#include "environment.h"
#include "util/numeric.h"
#include "activeobjectmgr.h"
#include "irr_ptr.h"
#include "config.h"
#include <set>
Go to the source code of this file.
Classes | |
struct | ClientEnvEvent |
class | ClientEnvironment |
Typedefs | |
typedef std::unordered_map< u16, ClientActiveObject * > | ClientActiveObjectMap |
Enumerations | |
enum | ClientEnvEventType { CEE_NONE , CEE_PLAYER_DAMAGE } |
typedef std::unordered_map<u16, ClientActiveObject*> ClientActiveObjectMap |
enum ClientEnvEventType |