced by MapgenCarpathian::makeChunk(), MapgenFlat::makeChunk(), MapgenFractal::makeChunk(), MapgenV5::makeChunk(), MapgenV7::makeChunk(), and MapgenValleys::makeChunk().

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◆ generateCavernsNoise()

bool MapgenBasic::generateCavernsNoise ( s16 max_stone_y)
virtual

References cavern_limit, cavern_taper, cavern_threshold, Mapgen::csize, CavernsNoise::generateCaverns(), Mapgen::ndef, node_max, node_min, np_cavern, Mapgen::seed, and Mapgen::vm.

Referenced by MapgenCarpathian::makeChunk(), MapgenFlat::makeChunk(), MapgenV5::makeChunk(), MapgenV7::makeChunk(), and MapgenValleys::makeChunk().

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◆ generateCavesNoiseIntersection()

void MapgenBasic::generateCavesNoiseIntersection ( s16 max_stone_y)
virtual

References Mapgen::biomegen, Mapgen::biomemap, cave_width, Mapgen::csize, CavesNoiseIntersection::generateCaves(), m_bmgr, Mapgen::ndef, node_max, node_min, np_cave1, np_cave2, Mapgen::seed, and Mapgen::vm.

Referenced by MapgenCarpathian::makeChunk(), MapgenFlat::makeChunk(), MapgenFractal::makeChunk(), MapgenV5::makeChunk(), MapgenV7::makeChunk(), and MapgenValleys::makeChunk().

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◆ generateCavesRandomWalk()

void MapgenBasic::generateCavesRandomWalk ( s16 max_stone_y,
s16 large_cave_ymax )
virtual

References Mapgen::biomegen, Mapgen::blockseed, c_lava_source, c_water_source, Mapgen::gennotify, Mapgen::heightmap, large_cave_flooded, large_cave_num_max, large_cave_num_min, CavesRandomWalk::makeCave(), Mapgen::ndef, node_max, node_min, PseudoRandom::range(), Mapgen::seed, small_cave_num_max, small_cave_num_min, Mapgen::vm, and Mapgen::water_level.

Referenced by MapgenCarpathian::makeChunk(), MapgenFlat::makeChunk(), MapgenFractal::makeChunk(), MapgenV5::makeChunk(), MapgenV7::makeChunk(), and MapgenValleys::makeChunk().

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◆ generateDungeons()

Member Data Documentation

◆ c_cobble

content_t MapgenBasic::c_cobble
protected

Referenced by MapgenBasic(), and generateDungeons().

◆ c_lava_source

content_t MapgenBasic::c_lava_source
protected

◆ c_river_water_source

content_t MapgenBasic::c_river_water_source
protected

◆ c_stone

◆ c_water_source

◆ cave_width

◆ cavern_limit

◆ cavern_taper

◆ cavern_threshold

◆ dungeon_ymax

◆ dungeon_ymin

◆ full_node_max

◆ full_node_min

◆ large_cave_depth

◆ large_cave_flooded

◆ large_cave_num_max

◆ large_cave_num_min

◆ m_bmgr

BiomeManager* MapgenBasic::m_bmgr = nullptr
protected

◆ node_max

◆ node_min

◆ noise_filler_depth

◆ np_cave1

◆ np_cave2

◆ np_cavern

◆ np_dungeons

◆ small_cave_num_max

◆ small_cave_num_min

◆ spflags

◆ ystride

◆ zstride

int MapgenBasic::zstride
protected

Referenced by MapgenBasic().

◆ zstride_1d

int MapgenBasic::zstride_1d
protected

Referenced by MapgenBasic().

◆ zstride_1u1d


The documentation for this class was generated from the following files: