#include <strfnd.h>
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typedef std::basic_string< T > | String |
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◆ String
◆ BasicStrfnd() [1/3]
◆ BasicStrfnd() [2/3]
◆ BasicStrfnd() [3/3]
◆ at_end()
References BasicStrfnd< T >::pos, and BasicStrfnd< T >::str.
Referenced by ChatBackend::addMessage(), ItemStack::deSerialize(), ItemStackMetadata::deSerialize(), findSubgame(), ImageSource::generateImagePart(), getAvailableGameIds(), getAvailableWorlds(), getEnvModPaths(), Client::handleCommand_AnnounceMedia(), and inputItemMatchesRecipe().
◆ next()
References BasicStrfnd< T >::pos, and BasicStrfnd< T >::str.
Referenced by ChatBackend::addMessage(), InventoryLocation::deSerialize(), ItemStack::deSerialize(), ItemStackMetadata::deSerialize(), findSubgame(), ImageSource::generateImagePart(), getAvailableGameIds(), getAvailableWorlds(), getEnvModPaths(), Settings::getNoiseParamsFromValue(), Settings::getV2F(), Client::handleCommand_AnnounceMedia(), inputItemMatchesRecipe(), BanManager::load(), and str_to_v3f().
◆ next_esc()
◆ skip_over()
◆ start()
◆ to()
◆ what()
◆ where()
◆ pos
◆ str
The documentation for this class was generated from the following file: