#include <database-postgresql.h>
Public Member Functions | |
PlayerDatabasePostgreSQL (const std::string &connect_string) | |
virtual | ~PlayerDatabasePostgreSQL ()=default |
void | savePlayer (RemotePlayer *player) |
bool | loadPlayer (RemotePlayer *player, PlayerSAO *sao) |
bool | removePlayer (const std::string &name) |
void | listPlayers (std::vector< std::string > &res) |
Public Member Functions inherited from PlayerDatabase | |
virtual | ~PlayerDatabase ()=default |
Protected Member Functions | |
virtual void | createDatabase () |
virtual void | initStatements () |
Private Member Functions | |
bool | playerDataExists (const std::string &playername) |
Private Member Functions inherited from Database_PostgreSQL | |
Database_PostgreSQL (const std::string &connect_string, const char *type) | |
~Database_PostgreSQL () | |
void | beginSave () |
void | endSave () |
void | rollback () |
bool | initialized () const |
int | pg_to_int (PGresult *res, int row, int col) |
u32 | pg_to_uint (PGresult *res, int row, int col) |
float | pg_to_float (PGresult *res, int row, int col) |
v3s16 | pg_to_v3s16 (PGresult *res, int row, int col) |
std::string | pg_to_string (PGresult *res, int row, int col) |
PGresult * | execPrepared (const char *stmtName, const int paramsNumber, const void **params, const int *paramsLengths=NULL, const int *paramsFormats=NULL, bool clear=true, bool nobinary=true) |
PGresult * | execPrepared (const char *stmtName, const int paramsNumber, const char **params, bool clear=true, bool nobinary=true) |
void | createTableIfNotExists (const std::string &table_name, const std::string &definition) |
void | verifyDatabase () |
void | connectToDatabase () |
void | prepareStatement (const std::string &name, const std::string &sql) |
int | getPGVersion () const |
PlayerDatabasePostgreSQL::PlayerDatabasePostgreSQL | ( | const std::string & | connect_string | ) |
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virtualdefault |
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protectedvirtual |
Implements Database_PostgreSQL.
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protectedvirtual |
Implements Database_PostgreSQL.
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virtual |
Implements PlayerDatabase.
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virtual |
Implements PlayerDatabase.
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private |
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virtual |
Implements PlayerDatabase.
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virtual |
Implements PlayerDatabase.