#include <guiMainMenu.h>
Public Member Functions | |
MainMenuData ()=default | |
Public Attributes | |
std::string | servername |
std::string | serverdescription |
std::string | address |
std::string | port |
std::string | name |
std::string | password |
bool | do_reconnect = false |
int | selected_world = 0 |
bool | simple_singleplayer_mode = false |
MainMenuDataForScript | script_data |
ELoginRegister | allow_login_or_register = ELoginRegister::Any |
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default |
std::string MainMenuData::address |
Referenced by ModApiMainMenu::l_start(), and ClientLauncher::launch_game().
ELoginRegister MainMenuData::allow_login_or_register = ELoginRegister::Any |
Referenced by ModApiMainMenu::l_start(), and ClientLauncher::launch_game().
bool MainMenuData::do_reconnect = false |
Referenced by ModApiMainMenu::l_start().
std::string MainMenuData::name |
Referenced by ModApiMainMenu::l_start(), and ClientLauncher::launch_game().
std::string MainMenuData::password |
Referenced by ModApiMainMenu::l_start(), and ClientLauncher::launch_game().
std::string MainMenuData::port |
Referenced by ModApiMainMenu::l_start(), and ClientLauncher::launch_game().
MainMenuDataForScript MainMenuData::script_data |
Referenced by GUIEngine::GUIEngine(), and ClientLauncher::launch_game().
int MainMenuData::selected_world = 0 |
Referenced by ModApiMainMenu::l_start(), and ClientLauncher::launch_game().
std::string MainMenuData::serverdescription |
Referenced by ModApiMainMenu::l_start(), and ClientLauncher::launch_game().
std::string MainMenuData::servername |
Referenced by ModApiMainMenu::l_start(), and ClientLauncher::launch_game().
bool MainMenuData::simple_singleplayer_mode = false |
Referenced by ModApiMainMenu::l_start(), and ClientLauncher::launch_game().