◆ TestGameDef()
TestGameDef::TestGameDef |
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◆ ~TestGameDef()
TestGameDef::~TestGameDef |
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default |
◆ defineSomeNodes()
void TestGameDef::defineSomeNodes |
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References ContentFeatures::alpha, ALPHAMODE_BLEND, ALPHAMODE_OPAQUE, CPT_LIGHT, ItemDefinition::description, ContentFeatures::groups, ItemDefinition::groups, IGameDef::idef(), ItemDefinition::inventory_image, ContentFeatures::is_ground_content, ITEM_NODE, LIGHT_MAX, ContentFeatures::light_propagates, ContentFeatures::light_source, LIQUID_SOURCE, ContentFeatures::liquid_type, ContentFeatures::liquid_viscosity, DummyGameDef::m_itemdef, DummyGameDef::m_nodedef, ContentFeatures::name, ItemDefinition::name, TileDef::name, IGameDef::ndef(), ContentFeatures::param_type, NodeDefManager::set(), ContentFeatures::sunlight_propagates, t_CONTENT_BRICK, t_CONTENT_GRASS, t_CONTENT_LAVA, t_CONTENT_STONE, t_CONTENT_TORCH, t_CONTENT_WATER, ContentFeatures::tiledef, and ItemDefinition::type.
Referenced by TestGameDef().
◆ getModChannel()
ModChannel * TestGameDef::getModChannel |
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const std::string & | channel | ) |
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◆ joinModChannel()
bool TestGameDef::joinModChannel |
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const std::string & | channel | ) |
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◆ leaveModChannel()
bool TestGameDef::leaveModChannel |
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const std::string & | channel | ) |
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◆ sendModChannelMessage()
bool TestGameDef::sendModChannelMessage |
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const std::string & | channel, |
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const std::string & | message ) |
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◆ m_modchannel_mgr
The documentation for this class was generated from the following file: