Luanti 5.10.0-dev
 
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NodeMetaRef Class Reference

#include <l_nodemeta.h>

+ Inheritance diagram for NodeMetaRef:
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Public Member Functions

 NodeMetaRef (v3s16 p, ServerEnvironment *env)
 
 NodeMetaRef (IMetadata *meta)
 
 ~NodeMetaRef ()=default
 
- Public Member Functions inherited from MetaDataRef
virtual ~MetaDataRef ()=default
 

Static Public Member Functions

static void create (lua_State *L, v3s16 p, ServerEnvironment *env)
 
static void createClient (lua_State *L, IMetadata *meta)
 
static void Register (lua_State *L)
 
static void RegisterClient (lua_State *L)
 
- Static Public Member Functions inherited from MetaDataRef
static MetaDataRefcheckAnyMetadata (lua_State *L, int narg)
 
- Static Public Member Functions inherited from ModApiBase
static ScriptApiBasegetScriptApiBase (lua_State *L)
 
static ServergetServer (lua_State *L)
 
static ServerInventoryManagergetServerInventoryMgr (lua_State *L)
 
static EmergeThreadgetEmergeThread (lua_State *L)
 
static IGameDefgetGameDef (lua_State *L)
 
static EnvironmentgetEnv (lua_State *L)
 
static std::string getCurrentModPath (lua_State *L)
 
template<typename T >
static T * getScriptApi (lua_State *L)
 
static bool registerFunction (lua_State *L, const char *name, lua_CFunction func, int top)
 
static void registerClass (lua_State *L, const char *name, const luaL_Reg *methods, const luaL_Reg *metamethods)
 
template<typename T >
static T * checkObject (lua_State *L, int narg)
 
static int l_deprecated_function (lua_State *L, const char *good, const char *bad, lua_CFunction func)
 A wrapper for deprecated functions.
 

Static Public Attributes

static const char className [] = "NodeMetaRef"
 

Private Member Functions

virtual IMetadatagetmeta (bool auto_create)
 Retrieve metadata for a node.
 
virtual void clearMeta ()
 
virtual void reportMetadataChange (const std::string *name=nullptr)
 
virtual void handleToTable (lua_State *L, IMetadata *_meta)
 
virtual bool handleFromTable (lua_State *L, int table, IMetadata *_meta)
 

Static Private Member Functions

static int l_get_inventory (lua_State *L)
 
static int l_mark_as_private (lua_State *L)
 

Private Attributes

bool m_is_local = false
 
v3s16 m_p
 
ServerEnvironmentm_env = nullptr
 
IMetadatam_local_meta = nullptr
 

Static Private Attributes

static const luaL_Reg methodsServer []
 
static const luaL_Reg methodsClient []
 

Additional Inherited Members

- Protected Member Functions inherited from LuaHelper
template<>
bool readParam (lua_State *L, int index)
 
template<>
s16 readParam (lua_State *L, int index)
 
template<>
int readParam (lua_State *L, int index)
 
template<>
float readParam (lua_State *L, int index)
 
template<>
v2s16 readParam (lua_State *L, int index)
 
template<>
v2f readParam (lua_State *L, int index)
 
template<>
v3f readParam (lua_State *L, int index)
 
template<>
std::string_view readParam (lua_State *L, int index)
 
template<>
std::string readParam (lua_State *L, int index)
 
template<>
std::string_view readParam (lua_State *L, int index)
 Read a string from Lua state L at index without copying it.
 
- Static Protected Member Functions inherited from MetaDataRef
static void registerMetadataClass (lua_State *L, const char *name, const luaL_Reg *methods)
 
static int gc_object (lua_State *L)
 
static int l_contains (lua_State *L)
 
static int l_get (lua_State *L)
 
static int l_get_string (lua_State *L)
 
static int l_set_string (lua_State *L)
 
static int l_get_int (lua_State *L)
 
static int l_set_int (lua_State *L)
 
static int l_get_float (lua_State *L)
 
static int l_set_float (lua_State *L)
 
static int l_get_keys (lua_State *L)
 
static int l_to_table (lua_State *L)
 
static int l_from_table (lua_State *L)
 
static int l_equals (lua_State *L)
 
- Static Protected Member Functions inherited from LuaHelper
template<typename T >
static T readParam (lua_State *L, int index)
 Read a value using a template type T from Lua state L at index.
 
template<typename T >
static T readParam (lua_State *L, int index, const T &default_value)
 Read a value using a template type T from Lua state L at index.
 

Constructor & Destructor Documentation

◆ NodeMetaRef() [1/2]

NodeMetaRef::NodeMetaRef ( v3s16 p,
ServerEnvironment * env )

Referenced by create(), and createClient().

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◆ NodeMetaRef() [2/2]

NodeMetaRef::NodeMetaRef ( IMetadata * meta)

◆ ~NodeMetaRef()

NodeMetaRef::~NodeMetaRef ( )
default

Member Function Documentation

◆ clearMeta()

void NodeMetaRef::clearMeta ( )
privatevirtual

Implements MetaDataRef.

References ServerEnvironment::getMap(), m_env, m_is_local, m_p, Map::removeNodeMetadata(), and SANITY_CHECK.

Referenced by reportMetadataChange().

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◆ create()

void NodeMetaRef::create ( lua_State * L,
v3s16 p,
ServerEnvironment * env )
static

References NodeMetaRef(), className, and p().

Referenced by ModApiEnv::l_get_meta().

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◆ createClient()

void NodeMetaRef::createClient ( lua_State * L,
IMetadata * meta )
static

References NodeMetaRef(), and className.

Referenced by ModApiClient::l_get_meta().

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◆ getmeta()

IMetadata * NodeMetaRef::getmeta ( bool auto_create)
privatevirtual

Retrieve metadata for a node.

If auto_create is set and the specified node has no metadata information associated with it yet, the method attempts to attach a new metadata object to the node and returns a pointer to the metadata when successful.

However, it is NOT guaranteed that the method will return a pointer, and NULL may be returned in case of an error regardless of auto_create.

Parameters
refspecifies the node for which the associated metadata is retrieved.
auto_createwhen true, try to create metadata information for the node if it has none.
Returns
pointer to a NodeMetadata object or NULL in case of error.

Implements MetaDataRef.

References ServerEnvironment::getGameDef(), ServerEnvironment::getMap(), Map::getNodeMetadata(), IGameDef::idef(), m_env, m_is_local, m_local_meta, m_p, and Map::setNodeMetadata().

Referenced by l_get_inventory(), l_mark_as_private(), and reportMetadataChange().

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◆ handleFromTable()

bool NodeMetaRef::handleFromTable ( lua_State * L,
int table,
IMetadata * _meta )
privatevirtual

Reimplemented from MetaDataRef.

References ModApiBase::getGameDef(), NodeMetadata::getInventory(), MetaDataRef::handleFromTable(), read_inventory_list(), and table.

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◆ handleToTable()

void NodeMetaRef::handleToTable ( lua_State * L,
IMetadata * _meta )
privatevirtual

Reimplemented from MetaDataRef.

References NodeMetadata::getInventory(), MetaDataRef::handleToTable(), and push_inventory_lists().

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◆ l_get_inventory()

int NodeMetaRef::l_get_inventory ( lua_State * L)
staticprivate

References ModApiBase::checkObject(), InvRef::create(), getmeta(), m_p, MAP_LOCK_REQUIRED, and InventoryLocation::setNodeMeta().

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◆ l_mark_as_private()

int NodeMetaRef::l_mark_as_private ( lua_State * L)
staticprivate

References ModApiBase::checkObject(), getmeta(), MAP_LOCK_REQUIRED, NodeMetadata::markPrivate(), LuaHelper::readParam(), and reportMetadataChange().

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◆ Register()

void NodeMetaRef::Register ( lua_State * L)
static

References className, methodsServer, and MetaDataRef::registerMetadataClass().

Referenced by ServerScripting::InitializeModApi().

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◆ RegisterClient()

void NodeMetaRef::RegisterClient ( lua_State * L)
static

References className, methodsClient, and MetaDataRef::registerMetadataClass().

Referenced by ClientScripting::InitializeModApi().

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◆ reportMetadataChange()

void NodeMetaRef::reportMetadataChange ( const std::string * name = nullptr)
privatevirtual

Reimplemented from MetaDataRef.

References clearMeta(), Map::dispatchEvent(), NodeMetadata::empty(), ServerEnvironment::getMap(), getmeta(), NodeMetadata::isPrivate(), m_env, m_is_local, m_p, MEET_BLOCK_NODE_METADATA_CHANGED, SANITY_CHECK, and MapEditEvent::type.

Referenced by l_mark_as_private().

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Member Data Documentation

◆ className

const char NodeMetaRef::className = "NodeMetaRef"
static

◆ m_env

ServerEnvironment* NodeMetaRef::m_env = nullptr
private

◆ m_is_local

bool NodeMetaRef::m_is_local = false
private

◆ m_local_meta

IMetadata* NodeMetaRef::m_local_meta = nullptr
private

Referenced by getmeta().

◆ m_p

v3s16 NodeMetaRef::m_p
private

◆ methodsClient

const luaL_Reg NodeMetaRef::methodsClient
staticprivate
Initial value:
= {
luamethod(MetaDataRef, contains),
luamethod(MetaDataRef, get_string),
luamethod(MetaDataRef, get_float),
luamethod(MetaDataRef, get_keys),
luamethod(MetaDataRef, to_table),
{0,0}
}
Definition l_metadata.h:18
#define luamethod(class, name)
Definition l_internal.h:16

Referenced by RegisterClient().

◆ methodsServer

const luaL_Reg NodeMetaRef::methodsServer
staticprivate
Initial value:
= {
luamethod(MetaDataRef, contains),
luamethod(MetaDataRef, get_string),
luamethod(MetaDataRef, set_string),
luamethod(MetaDataRef, get_float),
luamethod(MetaDataRef, set_float),
luamethod(MetaDataRef, get_keys),
luamethod(MetaDataRef, to_table),
luamethod(MetaDataRef, from_table),
luamethod(NodeMetaRef, get_inventory),
luamethod(NodeMetaRef, mark_as_private),
{0,0}
}
Definition l_nodemeta.h:19

Referenced by Register().


The documentation for this class was generated from the following files: