Luanti 5.10.0-dev
 
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ModApiClient Class Reference

#include <l_client.h>

+ Inheritance diagram for ModApiClient:
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Static Public Member Functions

static void Initialize (lua_State *L, int top)
 
- Static Public Member Functions inherited from ModApiBase
static ScriptApiBasegetScriptApiBase (lua_State *L)
 
static ServergetServer (lua_State *L)
 
static ServerInventoryManagergetServerInventoryMgr (lua_State *L)
 
static EmergeThreadgetEmergeThread (lua_State *L)
 
static IGameDefgetGameDef (lua_State *L)
 
static EnvironmentgetEnv (lua_State *L)
 
static std::string getCurrentModPath (lua_State *L)
 
template<typename T >
static T * getScriptApi (lua_State *L)
 
static bool registerFunction (lua_State *L, const char *name, lua_CFunction func, int top)
 
static void registerClass (lua_State *L, const char *name, const luaL_Reg *methods, const luaL_Reg *metamethods)
 
template<typename T >
static T * checkObject (lua_State *L, int narg)
 
static int l_deprecated_function (lua_State *L, const char *good, const char *bad, lua_CFunction func)
 A wrapper for deprecated functions.
 

Static Private Member Functions

static int l_get_current_modname (lua_State *L)
 
static int l_get_modpath (lua_State *L)
 
static int l_print (lua_State *L)
 
static int l_display_chat_message (lua_State *L)
 
static int l_send_chat_message (lua_State *L)
 
static int l_clear_out_chat_queue (lua_State *L)
 
static int l_get_player_names (lua_State *L)
 
static int l_show_formspec (lua_State *L)
 
static int l_disconnect (lua_State *L)
 
static int l_gettext (lua_State *L)
 
static int l_get_node_or_nil (lua_State *L)
 
static int l_get_language (lua_State *L)
 
static int l_get_wielded_item (lua_State *L)
 
static int l_get_meta (lua_State *L)
 
static int l_get_server_info (lua_State *L)
 
static int l_get_item_def (lua_State *L)
 
static int l_get_node_def (lua_State *L)
 
static int l_get_privilege_list (lua_State *L)
 
static int l_get_builtin_path (lua_State *L)
 
static int l_get_csm_restrictions (lua_State *L)
 

Additional Inherited Members

- Protected Member Functions inherited from LuaHelper
template<>
bool readParam (lua_State *L, int index)
 
template<>
s16 readParam (lua_State *L, int index)
 
template<>
int readParam (lua_State *L, int index)
 
template<>
float readParam (lua_State *L, int index)
 
template<>
v2s16 readParam (lua_State *L, int index)
 
template<>
v2f readParam (lua_State *L, int index)
 
template<>
v3f readParam (lua_State *L, int index)
 
template<>
std::string_view readParam (lua_State *L, int index)
 
template<>
std::string readParam (lua_State *L, int index)
 
template<>
std::string_view readParam (lua_State *L, int index)
 Read a string from Lua state L at index without copying it.
 
- Static Protected Member Functions inherited from LuaHelper
template<typename T >
static T readParam (lua_State *L, int index)
 Read a value using a template type T from Lua state L at index.
 
template<typename T >
static T readParam (lua_State *L, int index, const T &default_value)
 Read a value using a template type T from Lua state L at index.
 

Member Function Documentation

◆ Initialize()

void ModApiClient::Initialize ( lua_State * L,
int top )
static

References API_FCT.

Referenced by ClientScripting::InitializeModApi().

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◆ l_clear_out_chat_queue()

int ModApiClient::l_clear_out_chat_queue ( lua_State * L)
staticprivate

◆ l_disconnect()

int ModApiClient::l_disconnect ( lua_State * L)
staticprivate

References MainGameCallback::disconnect(), and g_gamecallback.

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◆ l_display_chat_message()

int ModApiClient::l_display_chat_message ( lua_State * L)
staticprivate

References utf8_to_wide().

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◆ l_get_builtin_path()

int ModApiClient::l_get_builtin_path ( lua_State * L)
staticprivate

References BUILTIN_MOD_NAME.

◆ l_get_csm_restrictions()

int ModApiClient::l_get_csm_restrictions ( lua_State * L)
staticprivate

References flagdesc_csm_restriction, CSMFlagDesc::name, and setboolfield().

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◆ l_get_current_modname()

int ModApiClient::l_get_current_modname ( lua_State * L)
staticprivate

References ScriptApiBase::getCurrentModNameInsecure().

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◆ l_get_item_def()

int ModApiClient::l_get_item_def ( lua_State * L)
staticprivate

References checkCSMRestrictionFlag, CSM_RF_READ_ITEMDEFS, IItemDefManager::get(), ModApiBase::getGameDef(), IGameDef::idef(), IItemDefManager::isKnown(), push_item_definition_full(), and LuaHelper::readParam().

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◆ l_get_language()

int ModApiClient::l_get_language ( lua_State * L)
staticprivate

◆ l_get_meta()

int ModApiClient::l_get_meta ( lua_State * L)
staticprivate

References NodeMetaRef::createClient(), ModApiBase::getEnv(), Environment::getMap(), Map::getNodeMetadata(), p(), and read_v3s16().

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◆ l_get_modpath()

int ModApiClient::l_get_modpath ( lua_State * L)
staticprivate

References LuaHelper::readParam().

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◆ l_get_node_def()

int ModApiClient::l_get_node_def ( lua_State * L)
staticprivate

References checkCSMRestrictionFlag, CSM_RF_READ_NODEDEFS, NodeDefManager::get(), ModApiBase::getGameDef(), NodeDefManager::getId(), ContentFeatures::name, IGameDef::ndef(), push_content_features(), and LuaHelper::readParam().

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◆ l_get_node_or_nil()

int ModApiClient::l_get_node_or_nil ( lua_State * L)
staticprivate

References pushnode(), and read_v3s16().

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◆ l_get_player_names()

int ModApiClient::l_get_player_names ( lua_State * L)
staticprivate

◆ l_get_privilege_list()

int ModApiClient::l_get_privilege_list ( lua_State * L)
staticprivate

◆ l_get_server_info()

int ModApiClient::l_get_server_info ( lua_State * L)
staticprivate

References Address::getPort(), and Address::serializeString().

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◆ l_get_wielded_item()

static int ModApiClient::l_get_wielded_item ( lua_State * L)
staticprivate

◆ l_gettext()

int ModApiClient::l_gettext ( lua_State * L)
staticprivate

References strgettext().

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◆ l_print()

int ModApiClient::l_print ( lua_State * L)
staticprivate

References NO_MAP_LOCK_REQUIRED, and rawstream.

◆ l_send_chat_message()

int ModApiClient::l_send_chat_message ( lua_State * L)
staticprivate

References checkCSMRestrictionFlag, CSM_RF_CHAT_MESSAGES, and utf8_to_wide().

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◆ l_show_formspec()

int ModApiClient::l_show_formspec ( lua_State * L)
staticprivate

The documentation for this class was generated from the following files: