Luanti 5.10.0-dev
 
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clientpackethandler.cpp File Reference
#include "client/client.h"
#include "irr_v2d.h"
#include "util/base64.h"
#include "client/camera.h"
#include "client/mesh_generator_thread.h"
#include "chatmessage.h"
#include "client/clientmedia.h"
#include "log.h"
#include "servermap.h"
#include "mapsector.h"
#include "client/minimap.h"
#include "modchannels.h"
#include "nodedef.h"
#include "serialization.h"
#include "util/strfnd.h"
#include "client/clientevent.h"
#include "client/sound.h"
#include "client/localplayer.h"
#include "network/clientopcodes.h"
#include "network/connection.h"
#include "network/networkpacket.h"
#include "script/scripting_client.h"
#include "util/serialize.h"
#include "util/srp.h"
#include "util/sha1.h"
#include "tileanimation.h"
#include "gettext.h"
#include "skyparams.h"
#include "particles.h"
#include <memory>
+ Include dependency graph for clientpackethandler.cpp:

Variables

const char * accessDeniedStrings [SERVER_ACCESSDENIED_MAX]
 

Variable Documentation

◆ accessDeniedStrings

const char* accessDeniedStrings[SERVER_ACCESSDENIED_MAX]
Initial value:
= {
N_("Invalid password"),
N_("Your client sent something the server didn't expect. Try reconnecting or updating your client."),
N_("The server is running in singleplayer mode. You cannot connect."),
N_("Your client's version is not supported.\nPlease contact the server administrator."),
N_("Player name contains disallowed characters"),
N_("Player name not allowed"),
N_("Too many users"),
N_("Empty passwords are disallowed. Set a password and try again."),
N_("Another client is connected with this name. If your client closed unexpectedly, try again in a minute."),
N_("Internal server error"),
"",
N_("Server shutting down"),
}
#define N_(text)
Definition keycode.cpp:31

Referenced by Client::handleCommand_AccessDenied().