Luanti 5.11.0-dev
 
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TestSettings Class Reference
+ Inheritance diagram for TestSettings:
+ Collaboration diagram for TestSettings:

Public Member Functions

 TestSettings ()
 
const char * getName ()
 
void runTests (IGameDef *gamedef)
 
void testAllSettings ()
 
void testDefaults ()
 
void testFlagDesc ()
 
- Public Member Functions inherited from TestBase
bool testModule (IGameDef *gamedef)
 
std::string getTestTempDirectory ()
 
std::string getTestTempFile ()
 
void runTest (const char *name, std::function< void()> &&test)
 

Static Public Attributes

static const char * config_text_before
 
static const char * config_text_after
 

Additional Inherited Members

- Public Attributes inherited from TestBase
u32 num_tests_failed
 
u32 num_tests_run
 

Constructor & Destructor Documentation

◆ TestSettings()

TestSettings::TestSettings ( )
inline

References TestManager::registerTestModule().

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Member Function Documentation

◆ getName()

const char * TestSettings::getName ( )
inlinevirtual

Implements TestBase.

◆ runTests()

void TestSettings::runTests ( IGameDef * gamedef)
virtual

Implements TestBase.

References TEST, testAllSettings(), testDefaults(), and testFlagDesc().

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◆ testAllSettings()

void TestSettings::testAllSettings ( )

◆ testDefaults()

void TestSettings::testDefaults ( )

References Settings::createLayer(), Settings::get(), Settings::getLayer(), Settings::set(), set_default_settings(), SL_DEFAULTS, SL_GAME, and UASSERT.

Referenced by runTests().

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◆ testFlagDesc()

void TestSettings::testFlagDesc ( )

References Settings::createLayer(), Settings::getFlagStr(), readFlagString(), Settings::set(), Settings::setDefault(), SL_GAME, and UASSERT.

Referenced by runTests().

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Member Data Documentation

◆ config_text_after

const char * TestSettings::config_text_after
static

Referenced by testAllSettings().

◆ config_text_before

const char * TestSettings::config_text_before
static

Referenced by testAllSettings().


The documentation for this class was generated from the following file: