#include <timetaker.h>
◆ TimeTaker()
◆ ~TimeTaker()
TimeTaker::~TimeTaker |
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◆ getTimerTime()
u64 TimeTaker::getTimerTime |
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◆ start()
void TimeTaker::start |
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◆ stop()
u64 TimeTaker::stop |
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bool | quiet = false | ) |
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References porting::getTime(), infostream, m_name, m_precision, m_result, m_running, m_time1, and TimePrecision_units.
Referenced by ~TimeTaker(), Game::drawScene(), ClientMap::renderMap(), ClientMap::renderMapShadows(), ServerEnvironment::step(), and Game::updateFrame().
◆ m_name
std::string TimeTaker::m_name |
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private |
◆ m_precision
◆ m_result
u64* TimeTaker::m_result = nullptr |
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◆ m_running
bool TimeTaker::m_running = true |
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◆ m_time1
The documentation for this class was generated from the following files: