#include <dynamicshadows.h>
Public Attributes | |
f32 | zNear {0.0f} |
f32 | zFar {0.0f} |
f32 | length {0.0f} |
f32 | radius {0.0f} |
core::matrix4 | ProjOrthMat |
core::matrix4 | ViewMat |
v3f | position |
v3f | player |
v3s16 | camera_offset |
v3s16 shadowFrustum::camera_offset |
Referenced by DirectionalLight::createSplitMatrices(), and DirectionalLight::update_frustum().
f32 shadowFrustum::length {0.0f} |
Referenced by DirectionalLight::createSplitMatrices(), and DirectionalLight::update_frustum().
v3f shadowFrustum::player |
v3f shadowFrustum::position |
Referenced by DirectionalLight::createSplitMatrices(), and DirectionalLight::getPosition().
core::matrix4 shadowFrustum::ProjOrthMat |
f32 shadowFrustum::radius {0.0f} |
Referenced by DirectionalLight::createSplitMatrices(), and DirectionalLight::update_frustum().
core::matrix4 shadowFrustum::ViewMat |
f32 shadowFrustum::zFar {0.0f} |
f32 shadowFrustum::zNear {0.0f} |
Referenced by DirectionalLight::createSplitMatrices(), and DirectionalLight::update_frustum().