Luanti 5.10.0-dev
 
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IGameCallback Class Referenceabstract

#include <mainmenumanager.h>

+ Inheritance diagram for IGameCallback:

Public Member Functions

virtual void exitToOS ()=0
 
virtual void keyConfig ()=0
 
virtual void disconnect ()=0
 
virtual void changePassword ()=0
 
virtual void changeVolume ()=0
 
virtual void showOpenURLDialog (const std::string &url)=0
 
virtual void signalKeyConfigChange ()=0
 

Member Function Documentation

◆ changePassword()

virtual void IGameCallback::changePassword ( )
pure virtual

Implemented in MainGameCallback.

◆ changeVolume()

virtual void IGameCallback::changeVolume ( )
pure virtual

Implemented in MainGameCallback.

◆ disconnect()

virtual void IGameCallback::disconnect ( )
pure virtual

Implemented in MainGameCallback.

◆ exitToOS()

virtual void IGameCallback::exitToOS ( )
pure virtual

Implemented in MainGameCallback.

◆ keyConfig()

virtual void IGameCallback::keyConfig ( )
pure virtual

Implemented in MainGameCallback.

◆ showOpenURLDialog()

virtual void IGameCallback::showOpenURLDialog ( const std::string & url)
pure virtual

Implemented in MainGameCallback.

◆ signalKeyConfigChange()

virtual void IGameCallback::signalKeyConfigChange ( )
pure virtual

Implemented in MainGameCallback.


The documentation for this class was generated from the following file: